Idon's Theft
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Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | IT | |
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Prerequisites: | Huldah's Pall | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Holy Magic | |
Spell Type: | battle / debilitation, utility | |
Difficulty: | advanced | |
Prep (min/max): | 20 / 66 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Idon's Theft spell charges its caster with latent energy sensitive to other spells. This energy may then be discharged, possibly more than once, to STEAL an adversary's spell before it is cast. Only the skeleton pattern of a stolen spell will be transferred, at minimum power, and casting it will be up to the Cleric's own skills. Although this spell has occasionally been alleged of being a sorcerous "evil eye", our Elders assure us that it is clean of any untoward magic. | |
Effect: | Steal a spell from target allowing you to cast it. | |
Example Messaging: | You gesture.
Nearly invisible filaments of cobalt electricity begin to swim across your eyes. Stealing Spell: | |
Contest Type: | mind / willpower | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Has a number of charges that can be expended to steal a spell from a PC or critter. When stolen, the victim is unable to cast it for a time, and the caster may cast it at minimum mana.
- Cast at minimum you may steal 2 spells. Cast at maximum you may steal 6 spells.
- If a spell "defies your intuition and is ruined." it is a signiature spell that cannot be stolen.