Teleport
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| Abbreviation: | - | |
|---|---|---|
| Prerequisites: | Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement | |
| Signature: | Yes | |
| Spell Slots: | 2 | |
| Mana Type: | Lunar Magic | |
| Spell Type: | standard / utility | |
| Difficulty: | basic | |
| Prep (min/max): | 5 / 100 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | Special | |
| Duration (min/max): | Instant | |
| Justice: | no | |
| Corruption: | no | |
| Description: | The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. | |
| Effect: | Teleport self to moonbeam | |
| Example Messaging: | Katamba: You gesture. A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs. Yavash: A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. Xibar: A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Distance
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.
| Distance | Mainland only | Islands only | Island to Mainland | Braun's Conjecture | ||
|---|---|---|---|---|---|---|
| Mainland only | Islands only | Island to Mainland | ||||
| 0 zones | 5 Mana | 10 Mana | - | ? | ? | - |
| 1 zone | 5 Mana | 10 Mana | - | ? | ? | - |
| 2 zones | 7 Mana | 15 Mana | ? | ? | ? | ? |
| 3 zones | 8 Mana | 19 Mana | 32 Mana | ? | ? | ? |
| 4 zones | 10 Mana | ? | 37 Mana | ? | - | ? |
| 5 zones | 13 Mana | - | 43? | ? | - | ? |
| 6 zones | 15 Mana | - | 51 Mana | ? | - | ? |
| 7 zones | 19 Mana | - | ? | ? | - | ? |
| 8 zones | 23 Mana | - | 79 Mana | ? | - | ? |
| 9 zones | 27 Mana | - | 83 Mana | ? | - | ? |
| 10 zones | 32 Mana | - | ? | ? | - | ? |
| 11 zones | 37 Mana | - | ? | ? | - | - |
| 12 zones | 43 Mana | - | - | ? | - | - |
Notes
- With knowledge of the metaspell Ripplegate Theory, a predetermined location is also a valid target (via CAST RIPPLEGATE).
- There is no way to teleport another person using this spell.
- This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
- Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
- Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
- The farther the teleport the longer the stun.
- Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
- Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
- Teleporting onto a boat results in a very long stun, even if the distance is short.
- If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
- Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
- Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
- Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.