Partial Displacement

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Mm thumb.jpgMoon Mage Guild

Partial Displacement Targeted Magic spell
Abbreviation: PD
Prerequisites: Circle 10
Signature: No
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / targeted, armor piercing
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: A very disturbing targeted spell which launches unstable teleportational energy at the target. The energy activates on impact, potentially causing bits and pieces of the target to appear... elsewhere. While this is an undeniably effective tactic against armored opponents, the spell is quite gruesome, as such it's not something any self-respecting scholar would ever admit to using. Some consider this spell to be unethical.
Effect: Puncture damage, Impact damage, armor piercing, single target.
Example Messaging: You gesture at a wood troll.

A crackling stream of energy flies at a wood troll!
A sickening crunch comes from a wood troll as its chest collapses like an accordion. An awkward moment passes before the pathetically flailing limbs fall away from its tortured body in an explosion of flesh and sinew.
A wood troll moans and topples over, quickly taking on a stiff, wooden appearance.
Roundtime: 1 sec.

Devices/Tattoos: Sanguine-stained verdant heart


  • Single target attack that does impact and puncture damage.
  • Ignores a portion of the target's armor at a cost of slightly reduced damage.
  • See also Defense Ignoring Abilities (DFA).