Temporal Eddy

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  • Infobox entry on justice, Infobox entry on corrupt



Temporal Eddy
Abbreviation: TE
Prerequisites: -
Signature: No
Spell Slots: 3
Ward Slots: This spell uses 2 ward slots when cast by anyone.
Mana Type: Feral Magic
Spell Type: standard / warding
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Temporal Eddy is among the most basic temporal spells, insofar as "basic" and "temporal magic" go together. It is not true time travel, but instead a distortion effect that partially pushes the magician outside time. In practice, it gives the magician a chance to avoid the vast majority of damage from any given attack directed at them.
Effect: Chance for complete damage avoidance per incoming hit.
Example Messaging: Crackling, chaotic energy ripples through the area! You sense something sacrosanct breaking apart.

You feel a lurching sensation and a wave of dizziness, both of which soon depart. Afterward, the world feels somehow different than you remember.

Devices/Tattoos: Electrum kathla of eight incongruous medals depicting adventures of yore, Glowing truegold orlog strung on a gleaming chain of dawnfire steel

Notes

  • Temporal Eddy is a reactive that doesn't reduce damage on hit, but instead gives you a chance to flat out avoid damage per hit.
Your surroundings change as you are thrown a moment through time!
Moving well, a black ape feints low at you. You fail to evade.
The bone lands an ineffective strike to your abdomen.
[You're solidly balanced with opponent in excellent position.]

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