Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
G
allows magical research +
Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. +
Splits wounds between necromancer and their CFB zombie or Risen. +
+Empathy skill, +Stamina (stat) +
Refills 25 mana at night. +
return an item to a dead person's hand +
+Parry Ability skill, TM parry +
Fatigue heal, makes corpse easier to drag +
+Perception skill, light source +
+Mana level +
recharges holy weapon +
always retain items regardless of depart option; hinders assailant's ability to aim or target +
+Wisdom (stat), Creates a drink. +
TM integrity barrier for outgoing spells. +
create marriage and divorce roses +
knock-back/knock-down +
Elemental field that converts incoming damage to elemental charge. +
summons combat "pet" +
move object out room, remove self-worn item +
H
, , , , Slowly heals those who share the link with you, as long as they are in the same room. +
Impact damage, Fire damage, Single-strike attack and offensive dispel. +
Allows the caster to parry and shield block without equipment. +
+theft detection/protection +
+Locksmithing skill, +Skinning skill +
webs target (re-triggers on escape) +
Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. +
Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. +
Gathers "material" to be used later. Teaches Thanatology and Skinning. +
Wound heal, heals scars +
Wound heal +
Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. +
Allows AE's bolts to redirect to new target after first is dead. +
Damage amplifier +
+Strength (stat), +Stamina (stat) +
damage amplifier +
Vitality heal, Fatigue heal, Spirit heal +
staunch bleeding +
blesses held weapon, sometimes stuns attacker +
Puncture damage, Cold damage, Single-strike attack. +
Prevents spellcasting. +
+Accuracy of weapon-based attacks. +
I
Slice damage, Cold damage, converts TOUCH into an attack +
Create elemental weapons that do cold damage. +
Steal a spell from target allowing you to cast it. +
Naphtha delivered by Paeldryth's Wrath will ignite on impact +
single target immobilization +
+Evasion skill +
+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings. +
Elemental damage reduction. Ablative barrier. +
-damage (from serious hits) +
+Targeted Magic skill +
Increased Burn accuracy and damage based on moons/sun +
J
Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer). +
K
-Stealth skill, can reveal the hidden and invisible. +
bless weapon +
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. +
+Reflex (stat) +
Calm all engaged targets. +
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization +
Decrease stealth hindrance, anti-locate barrier, blocks hunt +
+Stealth skill +
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. +
+Brawling skill, +Evasion skill +
+Stamina (stat) +
Invisibility on receiving a sufficiently damaging strike +
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you +
+Agility (stat) +
+Debilitation skill, +Intelligence (stat) +
-Evasion skill, all engaged targets. +
+Strength (stat) +
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat +
+First Aid, +Outdoorsmanship +
Prevents engagement +
+Thievery skill, +Discipline (stat) +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only +
Non-ablative, percentage barrier to physical damage. +
remote view of neighboring room, passive spot on hidden +
SvS barrier vs Will. +
decrease advance time while hidden, 0RT sneaking in town +
+Perception skill, darkvision +
Pulsing invisibility. +
Reduces chance of getting caught shoplifting (can reduce to zero) +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. +
Single target immobilize. +
Instant invisibility and retreat +
Moves object on ground into neighbouring room. +
Stun and possible knockback. +
+Attunement skill, +Perception skill +
L
+Shield Usage skill +
Fire damage, Electrical damage, Single target DFA. +
Foil backtraces and locates +
M
+Engineering skill, +Locksmithing skill +
-Primary Magic skill, chance to interrupt a spell being prepared. +
Puncture damage, Impact damage, Creates a ballista that fires rocks. +
+Defending skill, +Evasion skill +
-Defensive Factor, -Offensive Factor +
-Attunement pool +
ablative physical damage barrier +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only +
Identify other G'nar Pethians +
Fire damage, Dealt every time target is struck by any source of elemental damage. +
+Discipline (stat), +lead +
Spells cast at you will sometimes go awry +
Creates cloud that gradually restores memories to dead bodies in the area. +
Sense if someone or something is hidden +
+Outdoorsmanship skill, +Skinning skill +
Maintain your ranger bonus while in non-wilderness areas +
Nerve damage, Stun, sleep, disarm. Single target. +
+Intelligence (stat), +Concentration regeneration +
Spirit damage, drains caster's spirit only, AoE offensive dispel. +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana +
Nerve damage, AoE stun, sleep, disarm. +
Percentage damage reduction. +
decoy barrier +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE +
+Reflex (stat), Balance heal, pulsing recovery +
Self-resurrection provided it's cast before death. +
N
Non-ablative percentage damage barrier that pulses to groupmates. +
Uses item in right hand for TKT. +
Gets you into other sect halls. +
Wound heal, only heals corpses, zombies, or constructs +
+Mana level, More powerful when more people are in the room. +
puts targets to sleep, AoE +
Ward against Charm and Fear spells +
Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. +
+Stealth skill, Removes third-party messaging for Thanatology rituals. +
Solely a RP dancing tool. +
Creates an orb to store cleric buff spells. +
P
Pull or knock back target. +
+Stealth skill +
Puncture damage, Impact damage, armor piercing, single target. +
Increase accuracy of TM spells +
Reduces minimum prep of TM spells +
Increase damage of TM spells +
Reduces accuracy of incoming TM spells +
Decrease difficulty of TM spells +
Cast TM spells as though using more mana +
Reduce penalty from finely targeting a body part +
Reduce spell targeting time +
Improve ability to remain undetected while targeting from stealth +
Detects active aethereal pathways in use nearby. +
change the color of certain spells and cantrips +
ablative vitality barrier +
+Attunement skill, +Attunement pool regeneration +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room. +
Causes immobilization. +
Cursed/Undead-only AoE stun. +
+Evasion skill, +Reflex (stat) +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. +
"X-ray" vision +
+Evasion skill +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell +
+Forging skill, +Outfitting skill, +Engineering skill +
+No buffs, -No debuffs, Balance damage +
Shows duration remaining of abilities +
+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks. +
When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. +
Extends time before a corpse decays. Teaches Thanatology and First Aid. +
minor illusions, mostly fluff? +
Flat damage reduction and potency barrier against undead. +
Ablative ward against vs. will contested abilities. +
+Parry Ability skill +
Q
Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. +
Creates construct. +
R
+Melee accuracy, +Ranged accuracy, pulses to group. +
+Mana level, Fatigue damage, self damage, life mana only +
slicing/puncture barrier +
Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. +
Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. +
instant (then pulsing) invisibility +
Wound heal, gradually heals wounds/scars +
Extends the duration of any object created with Earth Magic. +
Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. +
Restores the lost experience due to death. +
+Alchemy skill, +Arcana skill, +Intelligence (stat) +
Preserves memories after death +
Brings a dead player back to life. +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. +
+Defensive Factor, +Offensive Factor, Zombie only. +
teleport PC to your location +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill +
Slice damage, Cold damage, Pulsing damage to melee range. +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>. +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. +
+Stealth skill, obscures exits +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers +
Hides 1-7 Transcendental Necromancy buffs. +
The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. +
+primary physical damage type/balance/power of held weapon +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time +
Reactive and non-protective anti-magic defense. +
-Discipline (stat), -Reflex (stat) +
increases capacity by 30%, prevents stored mana from leaking +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load +
+Evasion skill, mental link to PC +
barrier vs. Charm and Fear +
+Perception skill, +Reflex (stat) +
+Defending skill, +Shield Usage skill +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. +
Makes enemies flee the room. +
latent triggered immobilization, mental link to PC +
Creates a mirror that scries on a PC (continuous) +
living vault +
+No buffs, -No debuffs, AOE webbing +
+Attunement pool, Attunement heal, Lunar magic users only +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms +
+Shield Usage skill, Conjures a shield +
moves moonbeam +
Create elemental weapons that do electric damage. +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. +
Changes the look and stats of the basic moonblade +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending. +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance +
-Stealth skill, Knock out of hiding. +
Slice damage, Impact damage, multistrike AoE. +
Flat damage reduction and potency barrier against holy. +
-magic damage +
Unknown +
+Augmentation skill, +Debilitation skill, +Charisma (stat) +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. +
Barrier vs Spirit attacks. Absorbs spirit damage. +
Immobilizes and forces kneeling. +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability +
Prevents all spell casting in the area. +
Self-raise via DEPART DEATH. +
potency barrier vs. incoming spells +
Impact damage, Cold damage, pulsing single target. +
+Forging skill, +Outfitting skill +
Allows collection and storage of starlight energy +
group pulsing invisibility +
create chair +
Puncture damage, Impact damage, Single target multi-strike. +
Puncture damage, Electrical damage, single target. +
+Targeted Magic skill +
Observe constellations both during day and at night. +
+Parry Ability skill, Balance heal +
+Evasion skill, +Reflex (stat) +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. +
Unknown +
T
Converts incoming wounds into scars. +
+Targeted Magic skill, vs. undead only +
alters single prediction (stuns if more than one) +
Unknown +
Percentage-based damage resistance; reduce target time of Telekinetic Storm +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks. +
Chance for complete damage avoidance per incoming hit. +
+Outdoorsmanship skill, darkvision +
gives random predictions; fills prediction pools. +
sends thought to target, connects to gweth network +
AoE stun +
, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE. +
This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. +
Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill. +
Creates a verby cloak. +
+Shield Usage skill, +Stamina (stat) +
Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. +
+Discipline (stat), +defense against vs. fortitude attacks +
+Debilitation skill, Provides bonus to effective ranks when using Barbarian debilitation such as roars or Earthquake berserk, 20% to a maximum of 50 ranks. +
Balance heal, dispels negative effects and some positive effects +
Convert offering into a favor orb (self or others) or return favor orb (self only). +
Increases Balance and primary weapon stat of held weapon. +
+Intelligence (stat), +Perception skill +
Strong anti-magic potency barrier. +
U
+No buffs, -No debuffs, Wound heal, Heals all wounds on one target. +
Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. +
+Athletics skill +
V
Ablative TM barrier. +
Changes the appearance of your face. Varies by sect. +
Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use +
+Reflex (stat), added to Sentinel's Resolve +
AOE immobilization. +
-Perception skill, -Wisdom (stat) +
Vitality heal +
Puncture damage, Slice damage, Single-target TM. Magical snipe attack. +
Each death blow against them will instead drain Inner Fire. +
W
Immobilize. +
Spell Barrier dispel (Shear, Soldier's Prayer, etc.) +
create globe of water or snow +
Raises balance +
The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another. +
+Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only. +
pulsing teleport out of combat +
fluff ball of static charge +
+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold. +
+Tactics skill, +Wisdom (stat) +
+Outdoorsmanship skill, +Instinct skill +
Advancing speed boost. +
+Bardic Lore skill, +Wisdom (stat), +Mojo regeneration, +enhances Segue +
Magic barrier. +
, , , , Changes the destination of transferred wounds for five minutes. +
Y
+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. +
Z
Showing 1 related entity.