Overview
This page is a collection of similar features and abilities offered by each guild and categorized tables for easy comparison. It will hopefully be useful to players searching for specific effects or for new players trying to decide what guild to join.
Keys:
- All signature spells are bolded
- Area of Effect (AOE) - The ability can be used against multiple targets at once.
- Group (G) - Player's entire group gains the benefits of the ability.
- Pulse (P) - Periodically trigger again after use. Usually lasts for a limited type or is a cyclic spell.
- Cyclic Spell (C) - Cyclic spells last indefinitely but require additional mana from Harness, a Cambrinth with Dedicated Cambrinth User feat, or Attunement with Raw Channeling feat. Only one cyclic spell can be active at a time. Bards can Segue from one cyclic spell to another.
- Abilities with a (*) have notes at the bottom of the table with additional information.
TODO:
* Fix typos, column order, etc
Stats
- All magical guilds have access to magical research
- Signature abilities in bold
- * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- *Devolve only affects the top two skills
Skills
Guild |
Armor |
Weapon |
Magic |
Survival |
Lore
|
Barbarian |
Secondary |
Primary |
Tertiary |
Secondary |
Tertiary
|
Bard |
Tertiary |
Secondary |
Secondary |
Tertiary |
Primary
|
Cleric |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary
|
Empath |
Tertiary |
Tertiary |
Secondary |
Secondary |
Primary
|
Moon Mage |
Tertiary |
Tertiary |
Primary |
Secondary |
Secondary
|
Necromancer |
Tertiary |
Tertiary |
Secondary |
Primary |
Secondary
|
Paladin |
Primary |
Secondary |
Tertiary |
Tertiary |
Secondary
|
Ranger |
Secondary |
Secondary |
Tertiary |
Primary |
Tertiary
|
Thief |
Tertiary |
Secondary |
Tertiary |
Primary |
Secondary
|
Trader |
Secondary |
Tertiary |
Tertiary |
Secondary |
Primary
|
Warrior Mage |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary
|
Every guild receives additional bonus for their Primary and Secondary skillsets.
Guild |
Armor Hindrance |
Bonus Stance Points |
Arm-Worn Shields |
Bow & Worn Shield |
Dual Wield |
Careers |
Hobbies |
Foraging |
Hunt Distance |
Snipe |
Slips |
Max Spell Slots (F2P/Sub)
|
Barbarian |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
Light shields |
Heavy or lighter |
1 |
1 |
Careful |
4 rooms |
Bow, Crossbow, Sling |
|
68 / 70
|
Bard |
|
|
Light shields |
|
Medium or lighter |
2 |
1 |
|
3 rooms |
|
1 |
77 / 79
|
Cleric |
|
|
Shield of Light, Light shields |
|
Medium or lighter |
1 |
2 |
|
3 rooms |
|
|
92 / 94
|
Empath |
|
|
Light shields |
|
Light only |
2 |
1 |
Careful, Precise |
4 rooms |
|
|
77 / 79
|
Moon Mage |
|
|
Light shields |
|
Light only |
1 |
2 |
Careful |
4 rooms |
|
|
92 / 94
|
Necromancer |
|
|
Light shields |
|
Light only |
1 |
2 |
Careful, Precise |
5 rooms |
Vivisection |
5 |
77 / 79
|
Paladin |
(+2) bonus |
+1/50 Defending |
All Shields |
Large, Medium, Small Shields |
Medium or lighter |
1 |
2 |
|
3 rooms |
|
|
77 / 79
|
Ranger |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
Medium or smaller |
Medium or lighter |
1 |
1 |
Careful, Precise |
6 rooms |
Bow, Crossbow, Sling |
5 |
68 / 70
|
Thief |
|
|
Light shields |
|
Medium or lighter |
1 |
2 |
Careful, Precise |
5 rooms |
Bow, Crossbow, Sling |
8 |
68 / 69
|
Trader |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
|
Light only |
2 |
1 |
Careful |
5 rooms |
|
|
68 / 70
|
Warrior Mage |
|
|
Light shields |
|
Medium or smaller |
1 |
2 |
|
4 rooms |
|
|
92 / 94
|
Skill Buffs
Armor
Lore
- Whispers of the Muse: Buffs your highest Lore skill only
- Faenella's_Grace: Also decreases the time between teaching pulses
Magic
- 1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- Tamsine's commune gives a TM bonus vs Undead only.
- 2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.
Survival
Guild |
Athletics |
Evasion |
First Aid |
Locksmithing |
Outdoorsmanship |
Perception |
Skinning |
Stealth |
Thievery
|
Barbarian |
Unyielding |
Piranha |
|
Focus |
Seek |
Owl |
|
Panther |
|
Bard |
|
Harmony |
|
Drums of the Snake |
|
Eye of Kertigen |
|
Misdirection |
|
Cleric |
Eluned's Commune |
Major Physical Protection |
|
|
|
Revelation |
|
|
|
Empath** |
|
Aggressive Stance |
|
|
|
|
|
|
|
Moon Mage** |
|
Seer's Sense |
|
Machinist's Touch |
Tenebrous Sense |
Clear Vision |
|
shadows |
|
Necromancer |
|
Philosopher's Preservation |
|
|
|
Kura-Silma |
Butcher's Eye |
Obfuscation |
|
Paladin |
|
|
|
|
|
Glyph of Light |
|
|
|
Ranger |
Athleticism, Wilderness Bonus |
Instinct |
Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Wolf Scent,Wilderness Bonus |
Senses of the Tiger,Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Earth Meld,Wilderness Bonus |
Wilderness Bonus
|
Thief**** |
Flight,confidence & urban bonus |
Elusion,confidence & urban bonus |
Insight,confidence & urban bonus |
Safe,confidence & urban bonus |
Insight |
Sight,confidence & urban bonus |
|
Darken,confidence & urban bonus |
Plunder,confidence & urban bonus
|
Trader |
|
Blur |
|
|
Membrach's Greed |
Turmar Illumination |
Membrach's Greed |
Avren Aevareae* |
Avren Aevareae*
|
Warrior Mage |
|
Swirling Winds |
|
|
|
|
|
Rising Mists(AOE) |
|
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Weapons
- * Chirugia only buffs Small Edged
- ** Mantle of Flame may not be used with Aegis of Granite
Guild Skills
Skill Debuffs
Armor
Lore
- Khri Guile: -Tactics in PVP only.
Magic
Survival
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
Weapons
Combat
Spell/ability damage
Guild |
Impact |
Slice |
Piercing |
Fire |
Ice |
Electric |
Spirit |
Fatigue |
Mana |
Balance |
Concentration
|
Barbarian |
A** |
A** |
A** |
|
|
|
|
|
|
A |
|
Bard |
A*,H, M, P |
|
S, M, P |
A* |
S |
S |
A*, |
A*, |
S* |
A* |
|
Cleric*** |
A(U),S |
S*, SD(U) |
S |
S, D(U), APD(U) |
S*, APD(U) |
A(U) |
S,S* |
|
|
S |
|
Empath |
|
S**** |
|
|
S**** |
|
|
S |
|
|
|
Moon Mage |
S,P*,AM,I,M |
AM |
AM,I,D |
AM, SD |
S,P* |
|
|
|
|
|
|
Necromancer |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
|
|
|
S |
|
Paladin |
S,M,AM |
S,AM |
S |
M |
|
|
|
|
|
|
|
Ranger |
S,SM |
S |
S |
S,SM |
S |
|
|
S |
|
|
|
Thief |
|
|
|
|
|
|
|
S |
|
|
SP
|
Trader |
A*,P* |
S*,P* |
S* |
|
A*,P* |
|
|
|
|
|
|
Warrior Mage |
A,AP*,AM*,C,S,M,Z |
A,AP*,S,I,Z |
A,AP*,S,M,P,Z |
A,AM*,C,D,S,M,Z |
A,AP*,I,S(U),Z |
A,D,S(U),M |
|
A |
|
A,S |
|
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- H = Heavy TM option available
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Attack Effectiveness
- Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
- Divine Radiance: Only applies to hits from blessed weapons
- Khri Prowess: -OF is PvE only
Weapon and Armor Effects
Guild |
Defense Ignoring/Degrading |
Weapon Balance |
Bless Effect |
Bonding |
Dual Load |
Elemental Damage |
Magical Creation |
Physical Damage |
Spell Battery |
Suitedness |
Weapon Speed
|
Barbarian |
|
Tsunami |
|
|
Eagle Form |
|
|
Tsunami (top stat only) |
|
|
Wildfire
|
Bard |
|
|
|
|
|
|
|
Resonance (top 2 only) |
|
|
|
Cleric |
Curse of Zachriedek, Harm Horde, Harm Evil, Soul Attrition |
|
Bless, Kertigen's commune |
|
|
|
Shield of Light |
Bless (undead only) |
|
|
|
Empath |
|
|
|
|
|
|
|
|
|
|
|
Moon Mage |
Partial Displacement |
|
|
|
|
|
Moonblade, Shape Moonblade |
|
Empower Moonblade |
|
|
Necromancer |
|
|
|
|
|
|
|
|
|
|
|
Paladin |
|
Rutilor's Edge |
Holy Warrior (spell)*, Shatter |
Bond Armaments |
|
|
|
Rutilor's Edge (Top only), smite |
|
Rutilor's Edge |
|
Ranger |
|
|
|
|
See the Wind |
|
Claws of the Cougar |
|
|
|
|
Thief |
Ambush Ignite, Backstab, Blindside, Eliminate |
|
|
|
Steady |
|
|
|
|
|
|
Trader |
|
|
|
|
|
|
Regalia |
Fluoresce |
|
|
Warrior Mage |
Burn, Frost Scythe, Lightning Bolt |
Quick Infusions |
|
|
|
ignite, Icy Infusions, Shocking Infusions, Fiery Infusions |
Elemental Weapon, Expansive Infusions, |
Quick Infusions |
|
Quick Infusions |
|
Barriers
Status Conditions
Status Condition Defense Abilities
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Status Condition Offense Abilities
Guild |
Stun |
Immobilize |
Webbed |
Calm |
Sleep |
Knockdown |
Offensive Dispel
|
Barbarian |
Earthquake (AOE, P) |
Wail of Torment |
|
|
|
Death's Shriek, Earthquake (AOE, P) |
|
Bard |
Demrris' Resolve (AOE) |
Aether Wolves |
|
Albreda's Balm |
Damaris' Lullaby |
Demrris' Resolve (AOE), Bardic Scream Havoc |
|
Cleric |
Halo, Phelim's Sanction (AOE)* |
Soul Sickness |
|
|
|
Divine Radiance, Soul Sickness |
Meraud's Cry (AOE)
|
Empath |
|
Paralysis |
|
|
Nissa's Binding |
Paralysis |
|
Moon Mage |
Dazzle, Mental Blast, Mind Shout |
Sever Thread |
|
Calm |
Mental Blast, Mind Shout |
Hypnotize* |
Rend*
|
Necromancer |
|
Petrifying Visions, Viscous Solution (AOE) |
|
|
|
|
|
Paladin |
Holy Warrior (spell), Stun Foe |
Halt |
|
|
|
Rebuke |
|
Ranger |
Deadfall |
|
Harawep's Bonds |
Forestwalker's Boon* (AOE, P) |
Deadfall |
Grizzly Claws |
Plague of Scavengers*
|
Thief |
Ambush Stun |
Terrify |
|
Credence |
|
Ambush Slash |
|
Trader |
Speculate Coin |
|
|
|
|
|
|
Warrior Mage |
Arc Light, Thunderclap (AOE) |
Ice Patch |
|
|
|
Ice Patch, Tremor (P), Vertigo (P) |
Ward Break*
|
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement
Engagement and Positioning - Enemy
- Empath Spells: Does not work on Constructs or Undead and may enrage Undead
- Hypnotize: Requires a calmed target
Engagement and Positioning - Self
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
- Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.
Guild |
Mind |
Magic |
Spirit |
Charm |
Fear |
Power |
Finesse
|
Barbarian |
|
|
|
|
Mage's Lash(F), Mana Torment(W), Serpent's Hiss(W), Death's Embrace(F), Anger the Earth(R), Wail of Torment(F) |
Screech of Madness(F), Death's Shriek(W), Everild's Rage(W), Kuniyo's Strike(R), Slash the Shadows(R), Earthquake(R) |
|
Bard |
Demrris' Resolve(W) |
Desert's Maelstrom(R) |
|
Aether Wolves(F), Damaris' Lullaby(W), Albreda's Balm(W) |
|
|
|
Cleric |
Huldah's Pall(W), Idon's Theft(W), Spite of Dergati(W) |
Phelim's Sanction(W), Halo(R) |
Curse of Zachriedek(F), Malediction(F), Hydra Hex(F), Meraud's Cry(W), Soul Bonding(F), Soul Sickness(W), Sanyu Lyba(W) |
|
|
|
|
Empath |
Nissa's Binding(F) |
Lethargy(F) |
|
Compel(W), Innocence(W) |
|
|
|
Moon Mage |
Mental Blast(W), Sleep(W), Mind Shout(W), Rend(W) |
Dazzle(F) |
Tezirah's Veil(W), Sovereign Destiny(W) |
Calm(W) |
|
|
|
Necromancer |
Petrifying Visions(W), Visions of Darkness(W) |
Viscous Solution(F) |
Heighten Pain(F) |
|
|
|
|
Paladin |
Halt(W), Banner of Truce(W) |
Stun Foe(F) |
Shatter(F) |
Crusader's Challenge(W) |
|
|
|
Ranger |
|
Curse of the Wilds(F), Deadfall(R), Devolve(F), Harawep's Bonds(R), Swarm(F) |
Grizzly Claws(F) |
|
|
|
|
Thief |
|
|
|
Credence(W), Prowess*(W) |
Terrify(W), Intimidate(W), Prowess*(W) |
Stun(F) |
Choke(F), Screen(R), Slash(R), Clout(W), Ignite(R), Eliminate(R), Guile(W)
|
Trader |
|
Avren Aevareae(F) |
Fluoresce(R) |
|
|
|
|
Warrior Mage |
Vertigo(W), Ward Break(W) |
Anther's Call(F), Arc Light(F), Ice Patch(R), Tingle(F), Electrostatic Eddy(F), Frostbite(F), Thunderclap(F), Tremor(F) |
Mark of Arhat(W) |
|
|
|
|
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- Reflex = Reflex, Agility, Intelligence
- Fortitude = Stamina, Discipline, Strength
- Willpower = Discipline, Wisdom, Intelligence
Other Benefits
Utility
- Eillie's Cry: Caster will receive a locate if the target dies
Healing and Death Mitigation
Guild |
Vitality Heal |
Mana Regeneration |
Spirit Heal/Regeneration |
Concentration Heal |
Wounds |
Bleeding |
Raise |
Prevent Death Penalties
|
Barbarian |
Famine (P), Vitality |
|
|
|
|
Staunch |
|
Bard |
Hodierna's Lilt |
Nexus |
Hodierna's Lilt |
|
|
|
|
|
Cleric |
Eylhaar's Feast* |
Eylhaar's Feast*, Persistence of Mana, Meraud's commune |
Auspice, Vigil* |
|
|
Hodierna's Commune |
Murrula's Flames, Resurrection |
Mass Rejuvenation (AOE), Rejuvenation, Uncurse
|
Empath |
Heart Link*, Vitality Healing |
Raise Power |
|
Mental Focus |
Heal, Heal Scars, Heal Wounds, Regenerate |
Blood Staunching, Heart Link |
|
|
Moon Mage |
|
Shadowling |
|
|
|
|
|
|
Necromancer |
Risen*, Siphon Vitality |
Risen* |
Risen* |
|
Consume Flesh, Devour, Necrotic Reconstruction* |
|
Spiteful Rebirth |
Spiteful Rebirth
|
Paladin |
Vessel of Salvation* |
Glyph of Mana |
|
|
|
|
|
Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
|
Ranger |
Beseech the Wind to Refresh |
|
|
|
|
Beseech Elanthia to Cradle |
|
Beseech Elanthia to Seal
|
Thief |
|
|
|
|
|
|
|
|
Trader |
|
|
|
|
|
|
|
Resumption
|
Warrior Mage |
|
Ethereal Fissure |
|
|
|
|
|
|
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Risen: Must use Bleed Command
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"
Pets
- Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
- Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
- Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.
Bonus Crafting Technique Slots
Guild |
Bonus #1 |
Bonus #2 |
Bonus #3
|
Barbarian |
Weaponsmithing |
Weaponsmithing |
Weaponsmithing
|
Bard |
Tinkering |
Shaping |
Carving
|
Cleric |
Artificing |
Binding |
Invoking
|
Empath |
Remedies |
Remedies |
Cooking
|
Moon Mage |
Artificing |
Binding |
Invoking
|
Necromancer |
Reactants |
Reactants |
Carving
|
Paladin |
Armorsmithing |
Armorsmithing |
Armorsmithing
|
Ranger |
Carving |
Tailoring |
Tailoring
|
Thief |
Carving |
Carving |
Reactants
|
Trader |
Blacksmithing |
Blacksmithing |
Artistry
|
Warrior Mage |
Artificing |
Binding |
Invoking
|