Curse of the Wilds

From Elanthipedia
Jump to navigation Jump to search


Ranger thumb.jpgRanger Guild


Curse of the Wilds
Abbreviation: COTW
Prerequisites: Awaken Forest or Devolve
Signature: No
Spell Slots: 3
Mana Type: Life Magic
Spell Type: battle / debilitation
Difficulty: advanced
Prep (min/max): 10 / 33
Skill Range (min/max): 250 / 1000
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Curse of the Wilds creates vines formed of life energy to wrap around the target. If the target cannot tough out their onslaught, the vines wrap around the victim like chains and potentially seriously hinder their offensive and defensive capabilities.
Effect: -Defensive Factor, -Melee accuracy, -Ranged accuracy
Example Messaging: You gesture at a musk hog.

With a flash of green light, writhing vines of dark green ivy burst into being, consuming the musk hog in a rustling, living shell!
The vines melt inwards, and soon you can see them burrowing close to its skin and around its body, immensely ensnaring the musk hog's movements with natural chains!

Contest Type: magic / fortitude
Devices/Tattoos: Massive hiro bear paw with gold-tipped claws, Muddy inkpot, Slender greenheart wand capped with a tangled ball of vines

Notes


Related Forum Posts

Click here to search for related posts.