Guilds kit at a glance: Difference between revisions
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!Guild!!Armor Hindrance!!Bonus [[Stance]] Points!!Arm-Worn [[Shield|Shields]]!!Bow & Worn [[Shield]]!![[Dual Wield]]!!Careers!!Hobbies!![[Foraging]]!![[Hunt]] Distance!![[Snipe]]!![[Slip|Slips]]!![[Magic#Slot_Progression|Max Spell Slots]] (F2P/Sub) |
!Guild!!Armor Hindrance!!Bonus [[Stance]] Points!!Arm-Worn [[Shield|Shields]]!!Bow & Worn [[Shield]]!![[Dual Wield]]!!Careers!!Hobbies!![[Foraging]]!![[Hunt]] Distance!![[Snipe]]!![[Slip|Slips]]!![[Magic#Slot_Progression|Max Spell Slots]] (F2P/Sub) |
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|[[Barbarian]]|| (+1) bonus || +1/60 Defending || Medium or smaller || Light shields || Heavy or lighter || 1 || 1 || Careful || 4 rooms || Bow, Crossbow, Sling || || 68 / 70 |
|[[Barbarian]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || Light shields || Heavy or lighter || 1 || 1 || Careful || 4 rooms || Bow, Crossbow, Sling || || 68 / 70 |
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|[[Bard]]|| || || Light shields || || Medium or lighter || 2 || 1 || || 3 rooms || || 1 || 77 / 79 |
|[[Bard]]|| || || Light shields || || Medium or lighter || 2 || 1 || || 3 rooms || || 1 || 77 / 79 |
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|[[Necromancer]]|| || || Light shields || || Light only || 1 || 2 || Careful, Precise || 5 rooms || '''[[Vivisection]]''' || 5 || 77 / 79 |
|[[Necromancer]]|| || || Light shields || || Light only || 1 || 2 || Careful, Precise || 5 rooms || '''[[Vivisection]]''' || 5 || 77 / 79 |
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|[[Paladin]]|| (+2) bonus || +1/50 Defending || All Shields || Large, Medium, Small Shields || Medium or lighter || 1 || 2 || || 3 rooms || || || 68 / 70 |
|[[Paladin]]|| (+2) bonus || +1/50 [[Defending]] || All Shields || Large, Medium, Small Shields || Medium or lighter || 1 || 2 || || 3 rooms || || || 68 / 70 |
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|[[Ranger]]|| (+1) bonus || +1/60 Defending || Medium or smaller || Medium or smaller || Medium or lighter || 1 || 1 || Careful, Precise || 6 rooms || Bow, Crossbow, Sling || 5 || 68 / 70 |
|[[Ranger]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || Medium or smaller || Medium or lighter || 1 || 1 || Careful, Precise || 6 rooms || Bow, Crossbow, Sling || 5 || 68 / 70 |
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|[[Thief]]|| || || Light shields || || Medium or lighter || 1 || 2 || Careful, Precise || 5 rooms || Bow, Crossbow, Sling || 8 || 68 / 69 |
|[[Thief]]|| || || Light shields || || Medium or lighter || 1 || 2 || Careful, Precise || 5 rooms || Bow, Crossbow, Sling || 8 || 68 / 69 |
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|[[Trader]]|| (+1) bonus || +1/60 Defending || Medium or smaller || || Light only || 2 || 1 || Careful || 5 rooms || || || 68 / 70 |
|[[Trader]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || || Light only || 2 || 1 || Careful || 5 rooms || || || 68 / 70 |
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|[[Warrior Mage]]|| || || Light shields || || Medium or smaller || 1 || 2 || || 4 rooms || || || 92 / 94 |
|[[Warrior Mage]]|| || || Light shields || || Medium or smaller || 1 || 2 || || 4 rooms || || || 92 / 94 |
Revision as of 14:55, 9 May 2020
Overview
This page is a collection of similar features and abilities from each guild. Hopefully, this page will be useful to players searching for specific effects or for new players trying to decide what guild to join.
Keys:
- All signature spells are bolded.
- Area of Effect (AOE) - The ability can be used against multiple targets at once.
- Cyclic Spell (C) - Cyclic spells last indefinitely but require additional mana from Harness, a Cambrinth with Dedicated Cambrinth User feat, or Attunement with Raw Channeling feat. Only one cyclic spell can be active at a time. Bards can Segue from one cyclic spell to another.
- Group (G) - Player's entire group gains the benefits of the ability.
- Pulse (P) - Periodically trigger again after use. Usually lasts for a limited type or is a cyclic spell.
- Ritual Spell (R) - Has a high mana cost and usually requires a Ritual Focus.
- Abilities with a (*) have notes at the bottom of the table with additional information.
TODO:
* Fix typos, column order, etc
Stats
Stat Buffs
- Symbiosis: All magical guilds have access to Symbiosis through Magical Research
- Invocation of Spheres: Buffs two specific stats selected from these pairings: Discipline/Intelligence, Charisma/Wisdom, or Agility/Reflex
- Veteran Insight: The bonus is a metamagic effect applied to Sentinel's Resolve
- Aegis of Granite and Mantle of Flame: Cannot be used at the same time
Stat Debuffs
- Devolve: Only affects the top two stats
Skills
Skillset Placement
Guild | Armor | Weapon | Magic | Survival | Lore |
---|---|---|---|---|---|
Barbarian | Secondary | Primary | Tertiary | Secondary | Tertiary |
Bard | Tertiary | Secondary | Secondary | Tertiary | Primary |
Cleric | Tertiary | Secondary | Primary | Tertiary | Secondary |
Empath | Tertiary | Tertiary | Secondary | Secondary | Primary |
Moon Mage | Tertiary | Tertiary | Primary | Secondary | Secondary |
Necromancer | Tertiary | Tertiary | Secondary | Primary | Secondary |
Paladin | Primary | Secondary | Tertiary | Tertiary | Secondary |
Ranger | Secondary | Secondary | Tertiary | Primary | Tertiary |
Thief | Tertiary | Secondary | Tertiary | Primary | Secondary |
Trader | Secondary | Tertiary | Tertiary | Secondary | Primary |
Warrior Mage | Tertiary | Secondary | Primary | Tertiary | Secondary |
Skillset Perks
All guilds receive additional bonuses depending on their Primary and Secondary skillsets.
Guild | Armor Hindrance | Bonus Stance Points | Arm-Worn Shields | Bow & Worn Shield | Dual Wield | Careers | Hobbies | Foraging | Hunt Distance | Snipe | Slips | Max Spell Slots (F2P/Sub) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | (+1) bonus | +1/60 Defending | Medium or smaller | Light shields | Heavy or lighter | 1 | 1 | Careful | 4 rooms | Bow, Crossbow, Sling | 68 / 70 | |
Bard | Light shields | Medium or lighter | 2 | 1 | 3 rooms | 1 | 77 / 79 | |||||
Cleric | Shield of Light, Light shields | Medium or lighter | 1 | 2 | 3 rooms | 92 / 94 | ||||||
Empath | Light shields | Light only | 2 | 1 | Careful, Precise | 4 rooms | 77 / 79 | |||||
Moon Mage | Light shields | Light only | 1 | 2 | Careful | 4 rooms | 92 / 94 | |||||
Necromancer | Light shields | Light only | 1 | 2 | Careful, Precise | 5 rooms | Vivisection | 5 | 77 / 79 | |||
Paladin | (+2) bonus | +1/50 Defending | All Shields | Large, Medium, Small Shields | Medium or lighter | 1 | 2 | 3 rooms | 68 / 70 | |||
Ranger | (+1) bonus | +1/60 Defending | Medium or smaller | Medium or smaller | Medium or lighter | 1 | 1 | Careful, Precise | 6 rooms | Bow, Crossbow, Sling | 5 | 68 / 70 |
Thief | Light shields | Medium or lighter | 1 | 2 | Careful, Precise | 5 rooms | Bow, Crossbow, Sling | 8 | 68 / 69 | |||
Trader | (+1) bonus | +1/60 Defending | Medium or smaller | Light only | 2 | 1 | Careful | 5 rooms | 68 / 70 | |||
Warrior Mage | Light shields | Medium or smaller | 1 | 2 | 4 rooms | 92 / 94 |
Skill Buffs
Armor
Guild | Shield | Defending | Armor Skill | Protection | Absorbtion | Stealth Hinderance | Learning Rates |
---|---|---|---|---|---|---|---|
Barbarian | Tornado | Contemplation | Secondary | ||||
Bard | Tertiary | ||||||
Cleric | Shield of Light | Major Physical Protection | Tertiary | ||||
Empath | Tertiary | ||||||
Moon Mage | Tertiary | ||||||
Necromancer | Tertiary | ||||||
Paladin | Sentinel's Resolve | Sentinel's Resolve | Divine Armor | Divine Armor | Primary | ||
Ranger | Skein of Shadows | Skein of Shadows | Secondary | ||||
Thief | Dampen | Tertiary | |||||
Trader | Last Gift of Vithwok IV | Secondary | |||||
Warrior Mage | Aegis of Granite | Y'ntrel Sechra | Tertiary |
Lore
Guild | Alchemy | Appraisal | Enchanting | Engineering | Forging | Outfitting | Performance | Scholarship | Tactics | Learning Rates |
---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tertiary | |||||||||
Bard | Whispers of the Muse* | Whispers of the Muse* | Whispers of the Muse* | Whispers of the Muse* | Whispers of the Muse* | Whispers of the Muse* | Eillie's Cry, Practicing | Faenella's_Grace* (AOE) | Primary | |
Cleric | Secondary | |||||||||
Empath | Primary | |||||||||
Moon Mage | Artificer's Eye | Machinist's Touch | Secondary | |||||||
Necromancer | Researcher's Insight | Secondary | ||||||||
Paladin | Crusader's Challenge | Secondary | ||||||||
Ranger | Wisdom of the Pack | Tertiary | ||||||||
Thief | Muse | Muse | Cunning | Secondary | ||||||
Trader | Platinum Hands of Kertigen | Platinum Hands of Kertigen | Platinum Hands of Kertigen | Blur | Primary | |||||
Warrior Mage | Secondary |
- Whispers of the Muse: Buffs your highest Lore skill only
- Faenella's_Grace: Also decreases the time between teaching pulses
Magic
Guild | Arcana | Attunement | Augmentation | Debilitation | Primary Magic | Sorcery | Targeted Magic | Utility | Warding |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Contemplation | Tribalist | Powermonger | Bear Form | |||||
Bard | Echoes of Aether* | Soul Ablaze* | Soul Ablaze* | Echoes of Aether* | Will of Winter* | ||||
Cleric*** | Persistence of Mana | Sanctify Pattern*, Align* | Sanctify Pattern*, Align* | Align | Align,Tamsine's commune | Sanctify Pattern*, Align | Sanctify Pattern*, Align | ||
Empath** | |||||||||
Moon Mage** | Artificer's Eye | Aura Sight | |||||||
Necromancer | Researcher's Insight | Kura-Silma | Ivory Mask | ||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | Fright | ||||||||
Trader | |||||||||
Warrior Mage**** | Substratum |
- 1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- Tamsine's commune gives a TM bonus vs Undead only.
- 2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.
Survival
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Weapons
- * Chirugia only buffs Small Edged
- ** Mantle of Flame may not be used with Aegis of Granite
Skill Debuffs
Armor
Guild | Shield |
---|---|
Barbarian | Death's Shriek |
Bard | |
Cleric | |
Empath | |
Moon Mage | |
Necromancer | |
Paladin | Shatter |
Ranger | |
Thief | |
Trader | |
Warrior Mage |
Lore
Guild | Alchemy | Appraisal | Enchanting | Engineering | Forging | Outfitting | Performance | Scholarship | Tactics |
---|---|---|---|---|---|---|---|---|---|
Barbarian | |||||||||
Bard | |||||||||
Cleric | |||||||||
Empath | |||||||||
Moon Mage | |||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | Guile* | ||||||||
Trader | |||||||||
Warrior Mage |
- Khri Guile: -Tactics in PVP only.
Magic
Guild | Arcana | Attunement | Augmentation | Debilitation | Primary Magic | Sorcery | Targeted Magic | Utility | Warding |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Mana Torment | Mage's Lash | |||||||
Bard | Aether Wolves | ||||||||
Cleric | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | |||
Empath | |||||||||
Moon Mage | |||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | |||||||||
Trader | |||||||||
Warrior Mage |
Survival
Guild | Athletics | Evasion | First Aid | Locksmithing | Outdoorsmanship | Perception | Skinning | Stealth | Thievery |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Everild's Rage | Slash the Shadows | |||||||
Bard | Misdirection | ||||||||
Cleric | |||||||||
Empath | |||||||||
Moon Mage | Visions of Darkness | ||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | Swarm | Swarm | |||||||
Thief | Guile | Ambush Screen | |||||||
Trader | Avren Aevareae* | Avren Aevareae* | |||||||
Warrior Mage | Anther's Call | Mantle of Flame |
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
Weapons
Guild | Parry | Brawling | Missile | Melee | Thrown |
---|---|---|---|---|---|
Barbarian | |||||
Bard | |||||
Cleric | |||||
Empath | |||||
Moon Mage | |||||
Necromancer | |||||
Paladin | |||||
Ranger | |||||
Thief | |||||
Trader | |||||
Warrior Mage |
Combat
Spell/ability damage
Guild | Impact | Slice | Piercing | Fire | Ice | Electric | Spirit | Fatigue | Mana | Balance | Concentration |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | A** | A** | A** | A | |||||||
Bard | A*,H, M, P | S, M, P | A* | S | S | A*, | A*, | S* | A* | ||
Cleric*** | A(U),S | S*, SD(U) | S | S, D(U), APD(U) | S*, APD(U) | A(U) | S,S* | S | |||
Empath | S**** | S**** | S | ||||||||
Moon Mage | S,P*,AM,I,M | AM | AM,I,D | AM, SD | S,P* | ||||||
Necromancer | S,A* | S,A* | S,A* | S,A* | S,A* | S,A* | S | ||||
Paladin | S,M,AM | S,AM | S | M | |||||||
Ranger | S,SM | S | S | S,SM | S | S | |||||
Thief | S | SP | |||||||||
Trader | A*,P* | S*,P* | S* | A*,P* | |||||||
Warrior Mage | A,AP*,AM*,C,S,M,Z | A,AP*,S,I,Z | A,AP*,S,M,P,Z | A,AM*,C,D,S,M,Z | A,AP*,I,S(U),Z | A,D,S(U),M | A | A,S |
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- D = DFA
- H = Heavy TM option available
- I = Armor Piercing
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Attack Effectiveness
Guild | Damage Enhancer | +Melee Accuracy | +Ranged Accuracy | -Melee Accuracy | -Ranged Accuracy | -Offensive Factor | -Defensive Factor |
---|---|---|---|---|---|---|---|
Barbarian | Damage* | Accuracy | Accuracy | Death's Embrace | Death's Embrace | ||
Bard | Rage of the Clans (P) | Rage of the Clans (P) | |||||
Cleric | Divine Radiance* | Malediction | Malediction | ||||
Empath | |||||||
Moon Mage | |||||||
Necromancer | Heighten Pain | ||||||
Paladin | |||||||
Ranger | |||||||
Thief | Prowess* | ||||||
Trader | Fluoresce | ||||||
Warrior Mage | Vertigo (P) |
- Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
- Divine Radiance: Only applies to hits from blessed weapons
- Khri Prowess: -OF is PvE only
Weapon and Armor Effects
Guild | Defense Ignoring/Degrading | Weapon Balance | Bless Effect | Bonding | Dual Load | Elemental Damage | Magical Creation | Physical Damage | Spell Battery | Suitedness | Weapon Speed |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tsunami | Eagle Form | Tsunami (top stat only) | Wildfire | |||||||
Bard | Resonance (top 2 only) | ||||||||||
Cleric | Curse of Zachriedek, Harm Horde, Harm Evil, Soul Attrition | Bless, Kertigen's commune | Shield of Light | Bless (undead only) | |||||||
Empath | |||||||||||
Moon Mage | Partial Displacement | Moonblade, Shape Moonblade | Empower Moonblade | ||||||||
Necromancer | |||||||||||
Paladin | Rutilor's Edge | Holy Warrior (spell)*, Shatter | Bond Armaments | Rutilor's Edge (Top only), smite | Rutilor's Edge | ||||||
Ranger | See the Wind | Claws of the Cougar | |||||||||
Thief | Ambush Ignite, Backstab, Blindside, Eliminate | Steady | |||||||||
Trader | Regalia | Fluoresce | |||||||||
Warrior Mage | Burn, Frost Scythe, Lightning Bolt | Quick Infusions | ignite, Icy Infusions, Shocking Infusions, Fiery Infusions | Elemental Weapon, Expansive Infusions, | Quick Infusions | Quick Infusions |
Barriers
Status Conditions
Status Condition Defense Abilities
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Defensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Flashflood (P), Prediction* | Prediction* | Flashflood (P), Prediction* | Flashflood (P), Prediction* | Dispel | ||
Bard | Bardic Scream Defiance (P) | ||||||
Cleric | Hand of Tenemlor, Uncurse | ||||||
Empath | Awaken | Aesandry Darlaeth | Aesandry Darlaeth | Awaken | Rend* | ||
Moon Mage | |||||||
Necromancer | |||||||
Paladin | Anti-Stun | Truffenyi's Rally (AOE) | |||||
Ranger | Cheetah Swiftness | ||||||
Thief | Cunning | Cunning | Calm | ||||
Trader | |||||||
Warrior Mage |
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Status Condition Offense Abilities
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Offensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Earthquake (AOE, P) | Wail of Torment | Death's Shriek, Earthquake (AOE, P) | ||||
Bard | Demrris' Resolve (AOE) | Aether Wolves | Albreda's Balm | Damaris' Lullaby | Demrris' Resolve (AOE), Bardic Scream Havoc | ||
Cleric | Halo, Phelim's Sanction (AOE)* | Soul Sickness | Divine Radiance, Soul Sickness | Meraud's Cry (AOE) | |||
Empath | Paralysis | Nissa's Binding | Paralysis | ||||
Moon Mage | Dazzle, Mental Blast, Mind Shout | Sever Thread | Calm | Mental Blast, Mind Shout | Hypnotize* | Rend* | |
Necromancer | Petrifying Visions, Viscous Solution (AOE) | ||||||
Paladin | Holy Warrior (spell), Stun Foe | Halt | Rebuke | ||||
Ranger | Deadfall | Harawep's Bonds | Forestwalker's Boon* (AOE, P) | Deadfall | Grizzly Claws | Plague of Scavengers* | |
Thief | Ambush Stun | Terrify | Credence | Ambush Slash | |||
Trader | Speculate Coin | ||||||
Warrior Mage | Arc Light, Thunderclap (AOE) | Ice Patch | Ice Patch, Tremor (P), Vertigo (P) | Ward Break* |
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement
Engagement and Positioning - Enemy
Guild | -Balance | -Concentration | -Fatigue | Force Advance | Force Disengage | Force Flee | Prevent Advance | Prevent Disengage | Prevent Flee | Knockback | Pull | Reveal Hidden |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Anger the Earth, Earthquake | Serpent's Hiss | Intimidation | Slash the Shadows | ||||||||
Bard | Desert's Maelstrom, Havoc | Abandoned Heart (AOE) | ||||||||||
Cleric | Divine Radiance | Soul Bonding | Soul Bonding | Soul Bonding | Halo | |||||||
Empath* | Innocence, Manipulate | Compel, Manipulate | Innocence | |||||||||
Moon Mage | Hypnotize* | Hypnotize* | ||||||||||
Necromancer | Blood Burst | |||||||||||
Paladin | Crusader's Challenge | Crusader's Challenge | ||||||||||
Ranger | Grizzly Claws | Swarm | ||||||||||
Thief | Ambush Clout | Ambush Choke | Intimidate | Ambush Slash, Intimidate | Ambush Slash | Ambush Slash | ||||||
Trader | ||||||||||||
Warrior Mage | Tremor (P), Vertigo (P) | Frostbite | Shockwave (P) | Paeldryth's Wrath, Shockwave (P), Tremor (P) | Paeldryth's Wrath | Electrostatic Eddy |
- Empath Spells: Does not work on Constructs or Undead and may enrage Undead
- Hypnotize: Requires a calmed target
Engagement and Positioning - Self
Guild | +Balance | Balance Heal | +Fatigue | Fatigue Heal | Faster Advance | Faster Disengage | Auto-Hide | Invisibility |
---|---|---|---|---|---|---|---|---|
Barbarian | Balance* | Monkey Form (P) | Fatigue* | Wolverine Form | ||||
Bard | Bardic Scream Defiance* (P) | Hodierna's Lilt | ||||||
Cleric | Centering | |||||||
Empath | Aesandry Darlaeth | Refresh | Refresh | |||||
Moon Mage | Steps of Vuan (P, Group) | |||||||
Necromancer | Eyes of the Blind | |||||||
Paladin | Truffenyi's Rally | Glyph of Ease | ||||||
Ranger | Cheetah Swiftness | Cheetah Swiftness | Earth Meld | Blend | ||||
Thief | Flight | Shadowstep | Vanish | Silence, Vanish, Evanescence | ||||
Trader | ||||||||
Warrior Mage | Sure Footing | Zephyr |
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
- Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.
Stat vs Stat
Stat vs Stat Offensive Abilities
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- Reflex = Reflex, Agility, Intelligence
- Fortitude = Stamina, Discipline, Strength
- Willpower = Discipline, Wisdom, Intelligence
Stat vs Stat Specific Defense
Guild | Mind | Magic | Spirit | Charm | Fear | Power | Finesse |
---|---|---|---|---|---|---|---|
Barbarian | Badger Form | Badger Form | Badger Form | Badger Form | |||
Bard | Redeemer's Pride | ||||||
Cleric | Soul Shield | ||||||
Empath | |||||||
Moon Mage | Psychic Shield | Psychic Shield | |||||
Necromancer | |||||||
Paladin | Courage | Courage | |||||
Ranger | |||||||
Thief | |||||||
Trader | Nonchalance | Nonchalance | |||||
Warrior Mage |
Stat vs Stat General Defense
Guild | Reflexes | Fortitude | Willpower |
---|---|---|---|
Barbarian | Landslide | Bastion | |
Bard | Redeemer's Pride | ||
Cleric | |||
Empath | Tranquility | ||
Moon Mage | Psychic Shield | ||
Necromancer | |||
Paladin | |||
Ranger | |||
Thief | Serenity | ||
Trader | |||
Warrior Mage |
Other Benefits
Utility
Guild | Darkvision | Encumbrance | Light | Locate | Luck | Prevent Locate | Remove Viewing |
---|---|---|---|---|---|---|---|
Analogous Patterns | Ease Burden | ||||||
Barbarian | Buffalo Form | ||||||
Bard | Eye of Kertigen | Eillie's Cry* | Sanctuary | ||||
Cleric | Divine Radiance | ||||||
Empath | |||||||
Moon Mage | Tenebrous Sense | Locate | Distant Gaze, Shadewatch Mirror | ||||
Necromancer | Risen | Risen | |||||
Paladin | Glyph of Light | ||||||
Ranger | Beseech the Dark to Sing | Ranger Companion | |||||
Thief | Sight | Dampen | Sensing | ||||
Trader | Speculate Coin | ||||||
Warrior Mage | Mantle of Flame | Familiar | Familiar |
- Eillie's Cry: Caster will receive a locate if the target dies
Healing and Death Mitigation
Guild | Vitality Heal | Mana Regeneration | Spirit Heal/Regeneration | Concentration Heal | Wounds | Bleeding | Raise | Prevent Death Penalties |
---|---|---|---|---|---|---|---|---|
Barbarian | Famine (P), Vitality | Staunch | ||||||
Bard | Hodierna's Lilt | Nexus | Hodierna's Lilt | |||||
Cleric | Eylhaar's Feast* | Eylhaar's Feast*, Persistence of Mana, Meraud's commune | Auspice, Vigil* | Hodierna's Commune | Murrula's Flames, Resurrection | Mass Rejuvenation (AOE), Rejuvenation, Uncurse | ||
Empath | Heart Link*, Vitality Healing | Raise Power | Mental Focus | Heal, Heal Scars, Heal Wounds, Regenerate | Blood Staunching, Heart Link | |||
Moon Mage | Shadowling | |||||||
Necromancer | Risen*, Siphon Vitality | Risen* | Risen* | Consume Flesh, Devour, Necrotic Reconstruction* | Spiteful Rebirth | Spiteful Rebirth | ||
Paladin | Vessel of Salvation* | Glyph of Mana | Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight | |||||
Ranger | Beseech the Wind to Refresh | Beseech Elanthia to Cradle | Beseech Elanthia to Seal | |||||
Thief | ||||||||
Trader | Resumption | |||||||
Warrior Mage | Ethereal Fissure |
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Risen: Must use Bleed Command
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"
Pets
Guild | Combat (Offense) | Combat (Defense/Support) | Carry Coins | Carry Items | Locate |
---|---|---|---|---|---|
Barbarian | |||||
Bard | |||||
Cleric | Sanyu Lyba | ||||
Empath | Guardian Spirit | Guardian Spirit* | |||
Moon Mage | Shadowling | Shadow Servant | |||
Necromancer | Call from Beyond, Risen, Quicken the Earth | Risen | Risen | Risen | Risen |
Paladin | |||||
Ranger | Ranger Companion | Ranger Companion | |||
Thief | |||||
Trader | |||||
Warrior Mage | Magnetic Ballista | Familiar | Familiar | Familiar* | Familiar |
- Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
- Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
- Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.
Bonus Magical Feats
Guild | Magical Feats |
---|---|
Barbarian | |
Bard | Raw Channeling |
Cleric | Augmentation Mastery, Efficient Channeling |
Empath | Injured Casting |
Moon Mage | Basic Preparation Recognition, Utility Mastery |
Necromancer | Alternate Preparation |
Paladin | |
Ranger | |
Thief | |
Trader | |
Warrior Mage | Faster Targeting, Targeted Mastery |
Bonus Crafting Technique Slots
Guild Bonus #1 Bonus #2 Bonus #3 Barbarian Weaponsmithing Weaponsmithing Weaponsmithing Bard Tinkering Shaping Carving Cleric Artificing Binding Invoking Empath Remedies Remedies Cooking Moon Mage Artificing Binding Invoking Necromancer Reactants Reactants Carving Paladin Armorsmithing Armorsmithing Armorsmithing Ranger Carving Tailoring Tailoring Thief Carving Carving Reactants Trader Blacksmithing Blacksmithing Artistry Warrior Mage Artificing Binding Invoking