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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Allows collection and storage of starlight energy". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Kertigen's Will  + (-Stealth skill, can reveal the hidden and invisible.)
  • Burden (spell)  + (-Strength (stat), increases encumbrance)
  • Khri Prowess  + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
  • Iron Constitution  + (-damage (from serious hits))
  • Alamhif's Gift  + (-death's sting or +soul pool (costs 1 favor))
  • Soldier's Prayer  + (-magic damage)
  • Awaken (spell)  + (-stuns/unconsciousness)
  • Paragon  + (20% (capped at 50 ranks) bonus to effective skill when using a meditation)
  • Drought  + (A portion of incoming damage will be dealt to the next foe struck by the Barbarian.)
  • Albreda's Balm  + (AOE calm.)
  • Viscous Solution  + (AOE immobilization.)
  • Veil of Ice  + (Ablative TM barrier.)
  • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
  • Gam Irnan  + (Ablative physical damage resistance with cooldown per body part.)
  • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
  • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
  • Recharge  + (Additional attunement reserves)
  • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
  • Wolverine Form  + (Advancing speed boost.)
  • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
  • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
  • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
  • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
  • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
  • Hypnotize  + (Allows calm creatures to be commanded)
  • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
  • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
  • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
  • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
  • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
  • Thunderclap  + (AoE stun)
  • Demrris' Resolve  + (Area effect stun and knockdown.)
  • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
  • Dispel (meditation)  + (Attempts to remove all magic on self.)
  • Anger the Earth  + (Balance damage)
  • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
  • Centering  + (Balance heal)
  • Truffenyi's Rally  + (Balance heal, dispels negative effects and some positive effects)
  • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
  • Resurrection  + (Brings a dead player back to life.)
  • Enrichment  + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
  • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
  • Khri Credence  + (Calm all engaged targets.)
  • Pathway of Power  + (Cast TM spells as though using more mana)
  • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
  • Arc Light  + (Causes a stun)
  • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
  • Petrifying Visions  + (Causes immobilization.)
  • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
  • Temporal Eddy  + (Chance for complete damage avoidance per incoming hit.)