Whole Displacement

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Mm thumb.jpgMoon Mage Guild

Whole Displacement
Abbreviation: WD
Prerequisites: Circle 10
Signature: Yes
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: battle / warding
Difficulty: basic
Prep (min/max): 6 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: Self
Duration (min/max): 2 minutes / 10 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Whole Displacement spell places a ward of teleportational energy upon the caster, which can move him out of combat when triggered. It should prove useful in escaping from difficult foes. This is a simple teleportation spell and it can become "stressed" over time, taking longer and longer to activate if it is used without rest.
Effect: pulsing teleport out of combat
Example Messaging: You gesture.

The air seems to shudder as displacement magics gather around you.

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

Devices/Tattoos: No devices or tattoos documented.


  • Requires a moon up.
  • Pulse rate is increased with more mana.
  • Easter egg: Replaces normal room to room movement messaging with a short range teleport that disguises the direction you moved.
E.g. Moonmage vanishes in a ripple of light and shadow. Moonmage appears in a ripple of light and shadow.
  • This only overrides standard movement. For example, moving through portals, climbing, and swimming will message as normal.

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