Fluoresce

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Fluoresce
Abbreviation: FLU
Prerequisites: none
Signature: No
Spell Slots: 1
Mana Type: Lunar Magic
Spell Type: battle / debilitation, area of effect
Difficulty: intro
Prep (min/max): 1 / 66
Skill Range (min/max): 0 / 400
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Fluoresce spell marks the bodily weaknesses on those in close combat with the caster. As with most Illusion magic, it demands direct starlight, moonlight, or one's own starlight aura.
Effect: Damage Enhancer
Example Messaging: You yoke your imagination to the dreams of grandeur that trickle down from soul into illusion. Colors become paint, and paint becomes art.

A ship's rat is covered top-to-bottom in glowing cinnamon and violet-red graffiti. Its flaws are laid bare to you!
A ship's rat is covered top-to-bottom in glowing violet-red and apricot graffiti. Its flaws are laid bare to you!
A ship's rat is covered top-to-bottom in glowing peach and electric-blue graffiti. Its flaws are laid bare to you!
Roundtime: 3 sec.

Contest Type: spirit / reflexes
Devices/Tattoos: Swirled inkpot

Notes

  • Requires unobscured starlight, an unobscured bright moon (Xibar or Yavash), or Starlight Aura.
  • Non-Traders get half power out of this spell.

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