- 13th Circle Ranger
- The sum of Wisdom + Intelligence + Discipline must equal 36
- Stealth skill must be at least 50
- The sum of Scouting skill and Perception skill must equal 70.
- No current companion.
- Feed it corn whenever it whimpers (FEED CORN TO RACCOON).
- A (age modifier) raccoon begins to whimper.
- They get hungry 60 minutes after their last feeding. This is RL time, being logged out still counts.
- Pet them when they pace and get nervous.
- A (age modifier) raccoon paces back and forth nervously.
- To put your companion to sleep, SIGNAL RACCOON TO SLEEP. To get it back, WHISTLE MY RACCOON, or WHISTLE ME/(PLAYER NAME)
- If you are foraging on the edge of your skill and can not find an item, the raccoon will find it for you.
- You can drop an item and tell your Raccoon companion to grab it (Weight withstanding). If you then send your companion out to track a person, your Raccoon will drop off that item to the person
- 35th Circle Ranger
- Outdoorsmanship skill must be at least 35.
- No debts, no warrants.
- No current companion.
- 15 Charisma
- As a baby feed it milk when it whimpers.
- When it's no longer a baby, feed it meat you have CARVEd from an animal
- A (age modifier) wolf begins to whimper.
- Musk hogs, snowbeasts, peccs, la'tami, cougars, boars, and bears give meat. (?Are there others?)
- Meat spoils about 20 to 30 minutes after carving. Feeding a wolf spoiled meat will make it DIE VIOLENTLY. You can use Beseech the Wind to Preserve to extend the life of meat by 60 minutes.
- You can call for your wolf using WHISTLE FOR COMPANION
- You can track your wolf if you have enough scouting and animal lore.
- You can send your non-baby wolf to find track people, then scout to the wolf.
- Wolves can carry items, but not weapons or coins.
Do's and Don'ts
Things to Do to Keep Your Companion:
- Highlight PACE, PACES, WHIMPER, WHIMPERS
- Pet companion when they pace, feed it when it whimpers.
- If raccoon hides during hunting SIGNAL RACCOON TO UNHIDE and keep a hand free to pet it. Wolves don't get as scared as often.
- PICK UP your companion (as a baby) when entering or leaving boats, barges, gondolas. (I have several raccoons and a few wolves leave me on the barges between Haven and Langen).
- Follow the DO NOT list to the letter
- Be aware that barbs can roar your baby /young companions out of the room.
- If you think you might die, consider sending your companion to sleep or young and older wolves to hunt.
- Babies you can put to sleep; young/older wolves do not sleep, instead SIGNAL WOLF TO HUNT. (they won't get anything but they won't leave either).
DO NOT :
- RUN TRAILS without SIGNAL COMPANION TO SLEEP, ever. No matter how short the trail is...you seriously risk losing them.
- Take the BACK way into the guild with your companion out, they WILL leave.
- TAKE THE STAIRS ON AESERY WITH YOUR COMPANION, they will leave.
- GO INTO the CLERIC, EMPATH guild with your companion, they will not go in and if you don't pet them, etc. when they need it they will leave. BE ESPECIALLY CAREFUL IF YOU HAVE YOUR COMPANION OUT DURING INVASIONS AND BEGIN HELPING FOLKS DEAD OR OTHERWISE. Several of my wolves got impatient for me waiting for me outside those guilds.
- Swim for long periods of time with your companion out (it gets bored tracking you back and forth and back forth ad nauseum and leaves. (I have found climbing not to be a problem though).
- Take the companion into places like genies where are several rooms with odd exits. (I lost a wolf this way though others say they hunted there without problem--you decide).
- Signal your oompanion to take things to someone who is in the empath or cleric guilds...they won't come back.
- SIGNAL (baby) WOLF TO JUMP while hunting if it has changed into a young wolf---then they knock you down and you could die (I did in gargs and got a stomped head when I failed to check if my baby wolf had changed and signaled it to jump)
- Die near Hib with your companion out--by the time you figure out how to get of where you end up, the companion might leave. (I don't know if this is a game puzzle or not so won't divulge anything here).
- Other area's that people have lost companions DO NOT TAKE THEM HERE: THEREN BANK - SHARD BANK
Other things to keep in mind:
- I have found that it helps to wait for the newly received companion to come into the room with you each time you move. After awhile I can speed up and go a few rooms ahead. But for the first few times I have my companion out, I watch carefully to see that it follows me. Sometimes they literally get distracted and stop following you and you have to go back and get it.
- Wolves are easier to raise since they don't hide from critters.
- Raccoons can help you with foraging
- Both can deliver things to others after they are young.
- They DO grow though it takes a long time.
- You forage corn for raccoons, get milk from Arthe Dale, at the milk shack (or free from a lot of cleric guilds) and CARVE critter for wolf food.
Wolves eat cougars, hogs, boars, peccs, snowbeasts and I'm sure I left out something.
- There currently isn't any carveable critter in P5 (Hib) except frost bears, which have a damaging roar. (We have been told there are 2 other carveable critters but no one seems to be skilled enough to hunt there and carve them (I'm thinking apes are carveable but...heh).