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  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild

Abbreviation: REJUV
Prerequisites: Centering
Signature: Yes
Spell Slots: 1
Mana Type: Holy Magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: PC
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.

It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again.

Effect: Restores the lost experience due to death.
Example Messaging: You gesture at <corpse>.

A thin (color; see below) nimbus surrounds <corpse> for a brief moment.

Devices/Tattoos: Deep black onyx coffin set with delicate pink erythrite roses, Delicate pink erythrite runestone, Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Deep black onyx coffin set with delicate pink erythrite roses, Item:Delicate pink erythrite runestone, Item:Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Sleek white gold mongoose, Sleek white gold mongoose


  • Only works while the target is still dead.
  • Once completely restored (silver nimbus), memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again.
  • A cleric knowing the Infusion ability can INFUSE MEMORY <AMOUNT OF SPIRIT> while dead to protect their own memories at the cost of spirit. This will result in a faster auto-depart, but if you are about to DEPART it will save your memories.
  • Once a target has Vigil on him or her you can rejuve them from another room. Handy if they're getting healed in a bad mana room, you can move to a better room and rejuve them. (see talk page for example)

Memory status messaging

From most severe to least:

  • black
  • blue
  • violet
  • red
  • pink
  • orange
  • yellow
  • golden
  • silver