Gam Irnan

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Wm thumb.jpgWarrior Mage Guild


Gam Irnan
Abbreviation: GI
Prerequisites: Stone Strike or Elementalism
Signature: No
Spell Slots: 1
Ward Slots: This spell uses 1 ward slot when cast by Warrior Mages, 2 ward slots for everyone else.
Mana Type: Elemental Magic
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: Gam Irnan conjures salt crystals that encrust the magician's body in an elegant lattice. While the spell is intact, this salt lattice is constantly being reinforced and any breaks in the pattern will reform. In practice, this provides an ablative layer of defense against physical damage with each part of the body protected separately.
Effect: Ablative physical damage resistance with cooldown per body part.
Example Messaging: When you cast the spell

You gesture.

Helixes and cross-patterns of brittle salt crystals grow rapidly over the length of your body.

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When the spell fades away

The Gam Irnan pattern crumbles away and with it the magical salt crystals encrusting your body shrink and vanish.

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When the spell protects a body part

You are momentarily blinded as the salt crystals around your <body part> explode outward, cushioning against the blow.

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When the barrier reforms around a body part

The saline lattice around your <body part> rebuilds and reinforces itself.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Gam Irnan means "Salt Wall"
  • Only affects physical damage, with a few quirks. Flat damage resistance over percentage, and fairly beefy at that. In exchange, it ablates and regenerates in a unique manner: after taking a hit, that specific body part is no longer protected from the spell for a number of seconds determined by the spell's Potency. All other body parts are still protected (unless they, in turn, take hits). After the ablation cooldown expires, the relevant body part is protected once again (until the next hit).
  • Alters your features to include Salt crystals from the Gam Irnan spell have encrusted your body in a dizzying array of helixes and cross-patterns.

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