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Ranger thumb.jpgRanger Guild

Abbreviation: -
Prerequisites: Harawep's Bonds or Carrion Call
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: battle / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 10 / 66
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Swarm spell is aptly named, for it summons an angry horde of swarming insects to distract and annoy everyone in the area. As might be expected this is highly distracting and may defeat the victim's attempts at stealth.
Effect: -Perception skill, -Stealth skill, reveals hidden target
Example Messaging: You gesture.

A circle of blue and green light radiates outward from you.
Almost immediately, hundreds of stinging insects explode from their hiding places, heeding your magical summons!
A group of the insects launch themselves at a musk hog, crawling over it and hindering its efforts and vision!
The bugs swarming around a musk hog buzz with renewed anger!

The insects continue to swarm over a musk hog, distracting it!

Contest Type: magic / fortitude
Devices/Tattoos: Blue and green inkpot, Bright green inkpot, Bright yellow inkpot, Globular green inkpot, Yellow-banded inkpot


  • Can pull hidden targets out of hiding on a pulsing basis.
  • Can be cast at the area to affect all targets in room.
  • Casting in Justice Zone results in Endangering the Public charge.
  • Should not cause Empathic shock, as of 08/11/2008.

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