|Prerequisites:||Circle 25, Teleport|
|Mana Type:||Lunar magic|
|Spell Type:||cyclic / utility|
|Prep (min/max):||5 / 25|
|Skill Range (min/max):||80 / 800|
|Valid Spell Target:||Self, Special|
|Description:||The Moongate spell will allow you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused.|
|Effect:||Creates a portal to your moonbeam.|
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map. This is modified by skill, so you might need more or less mana.
|Distance||Mainland only||Islands only||Island to Mainland||Braun's Conjecture|
|Mainland only||Islands only||Island to Mainland|
|0 zones||5 mana||6 mana||-||?||?||-|
|1 zone||5 mana||6 mana||-||?||?||-|
|2 zones||6 mana||8 mana||10 mana||6 mana||?||?|
|3 zones||6 mana||8 mana||11 mana||?||?||?|
|4 zones||6 mana||-||12 mana||?||-||?|
|5 zones||7 mana||-||13 mana||?||-||11 mana|
|6 zones||7 mana||-||15 mana||?||-||12 mana|
|7 zones||8 mana||-||16 mana||?||-||?|
|8 zones||9 mana||-||18 mana||?||-||?|
|9 zones||10 mana||-||19 mana||?||-||?|
|10 zones||11 mana||-||21 mana||?||-||?|
|11 zones||12 mana||-||-||?||-||-|
|12 zones||13 mana||-||-||?||-||-|
This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then CAST Katamba/Xibar/Yavash (with a focused moonbeam in place from the target moon in question). Additionally you can CAST Grazhir with knowledge of the 100th circle ability. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It requires a minimum of five mana streams, and can expand to a maximum of forty-five mana streams woven into it. Harnessing mana after prepping does not add to the spell's strength but will add duration.
To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. (approximately 250 utility ranks). By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively.
Without knowledge of the 100th circle ability, if you cast this spell on a moon that is not out, either a voidspawn (more powerful than the invasion version) will emerge from the Moongate and kill your character, or you'll immediately be obliterated by a lash of energy from the rogue gate tinged with razor-edged shadows. If you are killed by the voidspawn, it will break up into multiple Tenebraelings in a sort of mini-invasion.
Unlike Teleport, you cannot open a moongate to or from a boat.
The ongoing cost of the spell is lessened if the caster is standing at one of the ends, and steadily increases the longer it remains open.
Entering the Astral Plane
This spell, like Teleport, can be used to enter the Astral Plane. Note that entering the Astral Plane (AP) with Moongate is considered more difficult than with Teleport, so if the feat is at the edge of your skills, you may be risking a hazardous experience. Nevertheless, using a Moongate to enter the AP is generally the preferred method because, unlike Teleporting into the AP, you continue to hold any mana you harnessed before entering, and the amount of mana that a Moon Mage has harnessed around them while within the AP increases the length of time that said MM can survive within the microcosm.
In general, the color of the moongate is a simple reflection of the source that it is cast upon: blue for Xibar, red for Yavash, and black for Katamba. In addition, other moongate forms exist that correspond to other sources, such as the "wave of distorted reality" that it manifests when cast at the AP, the "rogue moongate tinged with screaming, razor-edged shadows" that you see if you cast upon a nonexistent moonbeam, or simply "a green moongate" as has been seen used by the GMPC King Talorc. (It should be noted that this green moongate is GMPC-only at the time of this writing, so is just as likely to be GM-flavor as it is a hint at another source to tap with the Moongate spell.)
You focus your magical senses on the Moongate.
There is a definite pattern of Transduction magic within the Moongate, which holds its form together.
Using a principle of enlightened geometry, the Moongate occupies two points in space simultaneously. Maintaining this effect requires a constant source of Lunar mana to supply the necessary teleportational energy.
Roundtime: 5 seconds.
The red Moongate is a wide, blazing ring of fire encircling a window into another part of the world. A confused wind blows back and forth through it, as if unsure which side of the Gate it prefers.
The black Moongate looks like a pool of rippling ink, standing inexplicably on end. At an angle it appears to be opaque, but peering at it straight on gives the impression of a window into another part of the world.
Intense blue-white light glares from the arch of the Moongate, making it difficult to look at from an angle. Peering at it squarely perpendicular, the glare isn't quite so bright and you can see the gate's destination.
- You gesture.
- A brief wave of disorientation washes outward as reality itself tears wide open, forming a rogue Moongate tinged with screaming, razor-edged shadows.
- A voidspawn emerges from the screaming Moongate.
- A wave of wild teleportational energy erupts from the screaming gate and washes over you! The assault is maliciously short of complete obliteration, granting you a few seconds of awareness as your body is torn apart.
Entering/Exiting Astral Plane
- You gesture.
- A brief wave of disorientation washes outward as reality itself tears wide open, forming an unstable Moongate around you!
- You are pulled through your unstable Moongate.
The Zone Map provides a means to calculate how much mana is required to Moongate a given distance with a given skill.