Electrostatic Eddy

From elanthipedia
Jump to: navigation, search
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on pulse timing
Wm thumb.jpgWarrior Mage Guild
Electrostatic Eddy Cyclic spell
Abbreviation: EE
Prerequisites: Arc Light
Slot Cost: 2
Mana Type: Elemental Magic
Spell Type: cyclic / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 6 / 31
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Indefinite
Pulse Timing: Unknown
Description: The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
Effect: Nerve damage, AoE, Chance to pull from hiding.
Example Messaging: You gesture.
Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

The strong smell of ozone accompanies a bolt discharging through a rock troll.

Contest Type: magic / fortitude

Notes

  • Cyclic AoE nerve damage that affects all engaged targets.
  • EE's nerve damage is based on the target's existing nerve damage and success of the stat contest. It will always do more nerve damage if you succeed on the stat contest.
  • Has a chance to remove targets hit with it from hiding. The more nerve damage the target has the greater the chance.
  • Can be CAST CREATURES to affect all non-player targets in the room.
  • Can be CAST AREA to affect all potential targets in the room including players.
  • Moves with caster.
  • Triggers justice.


Related forum posts

None yet.