Hydra Hex

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Cleric thumb.jpgCleric Guild


Hydra Hex Cyclic spell Justice triggering spell
Abbreviation: HYH
Prerequisites: Circle 50, and Malediction or Curse of Zachriedek
Signature: Yes
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: cyclic / debilitation, area of effect
Difficulty: advanced
Prep (min/max): 6 / 31
Skill Range (min/max): 250 / 1000
Valid Spell Target: Group, Area
Duration (min/max): Indefinite
Pulse Timing: 14 seconds
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Like its namesake, one of Harawep's progeny, this spell asserts a tenacious and many-headed presence. By itself, it is nothing more than a barren blueprint of an incredibly complex matrix. When threaded with the right spell, however, its power will spread upon all those around the Cleric. Currently, Hydra Hex will work in conjunction with the Malediction and Curse of Zachriedek spells.
Effect: AoE cyclic version of Malediction or Curse of Zachriedek.
Example Messaging: You gesture.

Swirls of malefic darkness gather in loose proximity to your body, dangling like dead ivy in the air.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Usage: CAST COZ or CAST MALE (DEFENSE/OFFENSE).
If Malediction is cast without specifying DEFENSE or OFFENSE the debuff is halved for both.
  • Triggers justice (disturbing the peace).
  • Can be infused to instantly inflict the curse upon everyone in the area.
    • The Infusion amount seems to be based Hydra Hex's mana values as well as the curse you weave into it, (Malediction / Curse of Zachriedek). If I can cast Malediction at 20 mana, but Hydra Hex only at 15, it is still possible for me to infuse up to 20 mana without backfiring.

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