Ward Break

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Wm thumb.jpgWarrior Mage Guild


Ward Break
Abbreviation: WB
Prerequisites: Ethereal Shield and Elementalism
Signature: No
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Battles of magery in Elanthia are almost as common as those of sword and shield. Ergo, many wards against magic exist, and so do spells designed to pierce such protections. Ward Break is of the latter variety, attempting to dispel most -- if not all -- magical barriers upon its target.
Effect: Spell Barrier dispel (Shear, Soldier's Prayer, etc.)
Example Messaging: You gesture at <target>.

Bands of opaque iridescence appear around <target> in a concentric hexad. Each begins to revolve along a different axis, soon collectively fading into a magical blur that can peel off protective patterns.

Contest Type: mind / willpower
Devices/Tattoos: Cloudy glass paperweight riddled with partial fractures, Fractured obsidian inkpot