Rend
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Abbreviation: | - | |
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Prerequisites: | Circle 5, Telekinetic Throw | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | battle / debilitation, utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self, PC, Creature | |
Duration (min/max): | Instant | |
Justice: | no | |
Corruption: | no | |
Description: | Since the advent of dispellation, mages have formulated a number of specialized spells that strike at various subsets of magic. The Rend spell eschews such discrimination, instead attempting to break down any two patterns it encounters upon its target -- or yourself. | |
Effect: | dispel 2 effects, self-cast or targeted | |
Example Messaging: | You gesture.
Glinting lines weave chaotically in midair, growing brighter with each intersection until a net of burning ultramarine bars unfurls and passes through you. Your Psychic Shield wears off. | |
Contest Type: | mind / willpower | |
Devices/Tattoos: | Brass bolt with an oily sheen, Brass pointer, Ultramarine inkpot painted with a net of light |
Notes
- Indiscriminately removes up to two spells at a time from the target, which can be yourself or another person.
- A target must be specified or it will fail to dispel anything. This is in place to prevent accidental self-targeting if casting without a target or misspelling the target, or the target moves out of your room during the cast.
- To self cast rend you must CAST <YOUR OWN NAME>.
- The spell teaches the Debilitation skill when cast on a creature that is appropriate level to your skill.
- The spell teaches the Utility skill when cast on yourself.
- The spell teaches neither Debilitation nor Utility when cast on another player.
- Rend cannot remove ritual spells.