Overview
NOTICE
This is a work in progress.
TODO:
* Fix typos, column order, etc
* Format page and organize tables to be easier to read / navigate
Stats
- All magical guilds have access to magical research
- Signature abilities in bold
- * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- *Devolve only affects the top two skills
Skills
Guild |
Armor |
Weapon |
Magic |
Survival |
Lore
|
Barbarian |
Secondary |
Primary |
Tertiary |
Secondary |
Tertiary
|
Bard |
Tertiary |
Secondary |
Secondary |
Tertiary |
Primary
|
Cleric |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary
|
Empath |
Tertiary |
Tertiary |
Secondary |
Secondary |
Primary
|
Moon Mage |
Tertiary |
Tertiary |
Primary |
Secondary |
Secondary
|
Necromancer |
Tertiary |
Tertiary |
Secondary |
Primary |
Secondary
|
Paladin |
Primary |
Secondary |
Tertiary |
Tertiary |
Secondary
|
Ranger |
Secondary |
Secondary |
Tertiary |
Primary |
Tertiary
|
Thief |
Tertiary |
Secondary |
Tertiary |
Primary |
Secondary
|
Trader |
Secondary |
Tertiary |
Tertiary |
Secondary |
Primary
|
Warrior Mage |
Tertiary |
Secondary |
Primary |
Tertiary |
Secondary
|
Every guild receives additional bonus for their Primary and Secondary skillsets.
Guild |
Armor Hindrance |
Bonus Stance Points |
Arm-Worn Shields |
Bow & Worn Shield |
Dual Wield |
Careers |
Hobbies |
Foraging |
Hunt Distance |
Snipe |
Slips |
Max Spell Slots (F2P/Sub)
|
Barbarian |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
Light shields |
Heavy or lighter |
1 |
1 |
Careful |
4 rooms |
Bow, Crossbow, Sling |
|
68 / 70
|
Bard |
|
|
Light shields |
|
Medium or lighter |
2 |
1 |
|
3 rooms |
|
1 |
77 / 79
|
Cleric |
|
|
Shield of Light, Light shields |
|
Medium or lighter |
1 |
2 |
|
3 rooms |
|
|
92 / 94
|
Empath |
|
|
Light shields |
|
Light only |
2 |
1 |
Careful, Precise |
4 rooms |
|
|
77 / 79
|
Moon Mage |
|
|
Light shields |
|
Light only |
1 |
2 |
Careful |
4 rooms |
|
|
92 / 94
|
Necromancer |
|
|
Light shields |
|
Light only |
1 |
2 |
Careful, Precise |
5 rooms |
Vivisection |
5 |
77 / 79
|
Paladin |
(+2) bonus |
+1/50 Defending |
All Shields |
Large, Medium, Small Shields |
Medium or lighter |
1 |
2 |
|
3 rooms |
|
|
77 / 79
|
Ranger |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
Medium or smaller |
Medium or lighter |
1 |
1 |
Careful, Precise |
6 rooms |
Bow, Crossbow, Sling |
5 |
68 / 70
|
Thief |
|
|
Light shields |
|
Medium or lighter |
1 |
2 |
Careful, Precise |
5 rooms |
Bow, Crossbow, Sling |
8 |
68 / 69
|
Trader |
(+1) bonus |
+1/60 Defending |
Medium or smaller |
|
Light only |
2 |
1 |
Careful |
5 rooms |
|
|
68 / 70
|
Warrior Mage |
|
|
Light shields |
|
Medium or smaller |
1 |
2 |
|
4 rooms |
|
|
92 / 94
|
Skill Buffs
Armor
Lore
- Whispers of the Muse: Buffs your highest Lore skill only
- Faenella's_Grace: Also decreases the time between teaching pulses
Magic
- 1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- Tamsine's commune gives a TM bonus vs Undead only.
- 2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.
Survival
Guild |
Athletics |
Evasion |
First Aid |
Locksmithing |
Outdoorsmanship |
Perception |
Skinning |
Stealth |
Thievery
|
Barbarian |
Unyielding |
Piranha |
|
Focus |
Seek |
Owl |
|
Panther |
|
Bard |
|
Harmony |
|
Drums of the Snake |
|
Eye of Kertigen |
|
Misdirection |
|
Cleric |
Eluned's Commune |
Major Physical Protection |
|
|
|
Revelation |
|
|
|
Empath** |
|
Aggressive Stance |
|
|
|
|
|
|
|
Moon Mage** |
|
Seer's Sense |
|
Machinist's Touch |
Tenebrous Sense |
Clear Vision |
|
shadows |
|
Necromancer |
|
Philosopher's Preservation |
|
|
|
Kura-Silma |
Butcher's Eye |
Obfuscation |
|
Paladin |
|
|
|
|
|
Glyph of Light |
|
|
|
Ranger |
Athleticism, Wilderness Bonus |
Instinct |
Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Wolf Scent,Wilderness Bonus |
Senses of the Tiger,Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Earth Meld,Wilderness Bonus |
Wilderness Bonus
|
Thief**** |
Flight,confidence & urban bonus |
Elusion,confidence & urban bonus |
Insight,confidence & urban bonus |
Safe,confidence & urban bonus |
Insight |
Sight,confidence & urban bonus |
|
Darken,confidence & urban bonus |
Plunder,confidence & urban bonus
|
Trader |
|
Blur |
|
|
Membrach's Greed |
Turmar Illumination |
Membrach's Greed |
Avren Aevareae* |
Avren Aevareae*
|
Warrior Mage |
|
Swirling Winds |
|
|
|
|
|
Rising Mists(AOE) |
|
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Weapons
- * Chirugia only buffs Small Edged
- ** Mantle of Flame may not be used with Aegis of Granite
Guild Skills
Skill Debuffs
Armor
Lore
- Khri Guile: -Tactics in PVP only.
Magic
Survival
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
Weapons
Combat
Spell/ability damage
Guild |
Impact |
Slice |
Piercing |
Fire |
Ice |
Electric |
Spirit |
Fatigue |
Mana |
Balance |
Concentration
|
Barbarian |
A** |
A** |
A** |
|
|
|
|
|
|
A |
|
Bard |
A*,H, M, P |
|
S, M, P |
A* |
S |
S |
A*, |
A*, |
S* |
A* |
|
Cleric*** |
A(U),S |
S*, SD(U) |
S |
S, D(U), APD(U) |
S*, APD(U) |
A(U) |
S,S* |
|
|
S |
|
Empath |
|
S**** |
|
|
S**** |
|
|
S |
|
|
|
Moon Mage |
S,P*,AM,I,M |
AM |
AM,I,D |
AM, SD |
S,P* |
|
|
|
|
|
|
Necromancer |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
|
|
|
S |
|
Paladin |
S,M,AM |
S,AM |
S |
M |
|
|
|
|
|
|
|
Ranger |
S,SM |
S |
S |
S,SM |
S |
|
|
S |
|
|
|
Thief |
|
|
|
|
|
|
|
S |
|
|
SP
|
Trader |
A*,P* |
S*,P* |
S* |
|
A*,P* |
|
|
|
|
|
|
Warrior Mage |
A,AP*,AM*,C,S,M,Z |
A,AP*,S,I,Z |
A,AP*,S,M,P,Z |
A,AM*,C,D,S,M,Z |
A,AP*,I,S(U),Z |
A,D,S(U),M |
|
A |
|
A,S |
|
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- H = Heavy TM option available
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Attack Effectiveness
- Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
- Divine Radiance: Only applies to hits from blessed weapons
- Khri Prowess: -OF is PvE only
Weapon and Armor Effects
Guild |
Defense Ignoring/Degrading |
Weapon Balance |
Bless Effect |
Bonding |
Dual Load |
Elemental Damage |
Magical Creation |
Physical Damage |
Spell Battery |
Suitedness |
Weapon Speed
|
Barbarian |
|
Tsunami |
|
|
Eagle Form |
|
|
Tsunami (top stat only) |
|
|
Wildfire
|
Bard |
|
|
|
|
|
|
|
Resonance (top 2 only) |
|
|
|
Cleric |
Curse of Zachriedek, Harm Horde, Harm Evil, Soul Attrition |
|
Bless, Kertigen's commune |
|
|
|
Shield of Light |
Bless (undead only) |
|
|
|
Empath |
|
|
|
|
|
|
|
|
|
|
|
Moon Mage |
Partial Displacement |
|
|
|
|
|
Moonblade, Shape Moonblade |
|
Empower Moonblade |
|
|
Necromancer |
|
|
|
|
|
|
|
|
|
|
|
Paladin |
|
Rutilor's Edge |
Holy Warrior (spell)*, Shatter |
Bond Armaments |
|
|
|
Rutilor's Edge (Top only), smite |
|
Rutilor's Edge |
|
Ranger |
|
|
|
|
See the Wind |
|
Claws of the Cougar |
|
|
|
|
Thief |
Ambush Ignite, Backstab, Blindside, Eliminate |
|
|
|
Steady |
|
|
|
|
|
|
Trader |
|
|
|
|
|
|
Regalia |
Fluoresce |
|
|
Warrior Mage |
Burn, Frost Scythe, Lightning Bolt |
Quick Infusions |
|
|
|
ignite, Icy Infusions, Shocking Infusions, Fiery Infusions |
Elemental Weapon, Expansive Infusions, |
Quick Infusions |
|
Quick Infusions |
|
Barriers
Status Conditions
Status Condition Defense Abilities
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Status Condition Offense Abilities
Guild |
Stun |
Immobilize |
Webbed |
Calm |
Sleep |
Knockdown |
Offensive Dispel
|
Barbarian |
Earthquake (AOE, P) |
Wail of Torment |
|
|
|
Death's Shriek, Earthquake (AOE, P) |
|
Bard |
Demrris' Resolve (AOE) |
Aether Wolves |
|
Albreda's Balm |
Damaris' Lullaby |
Demrris' Resolve (AOE), Bardic Scream Havoc |
|
Cleric |
Halo, Phelim's Sanction (AOE)* |
Soul Sickness |
|
|
|
Divine Radiance, Soul Sickness |
Meraud's Cry (AOE)
|
Empath |
|
Paralysis |
|
|
Nissa's Binding |
Paralysis |
|
Moon Mage |
Dazzle, Mental Blast, Mind Shout |
Sever Thread |
|
Calm |
Mental Blast, Mind Shout |
Hypnotize* |
Rend*
|
Necromancer |
|
Petrifying Visions, Viscous Solution (AOE) |
|
|
|
|
|
Paladin |
Holy Warrior (spell), Stun Foe |
Halt |
|
|
|
Rebuke |
|
Ranger |
Deadfall |
|
Harawep's Bonds |
Forestwalker's Boon* (AOE, P) |
Deadfall |
Grizzly Claws |
Plague of Scavengers*
|
Thief |
Ambush Stun |
Terrify |
|
Credence |
|
Ambush Slash |
|
Trader |
Speculate Coin |
|
|
|
|
|
|
Warrior Mage |
Arc Light, Thunderclap (AOE) |
Ice Patch |
|
|
|
Ice Patch, Tremor (P), Vertigo (P) |
Ward Break*
|
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement
Engagement and Positioning - Enemy
- Empath Spells: Does not work on Constructs or Undead and may enrage Undead
- Hypnotize: Requires a calmed target
Engagement and Positioning - Self
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
- Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.
Guild |
Mind |
Magic |
Spirit |
Charm |
Fear |
Power |
Finesse
|
Barbarian |
|
|
|
|
Mage's Lash(F), Mana Torment(W), Serpent's Hiss(W), Death's Embrace(F), Anger the Earth(R), Wail of Torment(F) |
Screech of Madness(F), Death's Shriek(W), Everild's Rage(W), Kuniyo's Strike(R), Slash the Shadows(R), Earthquake(R) |
|
Bard |
Demrris' Resolve(W) |
Desert's Maelstrom(R) |
|
Aether Wolves(F), Damaris' Lullaby(W), Albreda's Balm(W) |
|
|
|
Cleric |
Huldah's Pall(W), Idon's Theft(W), Spite of Dergati(W) |
Phelim's Sanction(W), Halo(R) |
Curse of Zachriedek(F), Malediction(F), Hydra Hex(F), Meraud's Cry(W), Soul Bonding(F), Soul Sickness(W), Sanyu Lyba(W) |
|
|
|
|
Empath |
Nissa's Binding(F) |
Lethargy(F) |
|
Compel(W), Innocence(W) |
|
|
|
Moon Mage |
Mental Blast(W), Sleep(W), Mind Shout(W), Rend(W) |
Dazzle(F) |
Tezirah's Veil(W), Sovereign Destiny(W) |
Calm(W) |
|
|
|
Necromancer |
Petrifying Visions(W), Visions of Darkness(W) |
Viscous Solution(F) |
Heighten Pain(F) |
|
|
|
|
Paladin |
Halt(W), Banner of Truce(W) |
Stun Foe(F) |
Shatter(F) |
Crusader's Challenge(W) |
|
|
|
Ranger |
|
Curse of the Wilds(F), Deadfall(R), Devolve(F), Harawep's Bonds(R), Swarm(F) |
Grizzly Claws(F) |
|
|
|
|
Thief |
|
|
|
Credence(W), Prowess*(W) |
Terrify(W), Intimidate(W), Prowess*(W) |
Stun(F) |
Choke(F), Screen(R), Slash(R), Clout(W), Ignite(R), Eliminate(R), Guile(W)
|
Trader |
|
Avren Aevareae(F) |
Fluoresce(R) |
|
|
|
|
Warrior Mage |
Vertigo(W), Ward Break(W) |
Anther's Call(F), Arc Light(F), Ice Patch(R), Tingle(F), Electrostatic Eddy(F), Frostbite(F), Thunderclap(F), Tremor(F) |
Mark of Arhat(W) |
|
|
|
|
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- Reflex = Reflex, Agility, Intelligence
- Fortitude = Stamina, Discipline, Strength
- Willpower = Discipline, Wisdom, Intelligence
Other Benefits
Utility
- Eillie's Cry: Caster will receive a locate if the target dies
Healing and Death Mitigation
Guild |
Vitality Heal |
Mana Regeneration |
Spirit Heal/Regeneration |
Concentration Heal |
Wounds |
Bleeding |
Raise |
Prevent Death Penalties
|
Barbarian |
Famine (P), Vitality |
|
|
|
|
Staunch |
|
Bard |
Hodierna's Lilt |
Nexus |
Hodierna's Lilt |
|
|
|
|
|
Cleric |
Eylhaar's Feast* |
Eylhaar's Feast*, Persistence of Mana, Meraud's commune |
Auspice, Vigil* |
|
|
Hodierna's Commune |
Murrula's Flames, Resurrection |
Mass Rejuvenation (AOE), Rejuvenation, Uncurse
|
Empath |
Heart Link*, Vitality Healing |
Raise Power |
|
Mental Focus |
Heal, Heal Scars, Heal Wounds, Regenerate |
Blood Staunching, Heart Link |
|
|
Moon Mage |
|
Shadowling |
|
|
|
|
|
|
Necromancer |
Risen*, Siphon Vitality |
Risen* |
Risen* |
|
Consume Flesh, Devour, Necrotic Reconstruction* |
|
Spiteful Rebirth |
Spiteful Rebirth
|
Paladin |
Vessel of Salvation* |
Glyph of Mana |
|
|
|
|
|
Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
|
Ranger |
Beseech the Wind to Refresh |
|
|
|
|
Beseech Elanthia to Cradle |
|
Beseech Elanthia to Seal
|
Thief |
|
|
|
|
|
|
|
|
Trader |
|
|
|
|
|
|
|
Resumption
|
Warrior Mage |
|
Ethereal Fissure |
|
|
|
|
|
|
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Risen: Must use Bleed Command
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"
Pets
- Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
- Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
- Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.
Bonus Crafting Technique Slots
Guild |
Bonus #1 |
Bonus #2 |
Bonus #3
|
Barbarian |
Weaponsmithing |
Weaponsmithing |
Weaponsmithing
|
Bard |
Tinkering |
Shaping |
Carving
|
Cleric |
Artificing |
Binding |
Invoking
|
Empath |
Remedies |
Remedies |
Cooking
|
Moon Mage |
Artificing |
Binding |
Invoking
|
Necromancer |
Reactants |
Reactants |
Carving
|
Paladin |
Armorsmithing |
Armorsmithing |
Armorsmithing
|
Ranger |
Carving |
Tailoring |
Tailoring
|
Thief |
Carving |
Carving |
Reactants
|
Trader |
Blacksmithing |
Blacksmithing |
Artistry
|
Warrior Mage |
Artificing |
Binding |
Invoking
|