Idon's Theft

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  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Idon's Theft
Abbreviation: IT
Prerequisites: Huldah's Pall
Signature: Yes
Spell Slots: 3
Mana Type: Holy Magic
Spell Type: battle / debilitation, utility
Difficulty: advanced
Prep (min/max): 20 / 66
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Idon's Theft spell charges its caster with latent energy sensitive to other spells. This energy may then be discharged, possibly more than once, to STEAL an adversary's spell before it is cast. Only the skeleton pattern of a stolen spell will be transferred, at minimum power, and casting it will be up to the Cleric's own skills. Although this spell has occasionally been alleged of being a sorcerous "evil eye", our Elders assure us that it is clean of any untoward magic.
Effect: Steal a spell from target allowing you to cast it.
Example Messaging: You gesture.

Nearly invisible filaments of cobalt electricity begin to swim across your eyes.

Stealing Spell:
You turn your gaze on a swamp troll, letting a jolt of Idon's Theft engulf your sight.
Limned in cobalt lightning flash, the simulacrum of a nascent spell pattern is disclosed to your senses. You cloud the swamp troll's mind with psychic cacophony while you reconfigure the intersections of mana lines, successfully usurping the Arc Light spell!
Roundtime: 2 sec

Contest Type: mind / willpower
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Has a number of charges that can be expended to steal a spell from a PC or critter. When stolen, the victim is unable to cast it for a time, and the caster may cast it at minimum mana.
  • Cast at minimum you may steal 2 spells. Cast at maximum you may steal 6 spells.
  • If a spell "defies your intuition and is ruined." it is a signiature spell that cannot be stolen.