Rend

From Elanthipedia
Jump to navigation Jump to search


Mm thumb.jpgMoon Mage Guild


Rend
Abbreviation: -
Prerequisites: Circle 5, Telekinetic Throw
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / debilitation, utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC, Creature
Duration (min/max): Instant
Justice: no
Corruption: no
Description: Since the advent of dispellation, mages have formulated a number of specialized spells that strike at various subsets of magic. The Rend spell eschews such discrimination, instead attempting to break down any two patterns it encounters upon its target -- or yourself.
Effect: dispel 2 effects, self-cast or targeted
Example Messaging: You gesture.

Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you.

Your Psychic Shield wears off.
Your Psychic Shield pattern was caught in the dispellation net!
Roundtime: 2 sec.

Contest Type: mind / willpower
Devices/Tattoos: Brass bolt with an oily sheen, Brass pointer, Ultramarine inkpot painted with a net of light

Notes

  • Indiscriminately removes up to two spells at a time from the target, which can be yourself or another person.
  • A target must be specified or it will fail to dispel anything. This is in place to prevent accidental self-targeting if casting without a target or misspelling the target, or the target moves out of your room during the cast.
  • To self cast rend you must CAST <YOUR OWN NAME>.
  • The spell teaches the Debilitation skill when cast on a creature that is appropriate level to your skill.
  • The spell teaches the Utility skill when cast on yourself.
  • The spell teaches neither Debilitation nor Utility when cast on another player.
  • Rend cannot remove ritual spells.

Related Forum Posts

Click here to search for related posts.