Spells and abilities that boost Perception
- Bronze-framed monocle
- Clear Vision (Moon Mage)
- Glyph of Light (Paladin)
- Khri Sight (Thief)
- Kura-Silma (Necromancer)
- Magical research
- Owl Form (Barbarian)
- Revelation (Cleric)
- Senses of the Tiger (Ranger)
- Turmar Illumination (Trader)
Spells and abilities that decrease Perception
Ways to train
- Foraging (COLLECT <item> being the most efficient.)
- Successfully PROSPECT DANGER while Mining
- Successfully WATCH FOREST DANGER while Lumberjacking
- Using HUNT
- Finishing patterns with braided silvery twine
- Noticing people or creatures acting stealthy. Creatures that ambush include:
- Sleazy Lout
- Immature Firecat
- Young Firecat
- Golden Pard
- Vicious Warcat
- Lanky Grey Lach
- Long-fanged Warcat
- Clouded Arzumos
- Sinuous Elsralael
- Faenrae Stalker
- Supple Firecat
- Sabre-toothed Warcat
- Muscular Firecat
- Lun'Shele Hunter
- Faenrae Assassin
- Lun'Shele Trekhalo
- Catching someone stealing
- Running Ranger trails
- Disarming traps
- Marking items in a shop (thief only)
- Finding hidden creatures and people.
- Hiding and stalking skill do not help you see somebody hide or stalk. Seeing somebody hide is harder than searching them out afterward. (GameMaster Zeyurn) With around 100 ranks in perception, you will start seeing hidden people without even searching for them.
- Finding and disarming traps.
- Locating hidden paths, such as the trail into Forest Geni.
- Foraging (provides a small bonus to foraging skill)
- Nearly 100 Titles require Perception ranks.
Abilities and spells that boost Perception
- Clear Vision spell
- Eye of Kertigen enchante
- Revelation spell
- Khri Sight
- Barbarian Owl Form
- Glyph of Light
Perception skill is reduced at nighttime unless using a dark-vision ability, such as Khri Sight. This change occurred Summer of 2007.
Thanks to the foraging experience changes, foraging is currently faster than juggling in terms of training perception. Foraging vines, for instance, moves the perception skill by one mindstate every 7 forages without using careful or precise at 20 INT, 10 DIS, and 81 perception.
Juggling and weights
In general, you should juggle something that weighs 1/10 of your Perception ranks, rounded down to the nearest 5. For example, if you had 150 ranks in Perception, you would want to juggle something that weighed 15 stones. If you had 154 ranks in Perception, 15 stones would still be your ideal juggling weight.
Note that if you immediately drop the objects you're juggling, you will not gain any Perception experience. This means that you are trying to juggle something that is too heavy.
Per GM Ssra the juggling code is set up to only support teaching perception with jugglings weights of 70 stones or less.
|Weight in Stones||Ranks Teaches To|
- Juggling list: list of juggling items