Relight
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Abbreviation: | - | |
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Prerequisites: | Must be Redeemed, Emuin's Candlelight | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Arcane Magic | |
Spell Type: | metamagic / - | |
Description: | Relight is a spell of second chances. There are times when the candle may seem heavier than one can carry, its price unbearable. With this spell you may purify your Candlelight and turn over a clean new leaf. | |
Effect: | cleanses damage stored by Emuin's Candlelight, increases damage capacity of Emuin's Candlelight | |
Example Messaging: | RELIGHT (with stored damage): Dim, orange firelight coruscates before your eyes, and you sink into a smoky memory not of your own. RELIGHT (with no stored damage): RELIGHT CHECK (Fully charged, no damage stored): Emuin's Candlelight is yet heatless. RELIGHT CHECK (1 charge, damage stored): You forefeel that the oncoming heat of Emuin's Candlelight will singe your flesh. RELIGHT CHECK (no charges left, no damage stored): Emuin's Candlelight is yet heatless. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Allows you to cleanse the damage stored by Emuin's Candlelight.
- RELIGHT - cleanse the damage stored by Emuin's Candlelight
- RELIGHT CHECK - display your charge and cooldown status.
- The spell has 2 charges and regains 1 charge every 15 minutes. However, cooldown will be paused if EMC is not active and your reactor slots are otherwise in use.
- Since the stored damage can persist beyond Emuin's Candlelight ending, these actions still function whether Emuin's Candlelight is active or not.
- As a secondary effect, knowing this spell will greatly increase how much damage Emuin's Candlelight can store.
- Usable while hidden, webbed, or immobile.
- There is variable messaging when using RELIGHT to cleanse stored damage. The first and third lines about entering and exiting the memory are always the same, but the middle line about the memory itself will be randomly chosen from this (as yet incomplete) list:
- A door slowly swings open, rusty hinges protesting loudly, and you stride through, limping slightly and head held high. You find yourself in a softly lit chapel, candles casting dancing shadows along the walls. At your entrance, the muted sounds of birds nesting in the rafters fall silent, all eyes on you.
- Quailing at what you almost remember, you turn back from the horrors you refuse to relive.
- Torch in hand, you squint with your one eye as you proceed down a dark corridor. There are several, unnaturally large insects of different kinds in retreat, but they cannot outrun you. Taking a prayerful breath, you torch them all.
- Like all other Anabasis spells, this is not taught by the various guildleaders.
- Like all other Anabasis spells, this spell only functions while Redeemed.