Dazzle

From Elanthipedia
Jump to navigation Jump to search


Mm thumb.jpgMoon Mage Guild


Dazzle
Abbreviation: -
Prerequisites: Shadows
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature, Item
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Dazzle spell bathes the target in a bright flash of light. It's such a bright flash that it will disorient the target and cause them to stop in their tracks. The duration of the flash depends on the amount of power you put into the spell. While the flash will never last more than a moment, this can mean the difference between a barely seen flicker and a blinding experience."

"Dazzle also interacts with the sigils lunar enchanters use to create their devices. While it is not the most elegant tool at an artificer's disposal, it favored by journeyman enchanters who want all their spells to be useful in the field.

Effect: Stuns target
Example Messaging: You gesture at a sleazy lout.

SUCCESS
The abundant moonlight lends strength to your spell.
A flicker of prismatic light envelops a sleazy lout!
A sleazy lout stops dead in its tracks and flails blindly.

FAILURE
Your spell pattern collapses because there is not enough celestial light available for it to manipulate.
Roundtime: 2 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Item:Sparkling gold sunburst charm, Lurid green verdant heart, Sparkling gold sunburst charm

Notes

  • Requires at least one of Xibar, Yavash, or the Sun in the sky, or two of them if the sky is not visible.
  • Receives a potency boost if both Xibar and Yavash are in the sky.

Related Forum Posts

Click here to search for related posts.