Malediction

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Cleric thumb.jpgCleric Guild
Malediction
Abbreviation: -
Prerequisites: Uncurse
Slot Cost: 2
Mana Type: Holy magic
Spell Type: battle / debilitation
Difficulty: intermediate
Prep (min/max): 5 / 33
Skill Range (min/max): 80 / 800
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Description: The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.

Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one.

Effect: -Defensive Factor, -Offensive Factor
Example Messaging: You gesture.

Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat!
Tendrils of malevolent darkness swarm around the ship's rat, intertwining with one another into a constricting cage. A great curse settles over it, cemented by your will.
Roundtime: 2 sec.

Reflecting back:
Flickering shadows tear away from your fingertips, shuddering through the air toward the swamp troll!
Suddenly, tendrils of malevolent darkness swirl back around, slithering toward you at a frightening pace! They coalesce around you in a constricting cage, hampering your movement. You feel less able to strike out at and defend against your opponents.

Contest Type: spirit / fortitude

Notes

  • Syntax: CAST <target> [OFFENSE|DEFENSE]
  • Offense debuff affects both ranged and melee accuracy.
  • If cast on both aspects the effect is halved for both.