Solace (spell)

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Necromancer thumb.jpgNecromancer Guild

Solace Justice triggering spell
Abbreviation: -
Prerequisites: Must be Redeemed, 10th Circle
Signature: Yes
Spell Slots: 1
Ward Slots: This spell uses 0 ward slots when cast by Necromancers.
Mana Type: Arcane Magic
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is illegal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Heavy are the chains we don ardently so that the wounds in our souls may heal in time. By the Immortals' grace, all may be forgiven. Necromancers though we may still be, we forsake blasphemy and embark on our Anabasis. On this arduous path of penitence, we are afforded some protection from those zealots who would begrudge us every breath. The silver fire and holy blade will know the truth carved into our bones, even if their wielders will not.
Effect: Flat damage reduction and potency barrier against holy.
Example Messaging: 1st person:

You gesture.
You are bathed in a bruised ivory glow for a moment.

3rd person:
<Necromancer> gestures.
<Necromancer> is bathed in a bruised ivory glow for a moment.

Devices/Tattoos: No devices or tattoos documented.


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