Frostbite

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Wm thumb.jpgWarrior Mage Guild


Frostbite Justice triggering spell
Abbreviation: -
Prerequisites: Geyser or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: illegal
Corruption: none
Description: The Frostbite spell quickly and drastically lowers the temperature around your foes, causing them to suffer from severe fatigue and frostbite. The lingering effect from the spell takes away a good deal of your opponent's heartiness, leaving them briefly vulnerable to just about any sort of follow-up attack. You should note that Frostbite is easier to use during the winter though by the same token, it is harder during the summer."

"Be warned, this spell is illegal in most jurisdictions and will result in a charge for Endangering Public Safety.

Effect: -Stamina (stat), Fatigue damage, knocks down
Example Messaging: You gesture.

Ice crystals begin to form in the air.
The unnatural fog condenses into crystals of ice with a sudden flash!
A bawdy swain gasps in shock as its body is completely coated in a layer of frost!
A bawdy swain collapses to the ground!
A bawdy swain gasps in shock as its body is completely coated in a layer of frost!
A bawdy swain collapses to the ground!
A bawdy swain gasps in shock as its body is completely coated in a layer of frost!
A bawdy swain collapses to the ground!
A bawdy swain gasps in shock as its body is completely coated in a layer of frost!
A bawdy swain collapses to the ground!
A sudden shout of "The man's dangerous!" heralds a nearby citizen to run for the guards. It won't be long before the Lower Ratha authorities will try to bring you in for endangering the public.
Roundtime: 3 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Delicate hiromin snowflake set with an Imperial sapphire cabochon, Item:Clear selenite runestone

Notes

  • Can be CAST CREATURE - like with most AOE or multi-target spells, will hit all creatures in the room. This includes player summoned or owned creatures.
  • Will not reduce fatigue to 0. Limit is unknown.
  • Update: Confirmed 12/2019 - No longer causes empath shock.

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