Desert's Maelstrom

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Bard thumb.jpgBard Guild


Desert's Maelstrom Justice triggering spell
Abbreviation: DEMA
Prerequisites: Breath of Storms, 40th circle
Signature: Yes
Spell Slots: 3
Mana Type: Elemental Magic
Spell Type: battle / debilitation, area of effect
Difficulty: advanced
Prep (min/max): 20 / 66
Skill Range (min/max): 250 / 1000
Valid Spell Target: Creature, Area
Duration (min/max): Instant
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas.
Effect: -Discipline (stat), Balance damage
Example Messaging: You clap you hands together, willing a conjunction of Air and Earth compressed in the rapidly decreasing space between. A series of small vortices rise up from the gritty sand around you, which spiral outward in all directions as they build in size.

One of the swirling vortices slams into an elder desert armadillo and encompasses it!

Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Causes charges of disturbing the peace when cast in justice areas.
  • Higher mana casts add a pulsing debuff to the targets hit. 30 mana debuff will last > 1 minute.

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