Guilds kit at a glance

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Revision as of 20:10, 9 May 2020 by MWESTERBECK1 (talk | contribs) (Removed Spirit, Fatigue, Mana, Balance, Concentration columns. These are covered in more relevant tables. Added Analogous Patterns)
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Overview

This page is a collection of similar features and abilities from each guild. Hopefully, this page will be useful to players searching for specific effects or for new players trying to decide what guild to join.

Keys:

  • All signature spells are bolded.
  • Area of Effect (AOE) - The ability can be used against multiple targets at once.
  • Cyclic Spell (C) - Cyclic spells last indefinitely but require additional mana from Harness, a Cambrinth with Dedicated Cambrinth User feat, or Attunement with Raw Channeling feat. Only one cyclic spell can be active at a time. Bards can Segue from one cyclic spell to another.
  • Group (G) - Player's entire group gains the benefits of the ability.
  • Pulse (P) - Periodically trigger again after use. Usually lasts for a limited type or is a cyclic spell.
  • Ritual Spell (R) - Has a high mana cost and usually requires a Ritual Focus.
  • Abilities with a (*) have notes at the bottom of the table with additional information.


Stats

Stat Buffs

Guild +Agility +Charisma +Discipline +Intelligence +Reflex +Stamina +Strength +Wisdom
Symbiosis* Spring Impress Resolve Remember Avoid Endure Strengthen Discern
Barbarian Wildfire Cyclone Monkey Form Tornado Bear Form
Bard Drums of the Snake (G, P) Soul Ablaze (R) Will of Winter (R) Echoes of Aether (R) Harmony Words of the Wind (R)
Cleric Benediction Auspice Benediction Benediction Glythtide's Gift
Empath Vigor Tranquility Mental Focus Aesandry Darlaeth (C) Gift of Life Vigor
Moon Mage Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R)
Necromancer Researcher's Insight Philosopher's Preservation Calcified Hide
Paladin Marshal Order Clarity Veteran Insight* Heroic Strength Heroic Strength Divine Guidance
Ranger Cheetah Swiftness (C) Senses of the Tiger Bear Strength (C) Bear Strength (C) Wisdom of the Pack
Thief Focus Cunning Plunder Fright Avoidance Endure Harrier
Traders Finesse Finesse Turmar Illumination
Warrior Mage Mantle of Flame* (R) Swirling Winds Aegis of Granite* (R) Aegis of Granite* (R)
  1. Symbiosis: All magical guilds have access to Symbiosis through Magical Research
  2. Invocation of Spheres: Buffs two specific stats selected from these pairings: Discipline/Intelligence, Charisma/Wisdom, or Agility/Reflex
  3. Veteran Insight: The bonus is a metamagic effect applied to Sentinel's Resolve
  4. Aegis of Granite and Mantle of Flame: Cannot be used at the same time


Stat Debuffs

Guild -Agility -Charisma -Discipline -Intelligence -Reflex -Stamina -Strength -Wisdom
Analogous Patterns Burden
Barbarian Screech of Madness (AOE) Screech of Madness (AOE)
Bard Damaris' Lullaby (AOE) Desert's Maelstrom (AOE) Damaris' Lullaby (AOE) Damaris' Lullaby (AOE)
Cleric
Empath Lethargy
Moon Mage Sovereign Destiny Sovereign Destiny Sovereign Destiny
Necromancer Visions of Darkness
Paladin
Ranger Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve*
Thief Prowess Ambush Choke
Trader
Warrior Mage Tingle Tingle Frostbite (AOE)
  1. Devolve: Only affects the top two stats


Skills

Skillset Placement

Guild Armor Weapon Magic Survival Lore
Barbarian Secondary Primary Tertiary Secondary Tertiary
Bard Tertiary Secondary Secondary Tertiary Primary
Cleric Tertiary Secondary Primary Tertiary Secondary
Empath Tertiary Tertiary Secondary Secondary Primary
Moon Mage Tertiary Tertiary Primary Secondary Secondary
Necromancer Tertiary Tertiary Secondary Primary Secondary
Paladin Primary Secondary Tertiary Tertiary Secondary
Ranger Secondary Secondary Tertiary Primary Tertiary
Thief Tertiary Secondary Tertiary Primary Secondary
Trader Secondary Tertiary Tertiary Secondary Primary
Warrior Mage Tertiary Secondary Primary Tertiary Secondary


Skillset Perks

All guilds receive additional bonuses depending on their Primary and Secondary skillsets.

Guild Armor Hindrance Bonus Stance Points Arm-Worn Shields Bow & Worn Shield Dual Wield Careers Hobbies Foraging Hunt Distance Snipe Slips Max Spell Slots (F2P/Sub)
Barbarian (+1) bonus +1/60 Defending Medium or smaller Light shields Heavy or lighter 1 1 Careful 4 rooms Bow, Crossbow, Sling 68 / 70
Bard Light shields Medium or lighter 2 1 3 rooms 1 77 / 79
Cleric Shield of Light, Light shields Medium or lighter 1 2 3 rooms 92 / 94
Empath Light shields Light only 2 1 Careful, Precise 4 rooms 77 / 79
Moon Mage Light shields Light only 1 2 Careful 4 rooms 92 / 94
Necromancer Light shields Light only 1 2 Careful, Precise 5 rooms Vivisection 5 77 / 79
Paladin (+2) bonus +1/50 Defending All Shields Large, Medium, Small Shields Medium or lighter 1 2 3 rooms 68 / 70
Ranger (+1) bonus +1/60 Defending Medium or smaller Medium or smaller Medium or lighter 1 1 Careful, Precise 6 rooms Bow, Crossbow, Sling 5 68 / 70
Thief Light shields Medium or lighter 1 2 Careful, Precise 5 rooms Bow, Crossbow, Sling 8 68 / 69
Trader (+1) bonus +1/60 Defending Medium or smaller Light only 2 1 Careful 5 rooms 68 / 70
Warrior Mage Light shields Medium or smaller 1 2 4 rooms 92 / 94


Skill Buffs

Armor

Guild +Shield Usage +Defending +Light Armor +Chain Armor +Brigandine +Plate Armor Protection Absorption Stealth Hinderance
Barbarian Tornado Contemplation Contemplation Contemplation Contemplation
Bard
Cleric Shield of Light Major Physical Protection
Empath
Moon Mage
Necromancer
Paladin Sentinel's Resolve Sentinel's Resolve Divine Armor Divine Armor
Ranger Skein of Shadows Skein of Shadows Skein of Shadows Skein of Shadows
Thief Dampen
Trader Last Gift of Vithwok IV
Warrior Mage Aegis of Granite (R) Y'ntrel Sechra


Lore

Guild +Alchemy +Appraisal +Enchanting +Engineering +Forging +Outfitting +Performance +Scholarship +Tactics
Symbiosis* Examine Perform Learn
Barbarian
Bard Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Eillie's Cry, Practicing Faenella's Grace* (AOE, C)
Cleric
Empath
Moon Mage Artificer's Eye Machinist's Touch
Necromancer Researcher's Insight
Paladin Crusader's Challenge
Ranger Wisdom of the Pack
Thief Muse Muse Cunning
Trader Platinum Hands of Kertigen Platinum Hands of Kertigen Platinum Hands of Kertigen Blur
Warrior Mage
  1. Symbiosis: All magical guilds have access to Symbiosis through Magical Research
  2. Whispers of the Muse: Buffs your highest crafting skill only
  3. Faenella's Grace: Also decreases the time between teaching pulses


Magic

Guild +Arcana +Attunement +Augmentation +Debilitation +Primary Magic +Sorcery +Targeted Magic +Utility +Warding
Symbiosis* Activate Harness Cast
Barbarian Contemplation Tribalist Powermonger Bear Form
Bard Echoes of Aether (C) Soul Ablaze (C) Soul Ablaze (C) Echoes of Aether (C) Will of Winter (C)
Cleric Persistence of Mana Align*, Sanctify Pattern* Align*, Sanctify Pattern* Align* Align*, Tamsine's Commune Align*, Sanctify Pattern* Align*, Sanctify Pattern*
Empath
Moon Mage Artificer's Eye Aura Sight
Necromancer Researcher's Insight Kura-Silma Ivory Mask
Paladin
Ranger
Thief Fright
Trader
Warrior Mage Substratum
  1. Symbiosis: All magical guilds have access to Symbiosis through Magical Research
  2. Align: Penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through Sorcery
  3. Sanctify Pattern: Only boost one skill at a time
  4. Tamsine's Commune: Gives a TM bonus vs Undead only


Survival

Guild +Athletics +Evasion +First Aid +Locksmithing +Outdoorsmanship +Perception +Skinning +Stealth +Thievery
Symbiosis* Explore Heal Watch Harvest
Barbarian Unyielding Piranha Form Focus Seek Owl Form Panther Form
Bard Harmony Drums of the Snake (C, G, P) Eye of Kertigen (C) Misdirection
Cleric Eluned's Commune Major Physical Protection Revelation (C)
Empath Aggressive Stance
Moon Mage Seer's Sense Machinist's Touch Tenebrous Sense Clear Vision Shadows
Necromancer Philosopher's Preservation Kura-Silma Butcher's Eye Obfuscation
Paladin Glyph of Light
Ranger* Athleticism, Wilderness Bonus Instinct Wilderness Bonus Hands of Lirisa, Wilderness Bonus Wolf Scent, Wilderness Bonus Senses of the Tiger, Wilderness Bonus Hands of Lirisa, Wilderness Bonus Earth Meld, Wilderness Bonus
Thief* Flight, Confidence & Urban Bonus Elusion, Confidence & Urban Bonus Insight, Confidence & Urban Bonus Safe, Confidence & Urban Bonus Insight Sight, Confidence & Urban Bonus Darken, Confidence & Urban Bonus Plunder, Confidence & Urban Bonus
Trader Blur Membrach's Greed Turmar Illumination Membrach's Greed Avren Aevareae* Avren Aevareae*
Warrior Mage Swirling Winds Rising Mists (AOE)
  1. Symbiosis: All magical guilds have access to Symbiosis through Magical Research
  2. Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)
  3. Wilderness Bonus: Amount of bonus is tied to wilderness level
  4. Confidence: Amount of bonus is tied to confidence level
  5. Rising Mists: Room-based and stacks with personal +Stealth buffs


Weapons

Guild +Parry +Brawling +Missile +Melee +Thrown
Barbarian Python Form Dragon Form Eagle Form Dragon Form Eagle Form
Bard Harmony
Cleric
Empath Aggressive Stance
Moon Mage
Necromancer Chirurgia*
Paladin Righteous Wrath Righteous Wrath
Ranger Claws of the Cougar See the Wind Oath of the Firstborn* See the Wind
Thief Elusion Steady Strike Steady
Trader
Warrior Mage Sure Footing Mantle of Flame (R) Tailwind Mantle of Flame (R) Tailwind
  1. Chirugia: Adds a Small Edged buff to Butcher's Eye
  2. Oath of the Firstborn: Only buffs 2 skills at a time


Skill Debuffs

Armor

Guild -Shield Usage -Defending -Light Armor -Chain Armor -Brigandine -Plate Armor
Barbarian Death's Shriek (AOE)
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin Shatter
Ranger
Thief
Trader
Warrior Mage


Lore

Guild -Alchemy -Appraisal -Enchanting -Engineering -Forging -Outfitting -Performance -Scholarship -Tactics
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief Guile*
Trader
Warrior Mage
  1. Guile: -Tactics in PvP only.


Magic

Guild -Arcana -Attunement -Augmentation -Debilitation -Primary Magic -Sorcery -Targeted Magic -Utility -Warding
Barbarian Mana Torment (AOE) Mage's Lash (AOE)
Bard Aether Wolves (C)
Cleric Aspects of the All-God (R) Aspects of the All-God (R) Aspects of the All-God (R) Aspects of the All-God (R) Aspects of the All-God (R) Aspects of the All-God (R)
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage


Survival

Guild -Athletics -Evasion -First Aid -Locksmithing -Outdoorsmanship -Perception -Skinning -Stealth -Thievery
Barbarian Everild's Rage (AOE) Slash the Shadows (AOE)
Bard Misdirection (AOE)
Cleric
Empath
Moon Mage Visions of Darkness
Necromancer
Paladin
Ranger Swarm Swarm
Thief Guile Ambush Screen
Trader Avren Aevareae* Avren Aevareae*
Warrior Mage Anther's Call Mantle of Flame (R)
  1. Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)


Weapons

Guild -Parry -Brawling -Missile -Melee -Thrown
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage


Combat

Spells/Abilities by Damage Type

Guild Impact Slice Piercing Fire Ice Electric
Analogous Patterns S S
Barbarian A** A** A**
Bard A*,H, M, P S, M, P A* S S
Cleric*** A(U),S S*, SD(U) S S, D(U), APD(U) S*, APD(U) A(U)
Empath S**** S****
Moon Mage S,P*,AM,I,M AM AM,I,D AM, SD S,P*
Necromancer S,A* S,A* S,A* S,A* S,A* S,A*
Paladin S,M,AM S,AM S M
Ranger S,SM S S S,SM S
Thief
Trader A*,P* S*,P* S* A*,P*
Warrior Mage A,AP*,AM*,C,S,M,Z A,AP*,S,I,Z A,AP*,S,M,P,Z A,AM*,C,D,S,M,Z A,AP*,I,S(U),Z A,D,S(U),M

Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.

Key:

  • A = AOE Option, spells and abilities
  • C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
  • D = DFA
  • H = Heavy TM option available
  • I = Armor Piercing
  • M = Multi-strike option available
  • P = Pulses, non-cyclical option available
  • R = Reactive damage (Shield - on hit of the target)
  • S = Single Target option available
  • Z = Charged shot (prep and then fire when you're ready like dragon breath)
  • (U) = Non-corporeal/evil/Undead Only (or any subset of the same)

For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)

Bolds for signature abilities or spells.

  1. * Cyclic, transformation, limited, etc...
  1. ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
  1. **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.

Attack Effectiveness

Guild Damage Enhancer +Melee Accuracy +Ranged Accuracy -Melee Accuracy -Ranged Accuracy -Offensive Factor -Defensive Factor
Barbarian BCM - Damage* BCM - Accuracy BCM - Accuracy Death's Embrace (AOE) Death's Embrace (AOE)
Bard Rage of the Clans (AOE, P) Rage of the Clans (AOE, P)
Cleric Divine Radiance* Malediction Malediction
Empath
Moon Mage
Necromancer Heighten Pain
Paladin
Ranger Plague of Scavengers Plague of Scavengers
Thief Prowess*
Trader Fluoresce
Warrior Mage Vertigo (P)
  1. Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
  2. Divine Radiance: Only applies to hits from blessed weapons
  3. Prowess: -OF is PvE only


Weapon and Armor Effects

Guild Defense Ignoring/Degrading Weapon Balance Bless Effect Bonding Dual Load Elemental Damage Magical Creation Physical Damage Spell Battery Suitedness Weapon Speed
Barbarian Tsunami Eagle Form Tsunami* Wildfire
Bard Resonance*
Cleric Curse of Zachriedek, Harm Horde (AOE, P), Harm Evil, Soul Attrition (C) Bless, Kertigen's Commune Shield of Light Bless*
Empath
Moon Mage Partial Displacement Moonblade, Shape Moonblade Empower Moonblade
Necromancer
Paladin Rutilor's Edge Holy Warrior, Shatter Bond Armaments Rutilor's Edge*, Smite Rutilor's Edge
Ranger Plague of Scavengers See the Wind Claws of the Cougar
Thief Ambush Ignite, Backstab, Blindside, Eliminate Steady
Trader Regalia Fluoresce
Warrior Mage Burn, Frost Scythe, Lightning Bolt Quick Infusions Ignite, Icy Infusions, Shocking Infusions, Fiery Infusions Elemental Weapon, Expansive Infusions, Quick Infusions Quick Infusions
  1. Tsunami: Only applies to the top 2 stats on the weapon
  2. Resonance: Only applies to the top 2 stats on the weapon
  3. Bless: Extra physical damage only applies to Undead
  4. Rutilor's Edge: Only applies to the top stat on the weapon


Barriers and Damage Resistance

Barriers come in a few different types.

Key:

  • Ablative (A) - Barrier lasts for a certain number of uses and will no longer function afterwards. This is independent of the barrier's duration.
  • Non-ablative (NA) - Barrier has unlimited uses until its duration runs out.
  • Integrity (I) - Barrier reduces the effectiveness of an attack instead of blocking it.
  • Potency (PO) - Barrier completely blocks the attack.
Guild Physical Elemental Spirit Spells
Analogous Patterns Manifest Force Lay Ward
Barbarian Tenacity Toad Form Swan Form (I), Turtle Form (P), Serenity (I)
Bard Naming of Tears (NA, G) Naming of Tears (NA, G) Glythtide's Joy* (AOE, C, I)
Cleric Ghost Shroud (C), Minor Physical Protection, Protection from Evil* (PO) Ghost Shroud (C), Protection from Evil* (PO) Soul Shield Protection from Evil* (PO)
Empath Iron Constitution
Moon Mage Cage of Light Cage of Light Shear
Necromancer Calcified Hide Worm's Mist
Paladin Aspirant's Aegis Soldier's Prayer
Ranger Essence of Yew
Thief Sagacity
Trader Trabe Chalice* (A)
Warrior Mage Ethereal Shield (NA), Grounding Field* Aether Cloak*, Veil of Ice (A)
  1. Glythtide's Joy: This also affects the Bard's spells as well.
  2. Protection from Evil: Only works against Undead
  3. Trabe Chalice: Slowly repairs itself as long as it is not completely broken
  4. Grounding Field: Blocks damage from attuned element but amplifies damage from other elements
  5. Aether Cloak: Will reflect TM back at the caster


Status Conditions

Defense Abilities

Guild Stun Immobilize Webbed Calm Sleep Knockdown Defensive Dispel
Barbarian Flashflood (P), Prediction* Prediction* Flashflood (P), Prediction* Flashflood (P), Prediction* Dispel
Bard Bardic Scream - Defiance (P)
Cleric Hand of Tenemlor, Uncurse
Empath Awaken Aesandry Darlaeth (C) Aesandry Darlaeth (C) Awaken Rend*
Moon Mage
Necromancer
Paladin Anti-Stun Truffenyi's Rally (AOE, C, P)
Ranger Cheetah Swiftness (C)
Thief Cunning Cunning Calm
Trader
Warrior Mage
  1. Prediction: When disabled, you will dive-roll out of the room
  2. Rend: Removes 2 spells


Offense Abilities

Guild Stun Immobilize Webbed Calm Sleep Knockdown Offensive Dispel
Barbarian Earthquake (AOE, P) Wail of Torment (AOE) Death's Shriek (AOE), Earthquake (AOE, P)
Bard Demrris' Resolve (AOE) Aether Wolves (C) Albreda's Balm (AOE, C) Damaris' Lullaby (AOE, C) Demrris' Resolve (AOE), Bardic Scream - Havoc
Cleric Halo, Phelim's Sanction* (AOE) Soul Sickness Divine Radiance, Soul Sickness Meraud's Cry (AOE)
Empath Paralysis Nissa's Binding Paralysis
Moon Mage Dazzle, Mental Blast, Mind Shout (AOE) Sever Thread Calm Mental Blast, Mind Shout (AOE) Hypnotize* Rend*
Necromancer Petrifying Visions, Viscous Solution (AOE)
Paladin Holy Warrior*, Stun Foe Halt Rebuke
Ranger Deadfall Harawep's Bonds Forestwalker's Boon* (AOE, P) Deadfall Grizzly Claws (AOE) Plague of Scavengers*
Thief Ambush Stun Terrify Credence Ambush Slash
Trader Speculate Coin
Warrior Mage Arc Light, Thunderclap (AOE) Ice Patch Ice Patch, Tremor (AOE), Vertigo (P) Ward Break*
  1. Phelim's Sanction: Only works on Undead/Cursed enemies
  2. Hypnotize: Requires a calmed target
  3. Rend: Removes 2 spells
  4. Holy Warrior: Stun triggers on weapon attacks
  5. Forestwalker's Boon: Only works on Animals
  6. Plague of Scavengers: Requires Awaken Forest to be active
  7. Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)


Combat Engagement

Engagement and Positioning - Enemy

Guild -Balance -Concentration -Fatigue Force Advance Force Disengage Force Flee Prevent Advance Prevent Disengage Prevent Flee Knockback Pull Reveal Hidden
Barbarian Anger the Earth, Earthquake (AOE, P) Serpent's Hiss BCM - Intimidation Slash the Shadows (AOE)
Bard Desert's Maelstrom (AOE), Bardic Scream - Havoc Abandoned Heart (AOE, C)
Cleric Divine Radiance Soul Bonding Soul Bonding Soul Bonding Halo
Empath Innocence*, Manipulate* Compel*, Manipulate* Innocence*
Moon Mage Hypnotize* Hypnotize*
Necromancer Blood Burst
Paladin Crusader's Challenge Crusader's Challenge
Ranger Grizzly Claws (AOE) Swarm (AOE)
Thief Ambush Clout Ambush Choke Intimidate Ambush Slash, Intimidate Ambush Slash Ambush Slash
Trader
Warrior Mage Tremor (AOE), Vertigo (P) Frostbite (AOE) Shockwave (AOE, P) Paeldryth's Wrath, Shockwave (AOE, P), Tremor (AOE) Paeldryth's Wrath Electrostatic Eddy (AOE, C)
  1. Compel, Innocence, Manipulate: Does not work on Constructs or Undead and may enrage Undead
  2. Hypnotize: Requires a calmed target


Engagement and Positioning - Self

Guild +Balance Balance Heal +Fatigue Fatigue Heal Faster Advance Faster Disengage Auto-Hide Invisibility
Barbarian BCM - Balance* Monkey Form (P) BCM - Fatigue* Wolverine Form
Bard Bardic Scream - Defiance* (P) Hodierna's Lilt
Cleric Centering
Empath Aesandry Darlaeth (C) Refresh Refresh
Moon Mage Steps of Vuan (C, G, P)
Necromancer Eyes of the Blind
Paladin Truffenyi's Rally (AOE, G, P) Glyph of Ease
Ranger Cheetah Swiftness (C) Cheetah Swiftness (C) Earth Meld Blend
Thief Flight Shadowstep Vanish Silence, Vanish, Evanescence
Trader
Warrior Mage Sure Footing Zephyr (AOE)
  1. Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
  2. Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
  3. Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.


Stat vs Stat

Offensive Stat Guide:

  • Mind = Intelligence, Wisdom, Discipline
  • Magic = Wisdom, Intelligence, Discipline
  • Spirit = Wisdom, Charisma, Intelligence
  • Charm = Charisma, Discipline, Intelligence
  • Fear = Charisma, Strength, Discipline
  • Power = Strength, Discipline, Stamina
  • Finesse = Agility, Reflex, Intelligence

Defensive Stat Guide:

  • (R)eflex = Reflex, Agility, Intelligence
  • (F)ortitude = Stamina, Discipline, Strength
  • (W)illpower = Discipline, Wisdom, Intelligence


SvS Offensive Abilities

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Mage's Lash (F), Mana Torment (W), Serpent's Hiss (W), Death's Embrace (F), Anger the Earth (R), Wail of Torment (F) Screech of Madness (F), Death's Shriek (W), Everild's Rage (W), Kuniyo's Strike (R), Slash the Shadows (R, AOE), Earthquake (R, AOE, P)
Bard Demrris' Resolve (W, AOE) Desert's Maelstrom (R, AOE, C) Aether Wolves (F, C), Damaris' Lullaby (W, AOE, C), Albreda's Balm (W, AOE, C)
Cleric Huldah's Pall (W), Idon's Theft (W), Spite of Dergati (W, AOE) Phelim's Sanction (W, AOE), Halo (R) Curse of Zachriedek (F), Malediction (F), Hydra Hex (F, AOE), Meraud's Cry (W), Soul Bonding (F), Soul Sickness (W), Sanyu Lyba (W)
Empath Nissa's Binding (F, AOE) Lethargy (F) Compel (W), Innocence (W)
Moon Mage Mental Blast (W), Sleep (W), Mind Shout (W, AOE), Rend (W) Dazzle (F) Tezirah's Veil (W), Sovereign Destiny (W) Calm (W)
Necromancer Petrifying Visions (W), Visions of Darkness (W) Viscous Solution (F, AOE) Heighten Pain (F)
Paladin Halt (W), Banner of Truce (W, AOE) Stun Foe (F) Shatter (F) Crusader's Challenge (W)
Ranger Curse of the Wilds (F), Deadfall (R), Devolve (F), Harawep's Bonds (R), Swarm (F, AOE) Grizzly Claws (F, AOE)
Thief Credence (W), Prowess* (W) Terrify (W), Intimidate (W), Prowess* (W) Ambush Stun (F) Ambush Choke (F), Ambush Screen (R), Ambush Slash (R), Ambush Clout (W), Ambush Ignite (R), Eliminate (R), Guile(W)
Trader Avren Aevareae (F, AOE) Fluoresce (R)
Warrior Mage Vertigo (W), Ward Break (W) Anther's Call (F), Arc Light (F), Ice Patch (R), Tingle (F), Electrostatic Eddy (F, AOE, C), Frostbite (F, AOE), Thunderclap (F, AOE), Tremor (F, AOE) Mark of Arhat (W)
  1. Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.


SvS Specific Defense

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Badger Form (NA) Badger Form (NA) Badger Form (NA) Badger Form (NA)
Bard Redeemer's Pride (G, P)
Cleric Soul Shield
Empath
Moon Mage Psychic Shield Psychic Shield
Necromancer
Paladin Courage Courage
Ranger
Thief
Trader Nonchalance Nonchalance
Warrior Mage


SvS General Defense

Guild Reflexes Fortitude Willpower
Barbarian Landslide Bastion
Bard Redeemer's Pride (G, P)
Cleric
Empath Tranquility
Moon Mage Psychic Shield
Necromancer
Paladin
Ranger
Thief Serenity
Trader
Warrior Mage


Other Benefits

Bonus Crafting Technique Slots

Guild Bonus #1 Bonus #1 Bonus #1
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Artificing Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Artificing Binding Invoking
Necromancer Reactants Reactants Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Reactants
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Artificing Binding Invoking


Bonus Magical Feats

Guild Magical Feats
Barbarian
Bard Raw Channeling
Cleric Augmentation Mastery, Efficient Channeling
Empath Injured Casting
Moon Mage Basic Preparation Recognition, Utility Mastery
Necromancer Alternate Preparation
Paladin
Ranger
Thief
Trader
Warrior Mage Faster Targeting, Targeted Mastery


Healing and Death Mitigation

Guild Vitality Heal Mana Regeneration Spirit Heal/Regeneration Concentration Heal Wounds Bleeding Raise Prevent Death Penalties
Barbarian Famine (P), BCM - Vitality Staunch
Bard Hodierna's Lilt (C) Nexus (AOE) Hodierna's Lilt
Cleric Eylhaar's Feast* Eylhaar's Feast*, Persistence of Mana (R), Meraud's Commune Auspice, Vigil* Hodierna's Commune Murrula's Flames (R), Resurrection (C) Mass Rejuvenation (AOE), Rejuvenation, Uncurse
Empath Heart Link*, Vitality Healing Raise Power (AOE) Mental Focus Heal, Heal Scars, Heal Wounds, Regenerate (C) Blood Staunching, Heart Link
Moon Mage Shadowling
Necromancer Risen*, Siphon Vitality Risen* Risen* Consume Flesh, Devour, Necrotic Reconstruction* Spiteful Rebirth Spiteful Rebirth
Paladin Vessel of Salvation* Glyph of Mana Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
Ranger Beseech the Wind to Refresh Beseech Elanthia to Cradle Beseech Elanthia to Seal
Thief
Trader Resumption
Warrior Mage Ethereal Fissure (AOE)
  1. Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
  2. Heart Link: Equalizes the Vitality between 2 PCs
  3. Vigil: Equalizes the Spirit between 2 PCs
  4. Risen: Must use Bleed Command
  5. Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
  6. Vessel of Salvation: Creates a Vitality "battery"


Pets

Guild Combat (Offense) Combat (Defense/Support) Carry Coins Carry Items Locate
Barbarian
Bard
Cleric Sanyu Lyba
Empath Guardian Spirit Guardian Spirit*
Moon Mage Shadowling Shadow Servant
Necromancer Call from Beyond, Risen, Quicken the Earth Risen Risen Risen Risen
Paladin
Ranger Ranger Companion Ranger Companion
Thief
Trader
Warrior Mage Magnetic Ballista Familiar Familiar Familiar* Familiar
  • Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
  • Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
  • Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.


Utility

Guild Darkvision Encumbrance Light Locate Luck Prevent Locate Remove Viewing
Analogous Patterns Ease Burden
Barbarian Buffalo Form
Bard Eye of Kertigen (C) Eillie's Cry* Sanctuary (AOE, C)
Cleric Divine Radiance
Empath
Moon Mage Tenebrous Sense Locate Distant Gaze, Shadewatch Mirror
Necromancer Risen Risen
Paladin Glyph of Light
Ranger Beseech the Dark to Sing Ranger Companion
Thief Sight Dampen Sensing
Trader Speculate Coin
Warrior Mage Mantle of Flame (R) Familiar Familiar
  1. Eillie's Cry: Caster will receive a locate if the target dies