Sanctify Pattern

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Cleric thumb.jpgCleric Guild
Sanctify Pattern
Abbreviation: SAP
Prerequisites: Bless
Slot Cost: 2
Mana Type: Holy magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Description: The sacred pursuit of Metamagic was born from experiments into blessing increasingly abstract subjects, such as vocations or times of day. While magic is at its heart neither divine nor "of the soul," its subtle physics have proven more amendable than most subjects to holy manipulation.

Sanctify Pattern was an early fruit from that endeavor. By blessing the subject's capacity for magic, their spell patterns are in turn sanctified and express in their design a fleeting element of the Immortals' wisdom and glory. In practice, this serves to artificially bolster the subject's skill at Warding, Augmentation, Debilitation or Utility.

Effect: +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time
Example Messaging: You gesture.

A brilliant silver halo appears briefly around your head.
Your nerves gently tingle as the spell settles into the interface between your mind and the mana streams. You feel more adept at <Augmentation/Debilitation/Warding/Utility> magic.

  • Can be cast on others at reduced potency.
    • With the Team Player feat, this penalty is alleviated or removed completely.