Guilds kit at a glance: Difference between revisions

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(Skills section navigation improvements)
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!Guild!!Armor Hindrance!!Bonus [[Stance]] Points!!Arm-Worn [[Shield|Shields]]!!Bow & Worn [[Shield]]!![[Dual Wield]]!!Careers!!Hobbies!![[Foraging]]!![[Hunt]] Distance!![[Snipe]]!![[Slip|Slips]]!![[Magic#Slot_Progression|Max Spell Slots]] (F2P/Sub)
!Guild!!Armor Hindrance!!Bonus [[Stance]] Points!!Arm-Worn [[Shield|Shields]]!!Bow & Worn [[Shield]]!![[Dual Wield]]!!Careers!!Hobbies!![[Foraging]]!![[Hunt]] Distance!![[Snipe]]!![[Slip|Slips]]!![[Magic#Slot_Progression|Max Spell Slots]] (F2P/Sub)
|-
|-
|[[Barbarian]]|| (+1) bonus || +1/60 Defending || Medium or smaller || Light shields || Heavy or lighter || 1 || 1 || Careful || 4 rooms || Bow, Crossbow, Sling || || 68 / 70
|[[Barbarian]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || Light shields || Heavy or lighter || 1 || 1 || Careful || 4 rooms || Bow, Crossbow, Sling || || 68 / 70
|-
|-
|[[Bard]]|| || || Light shields || || Medium or lighter || 2 || 1 || || 3 rooms || || 1 || 77 / 79
|[[Bard]]|| || || Light shields || || Medium or lighter || 2 || 1 || || 3 rooms || || 1 || 77 / 79
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|[[Necromancer]]|| || || Light shields || || Light only || 1 || 2 || Careful, Precise || 5 rooms || '''[[Vivisection]]''' || 5 || 77 / 79
|[[Necromancer]]|| || || Light shields || || Light only || 1 || 2 || Careful, Precise || 5 rooms || '''[[Vivisection]]''' || 5 || 77 / 79
|-
|-
|[[Paladin]]|| (+2) bonus || +1/50 Defending || All Shields || Large, Medium, Small Shields || Medium or lighter || 1 || 2 || || 3 rooms || || || 68 / 70
|[[Paladin]]|| (+2) bonus || +1/50 [[Defending]] || All Shields || Large, Medium, Small Shields || Medium or lighter || 1 || 2 || || 3 rooms || || || 68 / 70
|-
|-
|[[Ranger]]|| (+1) bonus || +1/60 Defending || Medium or smaller || Medium or smaller || Medium or lighter || 1 || 1 || Careful, Precise || 6 rooms || Bow, Crossbow, Sling || 5 || 68 / 70
|[[Ranger]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || Medium or smaller || Medium or lighter || 1 || 1 || Careful, Precise || 6 rooms || Bow, Crossbow, Sling || 5 || 68 / 70
|-
|-
|[[Thief]]|| || || Light shields || || Medium or lighter || 1 || 2 || Careful, Precise || 5 rooms || Bow, Crossbow, Sling || 8 || 68 / 69
|[[Thief]]|| || || Light shields || || Medium or lighter || 1 || 2 || Careful, Precise || 5 rooms || Bow, Crossbow, Sling || 8 || 68 / 69
|-
|-
|[[Trader]]|| (+1) bonus || +1/60 Defending || Medium or smaller || || Light only || 2 || 1 || Careful || 5 rooms || || || 68 / 70
|[[Trader]]|| (+1) bonus || +1/60 [[Defending]] || Medium or smaller || || Light only || 2 || 1 || Careful || 5 rooms || || || 68 / 70
|-
|-
|[[Warrior Mage]]|| || || Light shields || || Medium or smaller || 1 || 2 || || 4 rooms || || || 92 / 94
|[[Warrior Mage]]|| || || Light shields || || Medium or smaller || 1 || 2 || || 4 rooms || || || 92 / 94

Revision as of 14:55, 9 May 2020

Overview

This page is a collection of similar features and abilities from each guild. Hopefully, this page will be useful to players searching for specific effects or for new players trying to decide what guild to join.

Keys:

  • All signature spells are bolded.
  • Area of Effect (AOE) - The ability can be used against multiple targets at once.
  • Cyclic Spell (C) - Cyclic spells last indefinitely but require additional mana from Harness, a Cambrinth with Dedicated Cambrinth User feat, or Attunement with Raw Channeling feat. Only one cyclic spell can be active at a time. Bards can Segue from one cyclic spell to another.
  • Group (G) - Player's entire group gains the benefits of the ability.
  • Pulse (P) - Periodically trigger again after use. Usually lasts for a limited type or is a cyclic spell.
  • Ritual Spell (R) - Has a high mana cost and usually requires a Ritual Focus.
  • Abilities with a (*) have notes at the bottom of the table with additional information.


TODO:

* Fix typos, column order, etc

Stats

Stat Buffs

Guild +Agility +Charisma +Discipline +Intelligence +Reflex +Stamina +Strength +Wisdom
Symbiosis* Spring Impress Resolve Remember Avoid Endure Strengthen Discern
Barbarian Wildfire Cyclone Monkey Form Tornado Bear Form
Bard Drums of the Snake (G, P) Soul Ablaze (R) Will of Winter (R) Echoes of Aether (R) Harmony Words of the Wind (R)
Cleric Benediction Auspice Benediction Benediction Glythtide's Gift
Empath Vigor Tranquility Mental Focus Aesandry Darlaeth (C) Gift of Life Vigor
Moon Mage Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R) Invocation of Spheres* (R)
Necromancer Researcher's Insight Philosopher's Preservation Calcified Hide
Paladin Marshal Order Clarity Veteran Insight* Heroic Strength Heroic Strength Divine Guidance
Ranger Cheetah Swiftness (C) Senses of the Tiger Bear Strength (C) Bear Strength (C) Wisdom of the Pack
Thief Focus Cunning Plunder Fright Avoidance Endure Harrier
Traders Finesse Finesse Turmar Illumination
Warrior Mage Mantle of Flame* (R) Swirling Winds Aegis of Granite* (R) Aegis of Granite* (R)
  1. Symbiosis: All magical guilds have access to Symbiosis through Magical Research
  2. Invocation of Spheres: Buffs two specific stats selected from these pairings: Discipline/Intelligence, Charisma/Wisdom, or Agility/Reflex
  3. Veteran Insight: The bonus is a metamagic effect applied to Sentinel's Resolve
  4. Aegis of Granite and Mantle of Flame: Cannot be used at the same time

Stat Debuffs

Guild -Agility -Charisma -Discipline -Intelligence -Reflex -Stamina -Strength -Wisdom
Analogous Patterns Burden
Barbarian Screech of Madness (AOE) Screech of Madness (AOE)
Bard Damaris' Lullaby (AOE) Desert's Maelstrom (AOE) Damaris' Lullaby (AOE) Damaris' Lullaby (AOE)
Cleric
Empath Lethargy
Moon Mage Sovereign Destiny Sovereign Destiny Sovereign Destiny
Necromancer Visions of Darkness
Paladin
Ranger Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve*
Thief Prowess Ambush Choke
Trader
Warrior Mage Tingle Tingle Frostbite (AOE)
  1. Devolve: Only affects the top two stats

Skills

Skillset Placement

Guild Armor Weapon Magic Survival Lore
Barbarian Secondary Primary Tertiary Secondary Tertiary
Bard Tertiary Secondary Secondary Tertiary Primary
Cleric Tertiary Secondary Primary Tertiary Secondary
Empath Tertiary Tertiary Secondary Secondary Primary
Moon Mage Tertiary Tertiary Primary Secondary Secondary
Necromancer Tertiary Tertiary Secondary Primary Secondary
Paladin Primary Secondary Tertiary Tertiary Secondary
Ranger Secondary Secondary Tertiary Primary Tertiary
Thief Tertiary Secondary Tertiary Primary Secondary
Trader Secondary Tertiary Tertiary Secondary Primary
Warrior Mage Tertiary Secondary Primary Tertiary Secondary

Skillset Perks

All guilds receive additional bonuses depending on their Primary and Secondary skillsets.

Guild Armor Hindrance Bonus Stance Points Arm-Worn Shields Bow & Worn Shield Dual Wield Careers Hobbies Foraging Hunt Distance Snipe Slips Max Spell Slots (F2P/Sub)
Barbarian (+1) bonus +1/60 Defending Medium or smaller Light shields Heavy or lighter 1 1 Careful 4 rooms Bow, Crossbow, Sling 68 / 70
Bard Light shields Medium or lighter 2 1 3 rooms 1 77 / 79
Cleric Shield of Light, Light shields Medium or lighter 1 2 3 rooms 92 / 94
Empath Light shields Light only 2 1 Careful, Precise 4 rooms 77 / 79
Moon Mage Light shields Light only 1 2 Careful 4 rooms 92 / 94
Necromancer Light shields Light only 1 2 Careful, Precise 5 rooms Vivisection 5 77 / 79
Paladin (+2) bonus +1/50 Defending All Shields Large, Medium, Small Shields Medium or lighter 1 2 3 rooms 68 / 70
Ranger (+1) bonus +1/60 Defending Medium or smaller Medium or smaller Medium or lighter 1 1 Careful, Precise 6 rooms Bow, Crossbow, Sling 5 68 / 70
Thief Light shields Medium or lighter 1 2 Careful, Precise 5 rooms Bow, Crossbow, Sling 8 68 / 69
Trader (+1) bonus +1/60 Defending Medium or smaller Light only 2 1 Careful 5 rooms 68 / 70
Warrior Mage Light shields Medium or smaller 1 2 4 rooms 92 / 94

Skill Buffs

Armor

Guild Shield Defending Armor Skill Protection Absorbtion Stealth Hinderance Learning Rates
Barbarian Tornado Contemplation Secondary
Bard Tertiary
Cleric Shield of Light Major Physical Protection Tertiary
Empath Tertiary
Moon Mage Tertiary
Necromancer Tertiary
Paladin Sentinel's Resolve Sentinel's Resolve Divine Armor Divine Armor Primary
Ranger Skein of Shadows Skein of Shadows Secondary
Thief Dampen Tertiary
Trader Last Gift of Vithwok IV Secondary
Warrior Mage Aegis of Granite Y'ntrel Sechra Tertiary


Lore

Guild Alchemy Appraisal Enchanting Engineering Forging Outfitting Performance Scholarship Tactics Learning Rates
Barbarian Tertiary
Bard Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Whispers of the Muse* Eillie's Cry, Practicing Faenella's_Grace* (AOE) Primary
Cleric Secondary
Empath Primary
Moon Mage Artificer's Eye Machinist's Touch Secondary
Necromancer Researcher's Insight Secondary
Paladin Crusader's Challenge Secondary
Ranger Wisdom of the Pack Tertiary
Thief Muse Muse Cunning Secondary
Trader Platinum Hands of Kertigen Platinum Hands of Kertigen Platinum Hands of Kertigen Blur Primary
Warrior Mage Secondary
  1. Whispers of the Muse: Buffs your highest Lore skill only
  2. Faenella's_Grace: Also decreases the time between teaching pulses


Magic

Guild Arcana Attunement Augmentation Debilitation Primary Magic Sorcery Targeted Magic Utility Warding
Barbarian Contemplation Tribalist Powermonger Bear Form
Bard Echoes of Aether* Soul Ablaze* Soul Ablaze* Echoes of Aether* Will of Winter*
Cleric*** Persistence of Mana Sanctify Pattern*, Align* Sanctify Pattern*, Align* Align Align,Tamsine's commune Sanctify Pattern*, Align Sanctify Pattern*, Align
Empath**
Moon Mage** Artificer's Eye Aura Sight
Necromancer Researcher's Insight Kura-Silma Ivory Mask
Paladin
Ranger
Thief Fright
Trader
Warrior Mage**** Substratum
1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
Tamsine's commune gives a TM bonus vs Undead only.
2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.

Survival

Guild Athletics Evasion First Aid Locksmithing Outdoorsmanship Perception Skinning Stealth Thievery
Barbarian Unyielding Piranha Focus Seek Owl Panther
Bard Harmony Drums of the Snake Eye of Kertigen Misdirection
Cleric Eluned's Commune Major Physical Protection Revelation
Empath** Aggressive Stance
Moon Mage** Seer's Sense Machinist's Touch Tenebrous Sense Clear Vision shadows
Necromancer Philosopher's Preservation Kura-Silma Butcher's Eye Obfuscation
Paladin Glyph of Light
Ranger Athleticism, Wilderness Bonus Instinct Wilderness Bonus Hands of Lirisa,Wilderness Bonus Wolf Scent,Wilderness Bonus Senses of the Tiger,Wilderness Bonus Hands of Lirisa,Wilderness Bonus Earth Meld,Wilderness Bonus Wilderness Bonus
Thief**** Flight,confidence & urban bonus Elusion,confidence & urban bonus Insight,confidence & urban bonus Safe,confidence & urban bonus Insight Sight,confidence & urban bonus Darken,confidence & urban bonus Plunder,confidence & urban bonus
Trader Blur Membrach's Greed Turmar Illumination Membrach's Greed Avren Aevareae* Avren Aevareae*
Warrior Mage Swirling Winds Rising Mists(AOE)
    • Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
  1. **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
  1. Note that rising mists is room-based and stacks with personal stealth boosters


Weapons

Guild Parry Brawling Missile Melee Thrown
Barbarian Python_Form Dragon Form Eagle Form Dragon Form Eagle Form
Bard Harmony
Cleric
Empath** Aggressive Stance
Moon Mage**
Necromancer Chirurgia*
Paladin Righteous Wrath Righteous Wrath
Ranger Claws of the Cougar See the Wind Oath of the Firstborn See the Wind
Thief Elusion Steady Strike Steady
Trader
Warrior Mage Sure Footing Mantle of Flame** Tailwind Mantle of Flame* Tailwind
  1. * Chirugia only buffs Small Edged
  2. ** Mantle of Flame may not be used with Aegis of Granite


Skill Debuffs

Armor

Guild Shield
Barbarian Death's Shriek
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin Shatter
Ranger
Thief
Trader
Warrior Mage


Lore

Guild Alchemy Appraisal Enchanting Engineering Forging Outfitting Performance Scholarship Tactics
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief Guile*
Trader
Warrior Mage
    • Khri Guile: -Tactics in PVP only.


Magic

Guild Arcana Attunement Augmentation Debilitation Primary Magic Sorcery Targeted Magic Utility Warding
Barbarian Mana Torment Mage's Lash
Bard Aether Wolves
Cleric Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage


Survival

Guild Athletics Evasion First Aid Locksmithing Outdoorsmanship Perception Skinning Stealth Thievery
Barbarian Everild's Rage Slash the Shadows
Bard Misdirection
Cleric
Empath
Moon Mage Visions of Darkness
Necromancer
Paladin
Ranger Swarm Swarm
Thief Guile Ambush Screen
Trader Avren Aevareae* Avren Aevareae*
Warrior Mage Anther's Call Mantle of Flame
    • Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]


Weapons

Guild Parry Brawling Missile Melee Thrown
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage

Combat

Spell/ability damage

Guild Impact Slice Piercing Fire Ice Electric Spirit Fatigue Mana Balance Concentration
Barbarian A** A** A** A
Bard A*,H, M, P S, M, P A* S S A*, A*, S* A*
Cleric*** A(U),S S*, SD(U) S S, D(U), APD(U) S*, APD(U) A(U) S,S* S
Empath S**** S**** S
Moon Mage S,P*,AM,I,M AM AM,I,D AM, SD S,P*
Necromancer S,A* S,A* S,A* S,A* S,A* S,A* S
Paladin S,M,AM S,AM S M
Ranger S,SM S S S,SM S S
Thief S SP
Trader A*,P* S*,P* S* A*,P*
Warrior Mage A,AP*,AM*,C,S,M,Z A,AP*,S,I,Z A,AP*,S,M,P,Z A,AM*,C,D,S,M,Z A,AP*,I,S(U),Z A,D,S(U),M A A,S

Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.

Key:

  • A = AOE Option, spells and abilities
  • C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
  • D = DFA
  • H = Heavy TM option available
  • I = Armor Piercing
  • M = Multi-strike option available
  • P = Pulses, non-cyclical option available
  • R = Reactive damage (Shield - on hit of the target)
  • S = Single Target option available
  • Z = Charged shot (prep and then fire when you're ready like dragon breath)
  • (U) = Non-corporeal/evil/Undead Only (or any subset of the same)

For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)

Bolds for signature abilities or spells.

  1. * Cyclic, transformation, limited, etc...
  1. ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
  1. **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.

Attack Effectiveness

Guild Damage Enhancer +Melee Accuracy +Ranged Accuracy -Melee Accuracy -Ranged Accuracy -Offensive Factor -Defensive Factor
Barbarian Damage* Accuracy Accuracy Death's Embrace Death's Embrace
Bard Rage of the Clans (P) Rage of the Clans (P)
Cleric Divine Radiance* Malediction Malediction
Empath
Moon Mage
Necromancer Heighten Pain
Paladin
Ranger
Thief Prowess*
Trader Fluoresce
Warrior Mage Vertigo (P)
  1. Barbarian Combat Maneuver - Damage: Increases damage from the Barbarian only
  2. Divine Radiance: Only applies to hits from blessed weapons
  3. Khri Prowess: -OF is PvE only


Weapon and Armor Effects

Guild Defense Ignoring/Degrading Weapon Balance Bless Effect Bonding Dual Load Elemental Damage Magical Creation Physical Damage Spell Battery Suitedness Weapon Speed
Barbarian Tsunami Eagle Form Tsunami (top stat only) Wildfire
Bard Resonance (top 2 only)
Cleric Curse of Zachriedek, Harm Horde, Harm Evil, Soul Attrition Bless, Kertigen's commune Shield of Light Bless (undead only)
Empath
Moon Mage Partial Displacement Moonblade, Shape Moonblade Empower Moonblade
Necromancer
Paladin Rutilor's Edge Holy Warrior (spell)*, Shatter Bond Armaments Rutilor's Edge (Top only), smite Rutilor's Edge
Ranger See the Wind Claws of the Cougar
Thief Ambush Ignite, Backstab, Blindside, Eliminate Steady
Trader Regalia Fluoresce
Warrior Mage Burn, Frost Scythe, Lightning Bolt Quick Infusions ignite, Icy Infusions, Shocking Infusions, Fiery Infusions Elemental Weapon, Expansive Infusions, Quick Infusions Quick Infusions


Barriers

Guild Physical Elemental Spirit Spells
Analogous Patterns Manifest Force Lay Ward
Barbarian Tenacity Toad Swan, Turtle, Serenity
Bard Naming of Tears Naming of Tears Glythtide's Joy
Cleric Ghost Shroud, Minor Physical Protection, Protection from Evil Ghost Shroud, Protection from Evil Soul Shield Protection from Evil
Empath Iron Constitution
Moon Mage Cage of Light Cage of Light Shear
Necromancer Calcified Hide Worm's Mist
Paladin Aspirant's Aegis Soldier's Prayer
Ranger Essence of Yew
Thief Sagacity
Trader Trabe Chalice
Warrior Mage Ethereal Shield, Grounding Field Aether Cloak, Veil of Ice

Status Conditions

Status Condition Defense Abilities

Guild Stun Immobilize Webbed Calm Sleep Knockdown Defensive Dispel
Barbarian Flashflood (P), Prediction* Prediction* Flashflood (P), Prediction* Flashflood (P), Prediction* Dispel
Bard Bardic Scream Defiance (P)
Cleric Hand of Tenemlor, Uncurse
Empath Awaken Aesandry Darlaeth Aesandry Darlaeth Awaken Rend*
Moon Mage
Necromancer
Paladin Anti-Stun Truffenyi's Rally (AOE)
Ranger Cheetah Swiftness
Thief Cunning Cunning Calm
Trader
Warrior Mage
  1. Prediction: When disabled, you will dive-roll out of the room
  2. Rend: Removes 2 spells


Status Condition Offense Abilities

Guild Stun Immobilize Webbed Calm Sleep Knockdown Offensive Dispel
Barbarian Earthquake (AOE, P) Wail of Torment Death's Shriek, Earthquake (AOE, P)
Bard Demrris' Resolve (AOE) Aether Wolves Albreda's Balm Damaris' Lullaby Demrris' Resolve (AOE), Bardic Scream Havoc
Cleric Halo, Phelim's Sanction (AOE)* Soul Sickness Divine Radiance, Soul Sickness Meraud's Cry (AOE)
Empath Paralysis Nissa's Binding Paralysis
Moon Mage Dazzle, Mental Blast, Mind Shout Sever Thread Calm Mental Blast, Mind Shout Hypnotize* Rend*
Necromancer Petrifying Visions, Viscous Solution (AOE)
Paladin Holy Warrior (spell), Stun Foe Halt Rebuke
Ranger Deadfall Harawep's Bonds Forestwalker's Boon* (AOE, P) Deadfall Grizzly Claws Plague of Scavengers*
Thief Ambush Stun Terrify Credence Ambush Slash
Trader Speculate Coin
Warrior Mage Arc Light, Thunderclap (AOE) Ice Patch Ice Patch, Tremor (P), Vertigo (P) Ward Break*
  1. Phelim's Sanction: Only works on Undead/Cursed enemies
  2. Hypnotize: Requires a calmed target
  3. Rend: Removes 2 spells
  4. Forestwalker's Boon: Only works on Animals
  5. Plague of Scavengers: Requires Awaken Forest to be active
  6. Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)

Combat Engagement

Engagement and Positioning - Enemy

Guild -Balance -Concentration -Fatigue Force Advance Force Disengage Force Flee Prevent Advance Prevent Disengage Prevent Flee Knockback Pull Reveal Hidden
Barbarian Anger the Earth, Earthquake Serpent's Hiss Intimidation Slash the Shadows
Bard Desert's Maelstrom, Havoc Abandoned Heart (AOE)
Cleric Divine Radiance Soul Bonding Soul Bonding Soul Bonding Halo
Empath* Innocence, Manipulate Compel, Manipulate Innocence
Moon Mage Hypnotize* Hypnotize*
Necromancer Blood Burst
Paladin Crusader's Challenge Crusader's Challenge
Ranger Grizzly Claws Swarm
Thief Ambush Clout Ambush Choke Intimidate Ambush Slash, Intimidate Ambush Slash Ambush Slash
Trader
Warrior Mage Tremor (P), Vertigo (P) Frostbite Shockwave (P) Paeldryth's Wrath, Shockwave (P), Tremor (P) Paeldryth's Wrath Electrostatic Eddy
  1. Empath Spells: Does not work on Constructs or Undead and may enrage Undead
  2. Hypnotize: Requires a calmed target

Engagement and Positioning - Self

Guild +Balance Balance Heal +Fatigue Fatigue Heal Faster Advance Faster Disengage Auto-Hide Invisibility
Barbarian Balance* Monkey Form (P) Fatigue* Wolverine Form
Bard Bardic Scream Defiance* (P) Hodierna's Lilt
Cleric Centering
Empath Aesandry Darlaeth Refresh Refresh
Moon Mage Steps of Vuan (P, Group)
Necromancer Eyes of the Blind
Paladin Truffenyi's Rally Glyph of Ease
Ranger Cheetah Swiftness Cheetah Swiftness Earth Meld Blend
Thief Flight Shadowstep Vanish Silence, Vanish, Evanescence
Trader
Warrior Mage Sure Footing Zephyr
  1. Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
  2. Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
  3. Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.

Stat vs Stat

Stat vs Stat Offensive Abilities

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Mage's Lash(F), Mana Torment(W), Serpent's Hiss(W), Death's Embrace(F), Anger the Earth(R), Wail of Torment(F) Screech of Madness(F), Death's Shriek(W), Everild's Rage(W), Kuniyo's Strike(R), Slash the Shadows(R), Earthquake(R)
Bard Demrris' Resolve(W) Desert's Maelstrom(R) Aether Wolves(F), Damaris' Lullaby(W), Albreda's Balm(W)
Cleric Huldah's Pall(W), Idon's Theft(W), Spite of Dergati(W) Phelim's Sanction(W), Halo(R) Curse of Zachriedek(F), Malediction(F), Hydra Hex(F), Meraud's Cry(W), Soul Bonding(F), Soul Sickness(W), Sanyu Lyba(W)
Empath Nissa's Binding(F) Lethargy(F) Compel(W), Innocence(W)
Moon Mage Mental Blast(W), Sleep(W), Mind Shout(W), Rend(W) Dazzle(F) Tezirah's Veil(W), Sovereign Destiny(W) Calm(W)
Necromancer Petrifying Visions(W), Visions of Darkness(W) Viscous Solution(F) Heighten Pain(F)
Paladin Halt(W), Banner of Truce(W) Stun Foe(F) Shatter(F) Crusader's Challenge(W)
Ranger Curse of the Wilds(F), Deadfall(R), Devolve(F), Harawep's Bonds(R), Swarm(F) Grizzly Claws(F)
Thief Credence(W), Prowess*(W) Terrify(W), Intimidate(W), Prowess*(W) Stun(F) Choke(F), Screen(R), Slash(R), Clout(W), Ignite(R), Eliminate(R), Guile(W)
Trader Avren Aevareae(F) Fluoresce(R)
Warrior Mage Vertigo(W), Ward Break(W) Anther's Call(F), Arc Light(F), Ice Patch(R), Tingle(F), Electrostatic Eddy(F), Frostbite(F), Thunderclap(F), Tremor(F) Mark of Arhat(W)
    • Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.

Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.

Offensive Stat Guide:

  • Mind = Intelligence, Wisdom, Discipline
  • Magic = Wisdom, Intelligence, Discipline
  • Spirit = Wisdom, Charisma, Intelligence
  • Charm = Charisma, Discipline, Intelligence
  • Fear = Charisma, Strength, Discipline
  • Power = Strength, Discipline, Stamina
  • Finesse = Agility, Reflex, Intelligence

Defensive Stat Guide:

  • Reflex = Reflex, Agility, Intelligence
  • Fortitude = Stamina, Discipline, Strength
  • Willpower = Discipline, Wisdom, Intelligence

Stat vs Stat Specific Defense

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Badger Form Badger Form Badger Form Badger Form
Bard Redeemer's Pride
Cleric Soul Shield
Empath
Moon Mage Psychic Shield Psychic Shield
Necromancer
Paladin Courage Courage
Ranger
Thief
Trader Nonchalance Nonchalance
Warrior Mage

Stat vs Stat General Defense

Guild Reflexes Fortitude Willpower
Barbarian Landslide Bastion
Bard Redeemer's Pride
Cleric
Empath Tranquility
Moon Mage Psychic Shield
Necromancer
Paladin
Ranger
Thief Serenity
Trader
Warrior Mage

Other Benefits

Utility

Guild Darkvision Encumbrance Light Locate Luck Prevent Locate Remove Viewing
Analogous Patterns Ease Burden
Barbarian Buffalo Form
Bard Eye of Kertigen Eillie's Cry* Sanctuary
Cleric Divine Radiance
Empath
Moon Mage Tenebrous Sense Locate Distant Gaze, Shadewatch Mirror
Necromancer Risen Risen
Paladin Glyph of Light
Ranger Beseech the Dark to Sing Ranger Companion
Thief Sight Dampen Sensing
Trader Speculate Coin
Warrior Mage Mantle of Flame Familiar Familiar
  1. Eillie's Cry: Caster will receive a locate if the target dies

Healing and Death Mitigation

Guild Vitality Heal Mana Regeneration Spirit Heal/Regeneration Concentration Heal Wounds Bleeding Raise Prevent Death Penalties
Barbarian Famine (P), Vitality Staunch
Bard Hodierna's Lilt Nexus Hodierna's Lilt
Cleric Eylhaar's Feast* Eylhaar's Feast*, Persistence of Mana, Meraud's commune Auspice, Vigil* Hodierna's Commune Murrula's Flames, Resurrection Mass Rejuvenation (AOE), Rejuvenation, Uncurse
Empath Heart Link*, Vitality Healing Raise Power Mental Focus Heal, Heal Scars, Heal Wounds, Regenerate Blood Staunching, Heart Link
Moon Mage Shadowling
Necromancer Risen*, Siphon Vitality Risen* Risen* Consume Flesh, Devour, Necrotic Reconstruction* Spiteful Rebirth Spiteful Rebirth
Paladin Vessel of Salvation* Glyph of Mana Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
Ranger Beseech the Wind to Refresh Beseech Elanthia to Cradle Beseech Elanthia to Seal
Thief
Trader Resumption
Warrior Mage Ethereal Fissure
  1. Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
  2. Heart Link: Equalizes the Vitality between 2 PCs
  3. Vigil: Equalizes the Spirit between 2 PCs
  4. Risen: Must use Bleed Command
  5. Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
  6. Vessel of Salvation: Creates a Vitality "battery"



Pets

Guild Combat (Offense) Combat (Defense/Support) Carry Coins Carry Items Locate
Barbarian
Bard
Cleric Sanyu Lyba
Empath Guardian Spirit Guardian Spirit*
Moon Mage Shadowling Shadow Servant
Necromancer Call from Beyond, Risen, Quicken the Earth Risen Risen Risen Risen
Paladin
Ranger Ranger Companion Ranger Companion
Thief
Trader
Warrior Mage Magnetic Ballista Familiar Familiar Familiar* Familiar
  • Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
  • Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
  • Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.

Bonus Magical Feats

Guild Magical Feats
Barbarian
Bard Raw Channeling
Cleric Augmentation Mastery, Efficient Channeling
Empath Injured Casting
Moon Mage Basic Preparation Recognition, Utility Mastery
Necromancer Alternate Preparation
Paladin
Ranger
Thief
Trader
Warrior Mage Faster Targeting, Targeted Mastery

Bonus Crafting Technique Slots

Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Artificing Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage Artificing Binding Invoking
Necromancer Reactants Reactants Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Reactants
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Artificing Binding Invoking