Guilds kit at a glance: Difference between revisions

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(Added magical feats table)
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|[[Necromancer]]|| || || || || || || '''[[Vivisection]]''' || || '''[[Eyes of the Blind]]'''
|[[Necromancer]]|| || || || || || || '''[[Vivisection]]''' || || '''[[Eyes of the Blind]]'''
|-
|-
|[[Paladin]]|| || '''[[Truffenyi's Rally]]''' || || || || || || ||
|[[Paladin]]|| || '''[[Truffenyi's Rally]]''' || || '''[[Glyph of Ease]]''' || || || || ||
|-
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|[[Ranger]]|| '''[[Cheetah Swiftness]]''' || '''[[Cheetah Swiftness]]''' || || || || || Bow, Crossbow, Sling || [[Earth Meld]] || '''[[Blend]]'''
|[[Ranger]]|| '''[[Cheetah Swiftness]]''' || '''[[Cheetah Swiftness]]''' || || || || || Bow, Crossbow, Sling || [[Earth Meld]] || '''[[Blend]]'''

Revision as of 07:35, 8 May 2020

NOTICE

This is a work in progress.

TODO:

* OF Buff
* DF Debuf	
* General Accuracy buff
* Add "Disarm" to status effects tables
* damage amplifier (physical, magical)
* Fix typos, column order, etc
* Format page and organize tables to be easier to read / navigate

Stat Buffs

Guild Agility Charisma Discipline Intelligence Reflex Stamina Strength Wisdom
Barbarian Wildfire Cyclone Monkey Tornado Bear
Bard Drums of the Snake Soul Ablaze* Will of Winter* Echoes of Aether* Harmony Words of the Wind*
Cleric Benediction Auspice Benediction Benediction Glythtide's Gift
Empath Vigor Tranquility Mental Focus Aesandry Darlaeth* Gift of Life Vigor
Moon Mage Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres* Invocation of Spheres*
Necromancer Researcher's Insight Philosopher's Preservation Calcified Hide
Paladin Marshal Order Clarity Veteran Insight Heroic Strength Heroic Strength Divine Guidance
Ranger Cheetah Swiftness* Senses of the Tiger Bear Strength* Bear Strength* Wisdom of the Pack
Thief Focus Cunning Plunder Fright Avoidance Endure Harrier
Traders Finesse Finesse Turmar Illumination
Warrior Mage Mantle of Flame* Swirling Winds Aegis of Granite* Aegis of Granite*
  1. All magical guilds have access to magical research
  2. Signature abilities in bold
  3. * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)

Stat Debuffs

Guild Agility Charisma Discipline Intelligence Reflex Stamina Strength Wisdom
Analogous Patterns Burden
Barbarian Screech of Madness(aoe) Screech of Madness(aoe)
Bard Damaris' Lullaby*(aoe) Desert's Maelstrom*(aoe) Damaris' Lullaby*(aoe) Damaris' Lullaby*(aoe)
Cleric
Empath Lethargy
Moon Mage Sovereign Destiny Sovereign Destiny Sovereign Destiny
Necromancer Visions of Darkness
Paladin
Ranger Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve* Devolve*
Thief Prowess Ambush Choke
Trader
Warrior Mage Tingle Tingle Frostbite(aoe)
  1. All magical guilds have access to magical research
  2. *Devolve only affects the top two skills

Skill Buffs

Armor


Guild Shield Defending Armor Skill Protection Absorbtion Hinderance Stealth Hinderance Learning Rates Bonus stance points
Barbarian Tornado, passive skillset bonus(+1) Contemplation Passive skillset bonus (+1) Secondary +1/60 defending
Bard Tertiary
Cleric Shield of Light Major Physical Protection Tertiary
Empath** Tertiary
Moon Mage** Tertiary
Necromancer Tertiary
Paladin Sentinel's Resolve, Passive skillset bonus (+2) Sentinel's Resolve Divine Armor Divine Armor Passive skillset bonus (+2) Primary +1/50 defending
Ranger passive skillset bonus(+1) Skein of Shadows Passive skillset bonus (+1) Skein of Shadows Secondary +1/60 defending
Thief Dampen Tertiary
Trader passive skillset bonus(+1), Last Gift of Vithwok IV Passive skillset bonus (+1) Secondary +1/60 defending
Warrior Mage Aegis of Granite* Y'ntrel Sechra Tertiary
  1. * (likely to move bonus stance points to a different table)
  2. ** You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills. This can buff any skill. Prediction is similar, but has it's own resource pool and does not require other PCs.

Lore

Guild Alchemy Appraisal Enchanting Engineering Forging Outfitting Performance Scholarship Tactics Learning Rates
Barbarian Tertiary
Bard Muse* Muse* Muse* Muse* Muse* Muse* Eillie's Cry,Practicing Faenella's_Grace*(AOE) Primary
Cleric Secondary
Empath** Primary
Moon Mage** Artificer's Eye Machinist's Touch Secondary
Necromancer Researcher's Insight Secondary
Paladin Crusader's Challenge Secondary
Ranger Wisdom of the Pack Tertiary
Thief Muse Muse Cunning Secondary
Trader Platinum Hands of Kertigen Platinum Hands of Kertigen Platinum Hands of Kertigen Blur Primary
Warrior Mage Secondary
  1. Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)

Magic

Guild Arcana Attunement Augmentation Debilitation Primary Magic Sorcery Targeted Magic Utility Warding
Barbarian Contemplation Tribalist Powermonger Bear Form
Bard Echoes of Aether* Soul Ablaze* Soul Ablaze* Echoes of Aether* Will of Winter*
Cleric*** Persistence of Mana Sanctify Pattern*, Align* Sanctify Pattern*, Align* Align Align,Tamsine's commune Sanctify Pattern*, Align Sanctify Pattern*, Align
Empath**
Moon Mage** Artificer's Eye Aura Sight
Necromancer Researcher's Insight Kura-Silma Ivory Mask
Paladin
Ranger
Thief Fright
Trader
Warrior Mage**** Substratum
1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
Tamsine's commune gives a TM bonus vs Undead only.
2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.

Survival


Guild Athletics Evasion First Aid Locksmithing Outdoorsmanship Perception Skinning Stealth Thievery
Barbarian Unyielding Piranha Focus Seek Owl Panther
Bard Harmony Drums of the Snake Eye of Kertigen Misdirection
Cleric Eluned's Commune Major Physical Protection Revelation
Empath** Aggressive Stance
Moon Mage** Seer's Sense Machinist's Touch Tenebrous Sense Clear Vision shadows
Necromancer Philosopher's Preservation Kura-Silma Butcher's Eye Obfuscation
Paladin Glyph of Light
Ranger Athleticism, Wilderness Bonus Instinct Wilderness Bonus Hands of Lirisa,Wilderness Bonus Wolf Scent,Wilderness Bonus Senses of the Tiger,Wilderness Bonus Hands of Lirisa,Wilderness Bonus Earth Meld,Wilderness Bonus Wilderness Bonus
Thief**** Flight,confidence & urban bonus Elusion,confidence & urban bonus Insight,confidence & urban bonus Safe,confidence & urban bonus Insight Sight,confidence & urban bonus Darken,confidence & urban bonus Plunder,confidence & urban bonus
Trader Blur Membrach's Greed Turmar Illumination Membrach's Greed Avren Aevareae* Avren Aevareae*
Warrior Mage Swirling Winds Rising Mists(AOE)
    • Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
  1. **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
  1. Note that rising mists is room-based and stacks with personal stealth boosters


Weapons

Guild Parry Brawling Missile Melee Thrown
Barbarian Python_Form Dragon Form Eagle Form Dragon Form Eagle Form
Bard Harmony
Cleric
Empath**
Moon Mage**
Necromancer Chirurgia*
Paladin Righteous Wrath Righteous Wrath
Ranger Claws of the Cougar See the Wind Oath of the Firstborn See the Wind
Thief Elusion Steady Strike Steady
Trader
Warrior Mage Sure Footing Mantle of Flame** Tailwind Mantle of Flame* Tailwind
  1. * Chirugia only buffs Small Edged
  2. ** Mantle of Flame may not be used with Aegis of Granite

Guild Skills



Skill Debuffs

Armor

Guild Shield
Barbarian Death's Shriek
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin Shatter
Ranger
Thief
Trader
Warrior Mage


Lore

Guild Alchemy Appraisal Enchanting Engineering Forging Outfitting Performance Scholarship Tactics
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief Guile*
Trader
Warrior Mage
    • Khri Guile: -Tactics in PVP only.


Magic

Guild Arcana Attunement Augmentation Debilitation Primary Magic Sorcery Targeted Magic Utility Warding
Barbarian Mana Torment Mage's Lash
Bard Aether Wolves
Cleric Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God Aspects of the All-God
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage


Survival

Guild Athletics Evasion First Aid Locksmithing Outdoorsmanship Perception Skinning Stealth Thievery
Barbarian Everild's Rage Slash the Shadows
Bard Misdirection
Cleric
Empath
Moon Mage Visions of Darkness
Necromancer
Paladin
Ranger Swarm Swarm
Thief Guile Ambush Screen
Trader Avren Aevareae* Avren Aevareae*
Warrior Mage Anther's Call Mantle of Flame
    • Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]


Weapons

Guild Parry Brawling Missile Melee Thrown
Barbarian
Bard
Cleric
Empath
Moon Mage
Necromancer
Paladin
Ranger
Thief
Trader
Warrior Mage

General Offense

Spell/ability damage

Guild Impact Slice Piercing Fire Ice Electric Spirit Fatigue Mana Balance Concentration
Barbarian A** A** A** A
Bard A*,H, M, P S, M, P A* S S A*, A*, S* A*
Cleric*** A(U),S S*, SD(U) S S, D(U), APD(U) S*, APD(U) A(U) S,S* S
Empath S**** S**** S
Moon Mage S,P*,AM,I,M AM AM,I,D AM, SD S,P*
Necromancer S,A* S,A* S,A* S,A* S,A* S,A* S
Paladin S,M,AM S,AM S M
Ranger S,SM S S S,SM S S
Thief S SP
Trader A*,P* S*,P* S* A*,P*
Warrior Mage A,AP*,AM*,C,S,M,Z A,AP*,S,I,Z A,AP*,S,M,P,Z A,AM*,C,D,S,M,Z A,AP*,I,S(U),Z A,D,S(U),M A A,S

Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.

Key:

  • A = AOE Option, spells and abilities
  • C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
  • D = DFA
  • H = Heavy TM option available
  • I = Armor Piercing
  • M = Multi-strike option available
  • P = Pulses, non-cyclical option available
  • R = Reactive damage (Shield - on hit of the target)
  • S = Single Target option available
  • Z = Charged shot (prep and then fire when you're ready like dragon breath)
  • (U) = Non-corporeal/evil/Undead Only (or any subset of the same)

For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)

Bolds for signature abilities or spells.

  1. * Cyclic, transformation, limited, etc...
  1. ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
  1. **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.

Weapon, Shield, and Armor Augmentation

Guild Armor Piercing/DFA Balance Bless effect Bonding Dual Load Elemental Damage Magical Creation Physical Damage Spell Battery Suitedness
Barbarian Tsunami Eagle Form Tsunami (top stat only)
Bard Resonance (top 2 only)
Cleric Bless Shield of Light Bless (undead only)
Empath
Moon Mage Moonblade, Shape Moonblade Empower Moonblade
Necromancer
Paladin Rutilor's Edge Holy Warrior (spell)* Bond Armaments Rutilor's Edge (Top only), smite Rutilor's Edge
Ranger See the Wind Claws of the Cougar
Thief Backstab, Eliminate Steady
Trader Regalia Fluoresce
Warrior Mage Quick Infusions ignite, Icy Infusions, Shocking Infusions, Fiery Infusions Elemental Weapon, Expansive Infusions, Quick Infusions Quick Infusions
  1. Dual Load: Also require 201 in Bows, 30 Agility, and 30 Reflex.

Status Condition Defense

Guild Stun Immobilize Webbed Calm Sleep Knockdown Defensive Dispel
Barbarian Flashflood (P), Prediction* Prediction* Flashflood (P), Prediction* Flashflood (P), Prediction* Dispel
Bard Bardic Scream Defiance (P)
Cleric Hand of Tenemlor, Uncurse
Empath Awaken Aesandry Darlaeth Aesandry Darlaeth Awaken Rend*
Moon Mage
Necromancer
Paladin Anti-Stun Truffenyi's Rally (AOE)
Ranger Cheetah Swiftness
Thief Cunning Cunning Calm
Trader
Warrior Mage
  1. Prediction: When disabled, you will dive-roll out of the room
  2. Rend: Removes 2 spells

Status Condition Offense

Guild Stun Immobilize Webbed Calm Sleep Knockdown Offensive Dispel
Barbarian Earthquake (AOE, P) Wail of Torment Death's Shriek, Earthquake (AOE, P)
Bard Demrris' Resolve (AOE) Aether Wolves Albreda's Balm Damaris' Lullaby Demrris' Resolve (AOE), Bardic Scream Havoc
Cleric Halo, Phelim's Sanction (AOE)* Soul Sickness Divine Radiance, Soul Sickness Meraud's Cry (AOE)
Empath Paralysis Nissa's Binding Paralysis
Moon Mage Dazzle, Mental Blast, Mind Shout Sever Thread Calm Mental Blast, Mind Shout Hypnotize* Rend*
Necromancer Petrifying Visions, Viscous Solution (AOE)
Paladin Holy Warrior (spell), Stun Foe Halt Rebuke
Ranger Deadfall Harawep's Bonds Forestwalker's Boon* (AOE, P) Deadfall Grizzly Claws Plague of Scavengers*
Thief Ambush Stun Terrify Credence Ambush Slash
Trader Speculate Coin
Warrior Mage Arc Light, Thunderclap (AOE) Ice Patch Ice Patch, Tremor (P), Vertigo (P) Ward Break*
  1. Phelim's Sanction: Only works on Undead/Cursed enemies
  2. Hypnotize: Requires a calmed target
  3. Rend: Removes 2 spells
  4. Forestwalker's Boon: Only works on Animals
  5. Plague of Scavengers: Requires Awaken Forest to be active
  6. Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)

Combat Engagement: Enemy

Guild -Balance -Concentration -Fatigue Force Advance Force Disengage Force Flee Prevent Advance Prevent Disengage Prevent Flee Knockback Pull Reveal Hidden
Barbarian Anger the Earth, Earthquake Serpent's Hiss Intimidation Slash the Shadows
Bard Desert's Maelstrom Abandoned Heart (AOE)
Cleric Divine Radiance Soul Bonding Soul Bonding Soul Bonding Halo
Empath* Innocence, Manipulate Compel, Manipulate Innocence
Moon Mage Hypnotize* Hypnotize*
Necromancer Blood Burst
Paladin Crusader's Challenge Crusader's Challenge
Ranger Grizzly Claws Swarm
Thief Ambush Clout Ambush Choke Intimidate Ambush Slash, Intimidate Ambush Slash Ambush Slash
Trader
Warrior Mage Tremor (P), Vertigo (P) Frostbite Shockwave (P) Paeldryth's Wrath, Shockwave (P), Tremor (P) Paeldryth's Wrath
  1. Empath Spells: Does not work on Constructs or Undead and may enrage Undead
  2. Hypnotize: Requires a calmed target

Combat Engagement: Self

Guild +Balance Balance Heal +Fatigue Fatigue Heal Faster Advance Faster Disengage Snipe Auto-Hide Invisibility
Barbarian Balance* Monkey Form (P) Fatigue* Wolverine Form
Bard Bardic Scream Defiance* (P) Hodierna's Lilt
Cleric Centering
Empath Aesandry Darlaeth Refresh Refresh
Moon Mage
Necromancer Vivisection Eyes of the Blind
Paladin Truffenyi's Rally Glyph of Ease
Ranger Cheetah Swiftness Cheetah Swiftness Bow, Crossbow, Sling Earth Meld Blend
Thief Flight Shadowstep Vanish Bow, Crossbow, Sling Silence, Vanish, Evanescence
Trader
Warrior Mage Sure Footing Zephyr
  1. Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
  2. Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
  3. Bardic Scream Defiance: Helps the Bard maintain a minimum of solid balance if not completely prone in combat.

Stat vs Stat Offensive Abilities

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Mage's Lash(F), Mana Torment(W), Serpent's Hiss(W), Death's Embrace(F), Anger the Earth(R), Wail of Torment(F) Screech of Madness(F), Death's Shriek(W), Everild's Rage(W), Kuniyo's Strike(R), Slash the Shadows(R), Earthquake(R)
Bard Demrris' Resolve(W) Desert's Maelstrom(R) Aether Wolves(F), Damaris' Lullaby(W), Albreda's Balm(W)
Cleric Huldah's Pall(W), Idon's Theft(W), Spite of Dergati(W) Phelim's Sanction(W), Halo(R) Curse of Zachriedek(F), Malediction(F), Hydra Hex(F), Meraud's Cry(W), Soul Bonding(F), Soul Sickness(W), Sanyu Lyba(W)
Empath Nissa's Binding(F) Lethargy(F) Compel(W), Innocence(W)
Moon Mage Mental Blast(W), Sleep(W), Mind Shout(W), Rend(W) Dazzle(F) Tezirah's Veil(W), Sovereign Destiny(W) Calm(W)
Necromancer Petrifying Visions(W), Visions of Darkness(W) Viscous Solution(F) Heighten Pain(F)
Paladin Halt(W), Banner of Truce(W) Stun Foe(F) Shatter(F) Crusader's Challenge(W)
Ranger Curse of the Wilds(F), Deadfall(R), Devolve(F), Harawep's Bonds(R), Swarm(F) Grizzly Claws(F)
Thief Credence(W), Prowess*(W) Terrify(W), Intimidate(W), Prowess*(W) Stun(F) Choke(F), Screen(R), Slash(R), Clout(W), Ignite(R), Eliminate(R), Guile(W)
Trader Avren Aevareae(F) Fluoresce(R)
Warrior Mage Vertigo(W), Ward Break(W) Anther's Call(F), Arc Light(F), Ice Patch(R), Tingle(F), Electrostatic Eddy(F), Frostbite(F), Thunderclap(F), Tremor(F) Mark of Arhat(W)
    • Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.

Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.

Offensive Stat Guide:

  • Mind = Intelligence, Wisdom, Discipline
  • Magic = Wisdom, Intelligence, Discipline
  • Spirit = Wisdom, Charisma, Intelligence
  • Charm = Charisma, Discipline, Intelligence
  • Fear = Charisma, Strength, Discipline
  • Power = Strength, Discipline, Stamina
  • Finesse = Agility, Reflex, Intelligence

Defensive Stat Guide:

  • Reflex = Reflex, Agility, Intelligence
  • Fortitude = Stamina, Discipline, Strength
  • Willpower = Discipline, Wisdom, Intelligence

Stat vs Stat Specific Defense

Guild Mind Magic Spirit Charm Fear Power Finesse
Barbarian Badger Form Badger Form Badger Form Badger Form
Bard Redeemer's Pride
Cleric Soul Shield
Empath
Moon Mage Psychic Shield Psychic Shield
Necromancer
Paladin Courage Courage
Ranger
Thief
Trader Nonchalance Nonchalance
Warrior Mage

Stat vs Stat General Defense

Guild Reflexes Fortitude Willpower
Barbarian Landslide Bastion
Bard Redeemer's Pride
Cleric
Empath Tranquility
Moon Mage Psychic Shield
Necromancer
Paladin
Ranger
Thief Serenity
Trader
Warrior Mage

Other Utility Benefits

Guild Darkvision Encumbrance Light Locate Luck Prevent Locate Remove Viewing
Analogous Patterns Ease Burden
Barbarian Buffalo Form
Bard Eye of Kertigen Eillie's Cry* Sanctuary
Cleric Divine Radiance
Empath
Moon Mage Tenebrous Sense Locate Distant Gaze, Shadewatch Mirror
Necromancer Risen Risen
Paladin Glyph of Light
Ranger Beseech the Dark to Sing Ranger Companion
Thief Sight Dampen Sensing
Trader Speculate Coin
Warrior Mage Familiar Familiar
  1. Eillie's Cry: Caster will receive a locate if the target dies

Healing

Guild Vitality Heal Mana Regeneration Spirit Heal/Regeneration Concentration Heal Wounds Bleeding Raise Prevent Death Penalties
Barbarian Famine (P), Vitality Staunch
Bard Hodierna's Lilt Nexus Hodierna's Lilt
Cleric Eylhaar's Feast* Eylhaar's Feast*, Persistence of Mana, Meraud's commune Auspice, Vigil* Hodierna's Commune Murrula's Flames, Resurrection Mass Rejuvenation (AOE), Rejuvenation, Uncurse
Empath Heart Link*, Vitality Healing Raise Power Mental Focus Heal, Heal Scars, Heal Wounds, Regenerate Blood Staunching
Moon Mage
Necromancer Risen* Risen* Risen* Consume Flesh, Devour, Necrotic Reconstruction* Spiteful Rebirth Spiteful Rebirth
Paladin Vessel of Salvation* Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
Ranger Beseech the Wind to Refresh Beseech Elanthia to Cradle Beseech Elanthia to Seal
Thief
Trader Resumption
Warrior Mage Ethereal Fissure
  1. Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
  2. Heart Link: Equalizes the Vitality between 2 PCs
  3. Vigil: Equalizes the Spirit between 2 PCs
  4. Risen: Must use Bleed Command
  5. Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
  6. Vessel of Salvation: Creates a Vitality "battery"

Barriers

Guild Physical Elemental Spirit Spells
Analogous Patterns Manifest Force Lay Ward
Barbarian Tenacity Toad Swan, Turtle, Serenity
Bard Naming of Tears Naming of Tears Glythtide's Joy
Cleric Ghost Shroud, Minor Physical Protection, Protection from Evil Ghost Shroud, Protection from Evil Soul Shield Protection from Evil
Empath Iron Constitution
Moon Mage Cage of Light Cage of Light Shear
Necromancer Calcified Hide Worm's Mist
Paladin Aspirant's Aegis Soldier's Prayer
Ranger Essence of Yew
Thief Sagacity
Trader Trabe Chalice
Warrior Mage Ethereal Shield, Grounding Field Aether Cloak, Veil of Ice


Pets

Guild Combat (Offense) Combat (Defense/Support) Carry Coins Carry Items Locate
Barbarian
Bard
Cleric Sanyu Lyba
Empath Guardian Spirit Guardian Spirit*
Moon Mage Shadow Servant
Necromancer Call from Beyond, Risen, Quicken the Earth Risen Risen Risen Risen
Paladin
Ranger Ranger Companion Ranger Companion
Thief
Trader
Warrior Mage Familiar Familiar Familiar* Familiar
  • Guardian Spirit: The spirit's weapon can be swapped for another mundane, one-handed edge weapon but it cannot carry any other items
  • Ranger Companion: Wolf companions can hold items (not weapons) up to 70 stones when fully grown
  • Familiar: The Bear familiar is capable of holding one item, including a filled container, of up to 1500 stones.

Bonus Magical Feats

Guild Circle 2
Barbarian
Bard Raw Channeling
Cleric Augmentation Mastery, Efficient Channeling
Empath Injured Casting
Moon Mage Basic Preparation Recognition, Utility Mastery
Necromancer Alternate Preparation
Paladin
Ranger
Thief
Trader
Warrior Mage Faster Targeting, Targeted Mastery