Heighten Pain

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Necromancer thumb.jpgNecromancer Guild


Heighten Pain Justice triggering spell
Abbreviation: HP
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Arcane Magic
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 1 / 33
Skill Range (min/max): 0 / 400
Valid Spell Target: PC, Creature
Duration (min/max): 2 minutes / 10 minutes
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Blood is life force given physical form. It has power, and it can be manipulated for weal and woe. Heighten Pain lays a simple, wracking curse upon the target's blood, increasing the pain and trauma they endure when injured. While not everything you will prey upon has blood, the spell will still function at some level upon anything with life or animating force.
Effect: Damage amplifier
Example Messaging: You gesture at an armored warklin.

Writhing black and red particles form around the armored warklin and pierce its body!
Your wracking curse overwhelms the armored warklin, heightening the pain that it receives.
Roundtime: 2 sec.

Contest Type: spirit / fortitude
Devices/Tattoos: Short blued steel implement

Notes

  • Affected targets are no longer obvious in the room look description. ASSESS will show victims as "pained".
  • Does not display third person messaging after the initial cast.
  • Modified by the Anabasis metaspell Ebon Blood of the Scorpion. It gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room.
  • Casting this spell inside a standard justice zone generates Social Outrage.

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