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Regalia
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Abbreviation: | REGA | |
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Prerequisites: | Trabe Chalice | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | battle / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 11 minutes / 40 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | Showcasing the sturdiness and versatility of Trabe crystal, Regalia ensconces its caster in glittering armor, provided they are not already protected as such. The caster's defensive skill and predilections will determine which type of armor the spell manifests, while knowledge of the corresponding crafting techniques allows for the creation of even stronger pieces. As with most Fabrication spells, Regalia requires direct starlight, bright moonlight, or an infusion of aura to properly function. | |
Effect: | Creates crystal armor | |
Example Messaging: | Cupping your palms skyward, you bask in a cascade of moonlight.
The moonlight coalesces into a rough-cut crystal chain balaclava atop your head! | |
Devices/Tattoos: | No devices or tattoos documented. |
- Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
- Additional mana adds duration and reduces weight.
- Can be refreshed fully. This has no starlight aura cost in situations with no moons or natural starlight, although it still requires having enough starlight aura to be able to cover what a new cast would have cost or it fails.
- Cannot be dispelled.
- RELEASING the spell will destroy all summoned armor at once.
- You can REMOVE individual pieces to destroy specific armor pieces without affecting the rest of them.
- Warning messages occur starting at 2 minutes from expiration.
- Your carapace hauberk glimmers weakly.
- Usage: CAST {armor type} {area of coverage}
- Valid armor types are: light, chain, brigandine, and plate.
- Valid areas are: all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.
- The armor type defaults to your highest armor skill. The armor type can be specified (light, chain, brigandine, plate) if you know the Bespoke Regalia metaspell.
- The spell defaults to covering all body parts. Narrower regions or specific body parts can be specified instead if you know the Bespoke Regalia metaspell.
- Specifying a single body part (cap, neck, eyes, waist, hands, legs) will only create armor for that specific body part if possible.
- Specifying one of the possible regions (head, body, shirt, torso, arms) will attempt to fill that region with a single piece of armor. The default cast does this as well, but for 3 pieces of armor covering the head region, body region and the hands. If a single piece of armor can't be created due to the region being partially filled with other armor then the spell will fill smaller body parts as per the list below, continuing until all of the appropriate body parts are filled. E.g. if you're wearing a tasset but use CAST BODY which normally creates a hauberk it will instead create arms, legs, and chest/back torso pieces.
- CAST - head, body, hands
- CAST HEAD - head, eyes and neck (use CAST CAP if you want to cover only the head)
- CAST BODY - torso, arms and legs
- CAST SHIRT - torso and arms
- CAST TORSO - chest/back/abdomen OR chest/back and abdomen (light, chain, brigandine only) OR chest, back and abdomen (plate only). This will always create the first option if possible.
- CAST ARMS - arms and hands
- It is not possible to specify chest/back, chest-only or back-only coverage even though the spell can create carapace, chain and scale vests and plate breastplates and backplates. The only way to create these pieces is to use either CAST or CAST {body|shirt|torso} while wearing an armor piece on your waist.
- Likewise, it is not possible to specify arm-only coverage even though the spell can create vambraces. The only way to create vambraces is to use either CAST or CAST {body|shirt|arms} while wearing an armor piece on your hands.
- One oddity is that the CAST BODY and SHIRT options normally create a hauberk, shirt or half plate which do not have hand coverage, but if these cannot be created it will attempt to make sleeves which do cover the hands.
- If removing either the plate breastplate or backplate in order to switch armor types via the spell then make sure to remove both of them. Because the other armor types do not have chest-only or back-only coverage options, leaving one of them on will result in the other location being exposed.
- Light armor created by this spell can be enhanced by knowing the appropriate bone armor carving technique. Chain, Brigandine and Plate armor use the appropriate armorsmithing technique instead. See the chart below for which techniques you need for specific pieces.
- It takes 12 armorsmithing techniques and 4 carving techniques to be able to fully upgrade all possible pieces of armor created by this spell. If you only want to use a specific combination of armor pieces you will likely require fewer techniques than this, so having all of them is only necessary for flexibility.
- While Enrichment is active, newly created Regalia will gain +1 tier to armor quality.
- The caster must be free of armor, whether mundane or summoned, in the area to be covered or it will fail with the following message. Note that the spell will fill in available spaces with appropriate armor pieces if the desired armor was only partially covered, so the only time it will completely fail is if there are no available spots to fill at all. Even then it will still successfully refresh the duration if the spell was already in effect.
- Rebuffed by your existing clothing and armor, the liquid light finds no purchase for taking physical form.
Templates
- Conjured armor is of the form <quality> crystal <template>.
- Quality and tier are determined at the time of creation by the armorsmithing and carving techniques known as well as when created under the effects of Enrichment. Armor created under Enrichment's effect does not lose the tier bonus when Enrichment wears off.
- The templates are all standard crafting templates aside from the weight which is reduced by casting the spell with more mana down to half the weight at spell cap. Unlike weight reductions in crafting, this does not affect the other stats of the armor.
quality tier requirement rough equivalency rough-cut tier 3 --- average storebought faceted tier 4 Knowing the appropriate crafting technique player crafted steel faceted tier 4 Created under the effects of Enrichment without knowing the appropriate crafting technique player crafted steel resplendent tier 5 Knowing the appropriate crafting technique when created under the effects of Enrichment player crafted rare metal
Light Armor
Protection
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
08- v.high | 06- mod | 08- v.high | 07- good | 08- v.high | 05- fair | ?? | ?? | ?? | ?? | ?? | ?? | 09- average | 4 | |||
08- v.high | 06- mod | 08- v.high | 07- good | 08- v.high | 05- fair | 09- great | 07- good | 09- great | 07- good | 06- v.good | 04- s.fair | 11- r.reinforced | 4 | |||
09- great | 07- good | 09- great | 08- v.good | 09- great | 06- mod | 10- v.great | 08- v.good | 10- v.great | 08- v.good | 06- v.good | 05- fair | 13- h.protected | 4 |
Coverage and Hindrance
Cast option | Armor | Coverage | Carving Technique | Maneuver Hindrance | Stealth Hindrance | Min Prep Weight | Capped Weight | Expand |
---|
Chain Armor
Protection
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
04- mod | 10- v.high | 05- good | 10- v.high | 04- mod | 10- v.high | 06- v.good | 11- great | 06- v.good | 11- great | 02- low | 06- mod | 09- average | 5 | |||
05- good | 11- great | 05- good | 11- great | 05- good | 11- great | 06- v.good | 12- v.great | 06- v.good | 12- v.great | 03- fair | 08- v.good | 11- r.reinforced | 5 | |||
05- good | 12- v.great | 06- v.good | 12- v.great | 05- good | 12- v.great | 07- high | 14- except | 07- high | 14- except | 03- fair | 09- high | 13- h.protected | 5 |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Maneuver Hindrance | Stealth Hindrance | Min Prep Weight | Capped Weight | Expand |
---|
Brigandine Armor
Protection
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
06- v.good | 11- great | 05- good | 11- great | 05- good | 11- great | 06- v.good | 12- v.great | 06- v.good | 12- v.great | 03- fair | 07- good | 09- average | 5 | |||
06- v.good | 11- great | 05- good | 11- great | 05- good | 11- great | 07- high | 13- extreme | 07- high | 13- extreme | 04- mod | 08- v.good | 11- r.reinforced | 5 | |||
07- high | 13- extreme | 06- v.good | 13- extreme | 06- v.good | 13- extreme | 08- v.high | 15- incred | 07- high | 15- incred | 04- mod | 09- high | 13- h.protected | 5 |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Maneuver Hindrance | Stealth Hindrance | Min Prep Weight | Capped Weight | Expand |
---|
Plate Armor
Protection
Physical Resist |
Dur | Mod | Punct Prot |
Punct Abs |
Slice Prot |
Slice Abs |
Impact Prot |
Impact Abs |
Fire Prot |
Fire Abs |
Cold Prot |
Cold Abs |
Elect Prot |
Elect Abs |
Construction | Density |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
07- high | 12- v.great | 08- v.high | 12- v.great | 05- good | 12- v.great | 08- v.high | 13- extreme | 08- v.high | 13- extreme | 04- mod | 07- good | 09- average | 5 | |||
07- high | 12- v.great | 08- v.high | 12- v.great | 05- good | 12- v.great | 08- v.high | 14- except | 08- v.high | 14- except | 04- mod | 09- high | 11- r.reinforced | 5 | |||
08- v.high | 14- except | 09- great | 14- except | 06- v.good | 14- except | 09- great | 16- amazing | 09- great | 16- amazing | 05- good | 10- v.high | 13- h.protected | 5 |
Coverage and Hindrance
Cast option | Armor | Coverage | Armorsmithing Technique | Maneuver Hindrance | Stealth Hindrance | Min Prep Weight | Capped Weight | Expand |
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