Teleport

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Mm thumb.jpgMoon Mage Guild
Teleport
Abbreviation: -
Prerequisites: Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement
Slot Cost: 2
Mana Type: Lunar magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Special
Duration (min/max): Instant
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: Teleport self to moonbeam
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Distance

The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.

Distance Mainland only Islands only Island to Mainland Braun's Conjecture
Mainland only Islands only Island to Mainland
0 zones 5 Mana 10 Mana -  ?  ? -
1 zone 5 Mana 10 Mana -  ?  ? -
2 zones 7 Mana 15 Mana 27 Mana  ?  ?  ?
3 zones 8 Mana 19 Mana 32 Mana  ?  ?  ?
4 zones 10 Mana - 37 Mana  ? -  ?
5 zones 13 Mana - 43 Mana  ? -  ?
6 zones 15 Mana - 49 Mana  ? -  ?
7 zones 19 Mana - 57 Mana  ? -  ?
8 zones 23 Mana - 63 Mana  ? -  ?
9 zones 27 Mana - 70 Mana  ? -  ?
10 zones 32 Mana - 78 Mana  ? -  ?
11 zones 37 Mana - -  ? - -
12 zones 43 Mana - -  ? - -

Notes

  • Valid targets are Katamba, Xibar, and Yavash
  • There is no way to teleport another person using this spell.
  • This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
  • Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
  • Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
  • The farther the teleport the longer the stun.
  • Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
  • Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
  • Teleporting onto a boat results in a very long stun, even if the distance is short.
  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.


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