Guilds kit at a glance: Difference between revisions
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* '''[[Cyclic_spells|Cyclic Spell]] (C)''' - Cyclic spells last indefinitely but require additional mana from [[Harness]], a [[Cambrinth]] with Dedicated Cambrinth User [[Magical Feats|feat]], or [[Attunement]] with Raw Channeling [[Magical Feats|feat]]. Only one cyclic spell can be active at a time. Bards can [[Segue_ability|Segue]] from one cyclic spell to another. |
* '''[[Cyclic_spells|Cyclic Spell]] (C)''' - Cyclic spells last indefinitely but require additional mana from [[Harness]], a [[Cambrinth]] with Dedicated Cambrinth User [[Magical Feats|feat]], or [[Attunement]] with Raw Channeling [[Magical Feats|feat]]. Only one cyclic spell can be active at a time. Bards can [[Segue_ability|Segue]] from one cyclic spell to another. |
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* '''Group (G)''' - Player's entire group gains the benefits of the ability. |
* '''Group (G)''' - Player's entire group gains the benefits of the ability. |
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* '''Pulse (P)''' - Periodically trigger again after use. Usually lasts for a limited |
* '''Pulse (P)''' - Periodically trigger again after use. Usually lasts for a limited time or is a cyclic spell. |
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* '''[[Ritual_spells|Ritual Spell]] (R)''' - Has a high mana cost and usually requires a [[Ritual Focus]]. |
* '''[[Ritual_spells|Ritual Spell]] (R)''' - Has a high mana cost and usually requires a [[Ritual Focus]]. |
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* Abilities with a ('''*''') have notes at the bottom of the table with additional information. |
* Abilities with a ('''*''') have notes at the bottom of the table with additional information. |
Revision as of 09:02, 13 May 2020
Overview
This page is a collection of similar features and abilities from each guild. Hopefully, this page will be useful to players searching for specific effects or for new players trying to decide what guild to join.
Please keep in mind that this page only covers guild similarities and not everything that a guild can do. For example, an Empath's ability to transfer wounds or the Trader's ability to own shops are not covered here.
Keys:
- All signature spells and abilities are bolded.
- Area of Effect (AOE) - The ability can be used against multiple targets at once.
- Cyclic Spell (C) - Cyclic spells last indefinitely but require additional mana from Harness, a Cambrinth with Dedicated Cambrinth User feat, or Attunement with Raw Channeling feat. Only one cyclic spell can be active at a time. Bards can Segue from one cyclic spell to another.
- Group (G) - Player's entire group gains the benefits of the ability.
- Pulse (P) - Periodically trigger again after use. Usually lasts for a limited time or is a cyclic spell.
- Ritual Spell (R) - Has a high mana cost and usually requires a Ritual Focus.
- Abilities with a (*) have notes at the bottom of the table with additional information.
Stats
Stat Buffs
- Symbiosis: All magical guilds have access to Symbiosis through Magical Research
- Invocation of Spheres: Buffs two specific stats selected from these pairings: Discipline/Intelligence, Charisma/Wisdom, or Agility/Reflex
- Veteran Insight: The bonus is a metamagic effect applied to Sentinel's Resolve
- Aegis of Granite and Mantle of Flame: Cannot be used at the same time
Stat Debuffs
- Devolve: Only affects the top two stats
Skills
Skillset Placement
Guild | Armor | Weapon | Magic | Survival | Lore |
---|---|---|---|---|---|
Barbarian | Secondary | Primary | Tertiary | Secondary | Tertiary |
Bard | Tertiary | Secondary | Secondary | Tertiary | Primary |
Cleric | Tertiary | Secondary | Primary | Tertiary | Secondary |
Empath | Tertiary | Tertiary | Secondary | Secondary | Primary |
Moon Mage | Tertiary | Tertiary | Primary | Secondary | Secondary |
Necromancer | Tertiary | Tertiary | Secondary | Primary | Secondary |
Paladin | Primary | Secondary | Tertiary | Tertiary | Secondary |
Ranger | Secondary | Secondary | Tertiary | Primary | Tertiary |
Thief | Tertiary | Secondary | Tertiary | Primary | Secondary |
Trader | Secondary | Tertiary | Tertiary | Secondary | Primary |
Warrior Mage | Tertiary | Secondary | Primary | Tertiary | Secondary |
Skillset Perks
All guilds receive additional bonuses depending on their Primary and Secondary skillsets.
Guild | Armor Hindrance | Bonus Stance Points | Arm-Worn Shields | Bow & Worn Shield | Dual Wield | Careers | Hobbies | Foraging | Hunt Distance | Snipe | Slips | Max Spell Slots (F2P/Sub) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | (+1) bonus | +1/60 Defending | Medium or smaller | Light shields | Heavy or lighter | 1 | 1 | Careful | 4 rooms | Bow, Crossbow, Sling | 68 / 70 | |
Bard | Light shields | Medium or lighter | 2 | 1 | 3 rooms | 1 | 77 / 79 | |||||
Cleric | Shield of Light, Light shields | Medium or lighter | 1 | 2 | 3 rooms | 92 / 94 | ||||||
Empath | Light shields | Medium or lighter | 2 | 1 | Careful, Precise | 4 rooms | 77 / 79 | |||||
Moon Mage | Light shields | Medium or lighter | 1 | 2 | Careful | 4 rooms | 92 / 94 | |||||
Necromancer | Light shields | Medium or lighter | 1 | 2 | Careful, Precise | 5 rooms | Vivisection | 5 | 77 / 79 | |||
Paladin | (+2) bonus | +1/50 Defending | All Shields | Large, Medium, Small Shields | Medium or lighter | 1 | 2 | 3 rooms | 68 / 70 | |||
Ranger | (+1) bonus | +1/60 Defending | Medium or smaller | Medium or smaller | Medium or lighter | 1 | 1 | Careful, Precise | 6 rooms | Bow, Crossbow, Sling | 5 | 68 / 70 |
Thief | Light shields | Medium or lighter | 1 | 2 | Careful, Precise | 5 rooms | Bow, Crossbow, Sling | 8 | 68 / 69 | |||
Trader | (+1) bonus | +1/60 Defending | Medium or smaller | Medium or lighter | 2 | 1 | Careful | 5 rooms | 68 / 70 | |||
Warrior Mage | Light shields | Medium or lighter | 1 | 2 | 4 rooms | 92 / 94 |
Skill Buffs
Armor
Guild | +Shield Usage | +Defending | +Light Armor | +Chain Armor | +Brigandine | +Plate Armor | Protection | Absorption | Stealth Hinderance |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Tornado | Contemplation | Contemplation | Contemplation | Contemplation | ||||
Bard | |||||||||
Cleric | Shield of Light | Major Physical Protection | |||||||
Empath | |||||||||
Moon Mage | |||||||||
Necromancer | |||||||||
Paladin | Sentinel's Resolve | Sentinel's Resolve | Divine Armor | Divine Armor | |||||
Ranger | Skein of Shadows | Skein of Shadows | Skein of Shadows | Skein of Shadows | |||||
Thief | Dampen | ||||||||
Trader | Last Gift of Vithwok IV | ||||||||
Warrior Mage | Aegis of Granite (R) | Y'ntrel Sechra |
Lore
- Symbiosis: All magical guilds have access to Symbiosis through Magical Research
- Whispers of the Muse: Buffs your highest crafting skill only
- Faenella's Grace: Also decreases the time between teaching pulses
Magic
- Symbiosis: All magical guilds have access to Symbiosis through Magical Research
- Align: Penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through Sorcery
- Sanctify Pattern: Only boost one skill at a time
- Tamsine's Commune: Gives a TM bonus vs Undead only
Survival
- Symbiosis: All magical guilds have access to Symbiosis through Magical Research
- Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)
- Wilderness Bonus: Amount of bonus is tied to wilderness level
- Confidence: Amount of bonus is tied to confidence level
- Rising Mists: Room-based and stacks with personal +Stealth buffs
Weapons
- Chirugia: Adds a Small Edged buff to Butcher's Eye
- Oath of the Firstborn: Only buffs 2 skills at a time
Skill Debuffs
Armor
Guild | -Shield Usage | -Defending | -Light Armor | -Chain Armor | -Brigandine | -Plate Armor |
---|---|---|---|---|---|---|
Barbarian | Death's Shriek (AOE) | |||||
Bard | ||||||
Cleric | ||||||
Empath | ||||||
Moon Mage | ||||||
Necromancer | ||||||
Paladin | Shatter | |||||
Ranger | ||||||
Thief | ||||||
Trader | ||||||
Warrior Mage |
Lore
- Guile: -Tactics in PvP only.
Magic
Survival
- Avren Array: Room-based and moon based (cast katamba for + stealth/thievery on that room or cast xibar/yavash for -thievery/stealth)
- Visions of Darkness: spell is currently broken and does not debuff Perception (at least in PVP scenarios)
Weapons
Guild | -Parry | -Brawling | -Missile | -Melee | -Thrown |
---|---|---|---|---|---|
Barbarian | |||||
Bard | |||||
Cleric | |||||
Empath | |||||
Moon Mage | |||||
Necromancer | |||||
Paladin | |||||
Ranger | |||||
Thief | |||||
Trader | |||||
Warrior Mage |
Combat
Spells/Abilities by Damage Type
Guild | Impact | Slice | Piercing | Fire | Ice | Electric |
---|---|---|---|---|---|---|
Analogous Patterns | S | S | ||||
Barbarian | A** | A** | A** | |||
Bard | A*,H, M, P | S, M, P | A* | S | S | |
Cleric*** | A(U),S | S*, SD(U) | S | S, D(U), APD(U) | S*, APD(U) | A(U) |
Empath | S**** | S**** | ||||
Moon Mage | S,P*,AM,I,M | AM | AM,I,D | AM, SD | S,P* | |
Necromancer | S,A* | S,A* | S,A* | S,A* | S,A* | S,A* |
Paladin | S,M,AM | S,AM | S | M | ||
Ranger | S,SM | S | S | S,SM | S | |
Thief | ||||||
Trader | A*,P* | S*,P* | S* | A*,P* | ||
Warrior Mage | A,AP*,AM*,C,S,M,Z | A,AP*,S,I,Z | A,AP*,S,M,P,Z | A,AM*,C,D,S,M,Z | A,AP*,I,S(U),Z | A,D,S(U),M |
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- D = DFA
- H = Heavy TM option available
- I = Armor Piercing
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Attack Effectiveness
Guild | Damage Enhancer | +Melee Accuracy | +Ranged Accuracy | -Melee Accuracy | -Ranged Accuracy | -Offensive Factor | -Defensive Factor |
---|---|---|---|---|---|---|---|
Barbarian | BCM - Damage* | BCM - Accuracy | BCM - Accuracy | Death's Embrace (AOE) | Death's Embrace (AOE) | ||
Bard | Rage of the Clans (AOE, P) | Rage of the Clans (AOE, P) | |||||
Cleric | Divine Radiance* | Malediction | Malediction | ||||
Empath | |||||||
Moon Mage | |||||||
Necromancer | Heighten Pain | ||||||
Paladin | |||||||
Ranger | Plague of Scavengers | Plague of Scavengers | |||||
Thief | Prowess* | ||||||
Trader | Fluoresce | ||||||
Warrior Mage | Vertigo (P) |
- Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
- Divine Radiance: Only applies to hits from blessed weapons
- Prowess: -OF is PvE only
Weapon and Armor Effects
Guild | Defense Ignoring/Degrading | Weapon Balance | Bless Effect | Bonding | Dual Load | Elemental Damage | Magical Creation | Physical Damage | Spell Battery | Suitedness | Weapon Speed |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tsunami | Eagle Form | Tsunami* | Wildfire | |||||||
Bard | Resonance* | ||||||||||
Cleric | Curse of Zachriedek, Harm Horde (AOE, P), Harm Evil, Soul Attrition (C) | Bless, Kertigen's Commune | Shield of Light | Bless* | |||||||
Empath | |||||||||||
Moon Mage | Partial Displacement | Moonblade, Shape Moonblade | Empower Moonblade | ||||||||
Necromancer | |||||||||||
Paladin | Rutilor's Edge | Holy Warrior, Shatter | Bond Armaments | Rutilor's Edge*, Smite | Rutilor's Edge | ||||||
Ranger | Plague of Scavengers | See the Wind | Claws of the Cougar | ||||||||
Thief | Ambush Ignite, Backstab, Blindside, Eliminate | Steady | |||||||||
Trader | Regalia | Fluoresce | |||||||||
Warrior Mage | Burn, Frost Scythe, Lightning Bolt | Quick Infusions | Ignite, Icy Infusions, Shocking Infusions, Fiery Infusions | Elemental Weapon, Expansive Infusions, | Quick Infusions | Quick Infusions |
- Tsunami: Only applies to the top 2 stats on the weapon
- Resonance: Only applies to the top 2 stats on the weapon
- Bless: Extra physical damage only applies to Undead
- Rutilor's Edge: Only applies to the top stat on the weapon
Barriers and Damage Resistance
Barriers come in a few different types.
Key:
- Ablative (A) - Barrier lasts for a certain number of uses and will no longer function afterwards. This is independent of the barrier's duration.
- Non-ablative (NA) - Barrier has unlimited uses until its duration runs out.
- Integrity (I) - Barrier reduces the effectiveness of an attack instead of blocking it.
- Potency (PO) - Barrier completely blocks the attack.
Guild | Physical | Elemental | Spirit | Spells |
---|---|---|---|---|
Analogous Patterns | Manifest Force (A) | Lay Ward (PO) | ||
Barbarian | Tenacity | Toad Form | Swan Form (I), Turtle Form (P), Serenity (I) | |
Bard | Naming of Tears (NA, G) | Naming of Tears (NA, G) | Glythtide's Joy* (AOE, C, I) | |
Cleric | Ghost Shroud* (C), Minor Physical Protection, Protection from Evil* (PO) | Ghost Shroud* (C), Protection from Evil* (PO) | Soul Shield | Protection from Evil* (PO) |
Empath | Iron Constitution | |||
Moon Mage | Cage of Light | Cage of Light | Shear | |
Necromancer | Calcified Hide | Worm's Mist | ||
Paladin | Aspirant's Aegis | Soldier's Prayer | ||
Ranger | Essence of Yew | |||
Thief | Sagacity | |||
Trader | Trabe Chalice* (A) | |||
Warrior Mage | Ethereal Shield (NA), Grounding Field* | Aether Cloak*, Veil of Ice (A) |
- Glythtide's Joy: This also affects the Bard's spells as well.
- Protection from Evil: Only works against Undead
- Trabe Chalice: Slowly repairs itself as long as it is not completely broken
- Grounding Field: Blocks damage from attuned element but amplifies damage from other elements
- Aether Cloak: Will reflect TM back at the caster
- Ghost Shroud: Only protects against ranged weapon attacks and targeted magic spells
Status Conditions
Defense Abilities
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Defensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Flashflood (P), Prediction* | Prediction* | Flashflood (P), Prediction* | Flashflood (P), Prediction* | Dispel | ||
Bard | Bardic Scream - Defiance (P) | ||||||
Cleric | Hand of Tenemlor, Uncurse | ||||||
Empath | Awaken | Aesandry Darlaeth (C) | Aesandry Darlaeth (C) | Awaken | |||
Moon Mage | Rend* | ||||||
Necromancer | |||||||
Paladin | Anti-Stun | Truffenyi's Rally (AOE, C, P) | |||||
Ranger | Cheetah Swiftness (C) | ||||||
Thief | Cunning | Cunning | Calm | ||||
Trader | |||||||
Warrior Mage |
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Offense Abilities
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Offensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Earthquake (AOE, P) | Wail of Torment (AOE) | Death's Shriek (AOE), Earthquake (AOE, P) | ||||
Bard | Demrris' Resolve (AOE) | Aether Wolves (C) | Albreda's Balm (AOE, C) | Damaris' Lullaby (AOE, C) | Demrris' Resolve (AOE), Bardic Scream - Havoc | ||
Cleric | Halo, Phelim's Sanction* (AOE) | Soul Sickness | Divine Radiance, Soul Sickness | Meraud's Cry (AOE) | |||
Empath | Paralysis | Nissa's Binding | Paralysis | ||||
Moon Mage | Dazzle, Mental Blast, Mind Shout (AOE) | Sever Thread | Calm | Mental Blast, Mind Shout (AOE) | Hypnotize* | Rend* | |
Necromancer | Petrifying Visions, Viscous Solution (AOE) | ||||||
Paladin | Holy Warrior*, Stun Foe | Halt | Rebuke | ||||
Ranger | Deadfall | Harawep's Bonds | Forestwalker's Boon* (AOE, P) | Deadfall | Grizzly Claws (AOE) | Plague of Scavengers* | |
Thief | Ambush Stun | Terrify | Credence | Ambush Slash | |||
Trader | Speculate Coin | ||||||
Warrior Mage | Arc Light, Thunderclap (AOE) | Ice Patch | Ice Patch, Tremor (AOE), Vertigo (P) | Ward Break* |
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Holy Warrior: Stun triggers on weapon attacks
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement
Engagement and Positioning - Enemy
Guild | -Balance | -Concentration | -Fatigue | Force Advance | Force Disengage | Force Flee | Prevent Advance | Prevent Disengage | Prevent Flee | Knockback | Pull | Reveal Hidden |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Anger the Earth, Earthquake (AOE, P) | Serpent's Hiss | BCM - Intimidation | Slash the Shadows (AOE) | ||||||||
Bard | Desert's Maelstrom (AOE), Bardic Scream - Havoc | Abandoned Heart (AOE, C) | ||||||||||
Cleric | Divine Radiance | Soul Bonding | Soul Bonding | Soul Bonding | Halo | |||||||
Empath | Innocence*, Manipulate* | Compel*, Manipulate* | Innocence* | |||||||||
Moon Mage | Hypnotize* | Hypnotize* | ||||||||||
Necromancer | Blood Burst | |||||||||||
Paladin | Crusader's Challenge | Crusader's Challenge | ||||||||||
Ranger | Grizzly Claws (AOE) | Swarm (AOE) | ||||||||||
Thief | Ambush Clout | Ambush Choke | Intimidate | Ambush Slash, Intimidate | Ambush Slash | Ambush Slash | ||||||
Trader | ||||||||||||
Warrior Mage | Tremor (AOE), Vertigo (P) | Frostbite (AOE) | Shockwave (AOE, P) | Paeldryth's Wrath, Shockwave (AOE, P), Tremor (AOE) | Paeldryth's Wrath | Electrostatic Eddy (AOE, C) |
- Compel, Innocence, Manipulate: Does not work on Constructs or Undead and may enrage Undead. Manipulate only works on creatures
- Hypnotize: Requires a calmed target
Engagement and Positioning - Self
Guild | +Balance | Balance Heal | +Fatigue | Fatigue Heal | Faster Advance | Faster Disengage | Auto-Hide | Invisibility |
---|---|---|---|---|---|---|---|---|
Barbarian | BCM - Balance* | Monkey Form (P) | BCM - Fatigue* | Wolverine Form | ||||
Bard | Bardic Scream - Defiance* (P) | Hodierna's Lilt | ||||||
Cleric | Centering | |||||||
Empath | Aesandry Darlaeth (C) | Refresh | Refresh | |||||
Moon Mage | Steps of Vuan (C, G, P) | |||||||
Necromancer | Eyes of the Blind | |||||||
Paladin | Truffenyi's Rally (AOE, G, P) | Glyph of Ease | ||||||
Ranger | Cheetah Swiftness (C) | Cheetah Swiftness (C) | Earth Meld | Blend | ||||
Thief | Flight | Shadowstep | Vanish | Silence, Vanish, Evanescence | ||||
Trader | ||||||||
Warrior Mage | Sure Footing | Zephyr (AOE) |
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
- Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.
Stat vs Stat
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- (R)eflex = Reflex, Agility, Intelligence
- (F)ortitude = Stamina, Discipline, Strength
- (W)illpower = Discipline, Wisdom, Intelligence
SvS Offensive Abilities
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
SvS Specific Defense
Guild | Mind | Magic | Spirit | Charm | Fear | Power | Finesse |
---|---|---|---|---|---|---|---|
Barbarian | Badger Form (NA) | Badger Form (NA) | Badger Form (NA) | Badger Form (NA) | |||
Bard | Redeemer's Pride (G, P) | ||||||
Cleric | Soul Shield | ||||||
Empath | |||||||
Moon Mage | Psychic Shield | Psychic Shield | |||||
Necromancer | |||||||
Paladin | Courage | Courage | |||||
Ranger | |||||||
Thief | |||||||
Trader | Nonchalance | Nonchalance | |||||
Warrior Mage |
SvS General Defense
Guild | Reflexes | Fortitude | Willpower |
---|---|---|---|
Barbarian | Landslide | Bastion | |
Bard | Redeemer's Pride (G, P) | ||
Cleric | |||
Empath | Tranquility | ||
Moon Mage | Psychic Shield | ||
Necromancer | |||
Paladin | |||
Ranger | |||
Thief | Serenity | ||
Trader | |||
Warrior Mage |
Other Benefits
Bonus Crafting Technique Slots
Guild | Bonus #1 | Bonus #1 | Bonus #1 |
---|---|---|---|
Barbarian | Weaponsmithing | Weaponsmithing | Weaponsmithing |
Bard | Tinkering | Shaping | Carving |
Cleric | Artificing | Binding | Invoking |
Empath | Remedies | Remedies | Cooking |
Moon Mage | Artificing | Binding | Invoking |
Necromancer | Reactants | Reactants | Carving |
Paladin | Armorsmithing | Armorsmithing | Armorsmithing |
Ranger | Carving | Tailoring | Tailoring |
Thief | Carving | Carving | Reactants |
Trader | Blacksmithing | Blacksmithing | Artistry |
Warrior Mage | Artificing | Binding | Invoking |
Bonus Magical Feats
Guild | Magical Feats |
---|---|
Barbarian | |
Bard | Raw Channeling |
Cleric | Augmentation Mastery, Efficient Channeling |
Empath | Injured Casting |
Moon Mage | Basic Preparation Recognition, Utility Mastery |
Necromancer | Alternate Preparation |
Paladin | |
Ranger | |
Thief | |
Trader | |
Warrior Mage | Faster Targeting, Targeted Mastery |
Healing and Death Mitigation
Guild | Vitality Heal | Mana Regeneration | Spirit Heal/Regeneration | Concentration Heal | Wounds | Bleeding | Raise | Prevent Death Penalties |
---|---|---|---|---|---|---|---|---|
Barbarian | Famine (P), BCM - Vitality | Staunch | ||||||
Bard | Hodierna's Lilt (C) | Nexus (AOE) | Hodierna's Lilt | |||||
Cleric | Eylhaar's Feast* | Eylhaar's Feast*, Persistence of Mana (R), Meraud's Commune | Auspice, Vigil* | Hodierna's Commune | Murrula's Flames (R), Resurrection (C) | Mass Rejuvenation (AOE), Rejuvenation, Uncurse | ||
Empath | Heart Link*, Vitality Healing | Raise Power (AOE) | Mental Focus | Heal, Heal Scars, Heal Wounds, Regenerate (C) | Blood Staunching, Heart Link | |||
Moon Mage | Shadowling | |||||||
Necromancer | Risen*, Siphon Vitality | Risen* | Risen* | Consume Flesh, Devour, Necrotic Reconstruction* | Spiteful Rebirth | Spiteful Rebirth | ||
Paladin | Vessel of Salvation* | Glyph of Mana | Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight | |||||
Ranger | Beseech the Wind to Refresh | Beseech Elanthia to Cradle | Beseech Elanthia to Seal | |||||
Thief | ||||||||
Trader | Resumption | |||||||
Warrior Mage | Ethereal Fissure (AOE) |
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Risen: Must use Bleed Command
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"
Pets
Guild | Combat (Offense) | Combat (Defense/Support) | Carry Coins | Carry Items | Locate |
---|---|---|---|---|---|
Barbarian | |||||
Bard | |||||
Cleric | Sanyu Lyba | ||||
Empath | Guardian Spirit | Guardian Spirit* | |||
Moon Mage | Shadowling | Shadow Servant | |||
Necromancer | Call from Beyond, Risen, Quicken the Earth | Risen | Risen | Risen | Risen |
Paladin | |||||
Ranger | Awaken Forest | Ranger Companion | Ranger Companion | ||
Thief | |||||
Trader | |||||
Warrior Mage | Magnetic Ballista | Familiar | Familiar | Familiar* | Familiar |
- Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
- Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
- Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.
Utility
Guild | Darkvision | Encumbrance | Light | Locate | Luck | Prevent Locate | Remove Viewing |
---|---|---|---|---|---|---|---|
Analogous Patterns | Ease Burden | ||||||
Barbarian | Buffalo Form | ||||||
Bard | Eye of Kertigen (C) | Eillie's Cry* | Sanctuary (AOE, C) | ||||
Cleric | Divine Radiance | ||||||
Empath | |||||||
Moon Mage | Tenebrous Sense | Locate | Distant Gaze, Shadewatch Mirror | ||||
Necromancer | Risen | Risen | |||||
Paladin | Glyph of Light | ||||||
Ranger | Beseech the Dark to Sing | Ranger Companion | |||||
Thief | Sight | Contact* | Dampen | Sensing | |||
Trader | Speculate Coin | ||||||
Warrior Mage | Mantle of Flame (R) | Familiar | Familiar |
- Eillie's Cry: Caster will receive a locate if the target dies
- Contact: Can only be used in urban areas and can only succeed if the target is also in an urban area. First level allows locate within your current urban zone, and a later level allows locate to reach all urban zones.