Athletics skill
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Athletics skill is a new skill under DR 3.0 that combines Climbing and Swimming, as well as some aspects of Escaping.
Athletics is a survival skill that measures your ability to move through bodies of water under your own power and climb obstacles.
Spells and abilities that boost Athletics
- Aspect of the Shark
- Athleticism (Ranger)
- Eluned's commune (2) (Cleric)
- Khri Flight (Thief)
- Magical research
- Unyielding (Barbarian)
Spells and abilities that decrease Athletics
None
Training
- For training locations, see Climbing and Swimming list
- NOTE: A timer is assigned to xp gained from standard climbing travel actions (not climb practice or special climbs like the 100 foot cliff near Boar Clan.) Testing has confirmed it to be a random time between 45 and 60 seconds.
- Dancing rope item.
- Windboard item.
- Breaking and Entering entry holding a climbing rope such as a braided or store bought heavy rope
- Flee from combat
Skill aids
Things that help boost Athlectics skill:
- Appraising an obstacle before attempting the climb helps based on your success at appraising. Note that appraisal difficulties are currently inaccurate, but will still help with the climbing attempt.
- Being led by a superior climber increases climbing ability. Being led by a superior climbing Ranger increases it even more.
- Ranger wilderness bonus
- Thief - Thief confidence and Urban bonus both include Climbing, per GM-Risek, post #7425 in The Den, A place to talk, squeal, "You can definitely boost your escaping skill with khri. You can boost it by a great deal. You don't have a specific ability to boost you climbing, but it is covered under your Urban Bonus and in Confidence."
- The role of stats in climbing has been increased. Both agility and strength will aid in climbing, so any other ability that boosts agility and/or strength helps as well.
- Lack of current in a body of water
- Lack of encumbrance, armor hindrance, and injuries also play a role.