Category:Guild Leader Spells

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This is a list of all spells that are available to learn from a guild leader.

Summary of Available Guild Leader Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Abandoned Heart (ABAN) Fatigue damage, Spirit damage, Area of Effect. cyclic targeted, area of effect {{{19}}} 7-37 advanced-3 {{{17}}} {{{18}}}
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle targeted {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 advanced-2 {{{17}}} {{{18}}}
Aether Wolves (AEWO) -Attunement pool regeneration, Immobilizes battle debilitation {{{19}}} charm \ fortitude 1-33 intro-2 {{{17}}} {{{18}}}
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual utility {{{19}}} 300-800 advanced-1 {{{17}}} {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 advanced-1 {{{17}}} {{{18}}}
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Anther's Call (ANC) -Evasion skill battle debilitation {{{19}}} magic \ fortitude 1-33 basic-2 {{{17}}} {{{18}}}
Anti-Stun (AS) +stun resistance/recovery battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Arbiter's Stylus (ARS) Slice damage, Cold damage cyclic targeted {{{19}}} 6-31 intermediate-1 {{{17}}} {{{18}}}
Arc Light (AL) Causes a stun battle debilitation {{{19}}} magic \ fortitude 1-33 basic-2 {{{17}}} {{{18}}}
Artificer's Eye (ART) +Arcana skill, +Enchanting skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Athleticism +Athletics skill standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Aura Sight (AUS) +Astrology skill, +Attunement skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Avren Aevareae (AVA) +Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill standard augmentation, debilitation, area of effect {{{19}}} magic \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Avtalia Array (AVTA) Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active. metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Banner of Truce (BOT) prevents combat in room standard utility, area of effect {{{19}}} mind \ willpower 15-100 intermediate-2 {{{17}}} {{{18}}}
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility {{{19}}} 5-25 advanced-3 {{{17}}} {{{18}}}
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard augmentation {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Bespoke Regalia Allows CAST {armor type} {area of coverage} metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Blend Pulsing self-invisibility. standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Blessing of the Fae (BOTF) +Attunement pool, +Attunement pool regeneration cyclic augmentation, area of effect {{{19}}} 5-25 intermediate-1 {{{17}}} {{{18}}}
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle targeted {{{19}}} 10-66 intermediate-2 {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Blur +Tactics, +Evasion standard augmentation {{{19}}} 5-100 basic-3 {{{17}}} {{{18}}}
Bond Armaments (BA) bonds weapon/shield to hand standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Breath of Storms (BOS) Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Burn Puncture damage, Fire damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 basic-2 {{{17}}} {{{18}}}
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Calcified Hide (CH) +Stamina (stat), Damage reduction. standard warding {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Call from Beyond (CFB) Makes a zombie! standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Calm Single target calm battle debilitation {{{19}}} charm \ willpower 1-33 intro-1 {{{17}}} {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Centering Balance heal standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Chill Spirit (CHS) Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. battle targeted {{{19}}} 7-50 intermediate-2 {{{17}}} {{{18}}}
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 intermediate-1 {{{17}}} {{{18}}}
Clarity +Intelligence (stat), +sixth sense standard augmentation {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Clear Vision (CV) +Perception skill standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Compel forces target to leave room battle debilitation {{{19}}} charm \ willpower 5-33 intermediate-1 {{{17}}} {{{18}}}
Compost decays items on ground (does not boost life mana) standard utility, area of effect {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Contingency Triggered Teleport standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Courage +SvS against fear and spirit attacks standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle augmentation, utility {{{19}}} charm \ willpower 30-100 advanced-2 {{{17}}} {{{18}}}
Crystal Dart (CRD) Puncture damage, Slice damage battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Curse of Zachriedek (COZ) This curse weakens and destablizes the target creature's armor and weapons. battle debilitation {{{19}}} spirit \ fortitude 5-33 intermediate-2 {{{17}}} {{{18}}}
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation {{{19}}} magic \ fortitude 10-33 advanced-3 {{{17}}} {{{18}}}
Damaris' Lullaby (DALU) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing. cyclic debilitation, area of effect {{{19}}} charm \ willpower 6-31 basic-2 {{{17}}} {{{18}}}
Dazzle Stuns target battle debilitation {{{19}}} magic \ fortitude 1-33 basic-2 {{{17}}} {{{18}}}
Deadfall (DF) Stuns or knocks out target battle debilitation {{{19}}} magic \ reflexes 1-33 basic-2 {{{17}}} {{{18}}}
Demrris' Resolve (DMRS) Area effect stun and knockdown. battle debilitation, area of effect {{{19}}} mind \ willpower 3-66 basic-2 {{{17}}} {{{18}}}
Desert's Maelstrom (DEMA) -Discipline (stat), Balance damage battle debilitation, area of effect {{{19}}} magic \ fortitude 20-66 advanced-3 {{{17}}} {{{18}}}
Destiny Cipher (DC) Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. ritual utility {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted {{{19}}} 10-66 intermediate-2 {{{17}}} {{{18}}}
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation {{{19}}} magic \ fortitude 5-33 intermediate-2 {{{17}}} {{{18}}}
Devour Wound heal standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Dinazen Olkar (DO) Slice damage, Cold damage, Single target. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard utility {{{19}}} 15-100 basic-1 {{{17}}} {{{18}}}
Divine Armor (DA) +protection/absorption for armor and shield standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Divine Guidance (DIG) +Wisdom (stat) standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. battle, standard targeted, utility {{{19}}} 2-50 basic-3 {{{17}}} {{{18}}}
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Drums of the Snake (DRUM) +Locksmithing skill, +Agility (stat) standard augmentation, area of effect, pulse to group {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Echoes of Aether (ECHO) +Attunement skill, +Sorcery skill, +Intelligence (stat) ritual augmentation {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Eillie's Cry (ECRY) +Performance skill, locate on death standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect {{{19}}} magic \ fortitude 6-31 intermediate-2 {{{17}}} {{{18}}}
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} -0 {{{17}}} {{{18}}}
Elision (ELI) Prevents opponent attacks at the cost of Starlight Aura. ritual warding {{{19}}} 400-900 esoteric-3 {{{17}}} {{{18}}}
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Empower Moonblade (EMMO) Store fully prepared spells in moonblade metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Enrichment Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array battle augmentation {{{19}}} 30-100 advanced-4 {{{17}}} {{{18}}}
Essence of Yew (EY) ablative magic barrier standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 3-20 intermediate-2 {{{17}}} {{{18}}}
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Faenella's Grace (FAE) +Scholarship skill, decreases time between teaching pulses. cyclic augmentation, area of effect {{{19}}} 2-15 intro-1 {{{17}}} {{{18}}}
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Finesse (FIN) +Charisma (stat), +Agility (stat), +Trader Bonus standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, area of effect, pulse damage {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, area of effect, multistrike {{{19}}} 7-37 advanced-2 {{{17}}} {{{18}}}
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Fists of Faenella (FF) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Fluoresce (FLU) Damage Enhancer battle debilitation, area of effect {{{19}}} spirit \ reflexes 1-66 intro-1 {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Focus Moonbeam (FM) Create anchor for other spells standard utility {{{19}}} 1-100 intro-0 {{{17}}} {{{18}}}
Footman's Strike (FST) Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing {{{19}}} 7-50 intermediate-2 {{{17}}} {{{18}}}
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect {{{19}}} magic \ fortitude 15-100 intermediate-2 {{{17}}} {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Geyser Impact damage, Fire damage, Single target. battle targeted {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding {{{19}}} 5-25 intermediate-2 {{{17}}} {{{18}}}
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Glythtide's Joy (GJ) TM integrity barrier for outgoing spells. cyclic warding, area of effect {{{19}}} charm \ willpower 5-25 basic-1 {{{17}}} {{{18}}}
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect {{{19}}} spirit \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 advanced-1 {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding {{{19}}} magic \ reflexes 30-100 advanced-3 {{{17}}} {{{18}}}
Halt immobilizes target battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation {{{19}}} magic \ reflexes 3-66 basic-2 {{{17}}} {{{18}}}
Harm Evil (HE) Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. battle targeted, armor ignoring, shield ignoring {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, area of effect, armor ignoring, pulse damage, shield ignoring {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Harmony (HARM) +Evasion skill, +Parry Ability skill, +Reflex (stat) standard augmentation {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Heavenly Fires (HF) Allows AE's bolts to redirect to new target after first is dead. metamagic targeted {{{19}}} -1 {{{17}}} {{{18}}}
Heighten Pain (HP) Damage amplifier battle debilitation {{{19}}} spirit \ fortitude 1-33 intro-1 {{{17}}} {{{18}}}
Heroic Strength (HES) +Strength (stat), +Stamina (stat) standard augmentation, pulse to group {{{19}}} 1-100 intro-2 {{{17}}} {{{18}}}
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic utility {{{19}}} 5-25 basic-2 {{{17}}} {{{18}}}
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic utility, warding {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Horn of the Black Unicorn (HORN) Puncture damage, Cold damage, Single-strike attack. battle targeted {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Huldah's Pall (HULP) Prevents spellcasting. battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Hydra Hex (HYH) AoE cyclic version of Malediction or Curse of Zachriedek. cyclic debilitation, area of effect {{{19}}} 6-31 advanced-2 {{{17}}} {{{18}}}
Hypnotize Allows calm creatures to be commanded metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Ice Patch (IP) knock down, immobilize battle debilitation {{{19}}} magic \ reflexes 1-33 basic-2 {{{17}}} {{{18}}}
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 advanced-3 {{{17}}} {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 basic-1 {{{17}}} {{{18}}}
Instinct (INST) +Evasion skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Ivory Mask (IVM) +Targeted Magic skill standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Last Gift of Vithwok IV (LGV) +Shield Usage skill standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation {{{19}}} magic \ fortitude 1-33 basic-3 {{{17}}} {{{18}}}
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 intermediate-2 {{{17}}} {{{18}}}
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Locate Locate a PC or GMNPC. standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Machinist's Touch (MT) +Engineering skill, +Locksmithing skill standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard augmentation {{{19}}} 5-100 basic-3 {{{17}}} {{{18}}}
Malediction -Defensive Factor, -Offensive Factor battle debilitation {{{19}}} spirit \ fortitude 5-33 intermediate-2 {{{17}}} {{{18}}}
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation {{{19}}} spirit \ willpower 1-33 basic-1 {{{17}}} {{{18}}}
Marshal Order (MO) +Discipline (stat), +lead standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Mask of the Moons (MOM) Spells cast at you will sometimes go awry cyclic warding {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Membrach's Greed (MEG) +Outdoorsmanship skill, +Skinning skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Mental Blast (MB) Nerve damage, Stun, sleep, disarm. Single target. battle debilitation {{{19}}} mind \ willpower 20-66 advanced-3 {{{17}}} {{{18}}}
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Meraud's Cry (MC) Spirit damage, drains caster's spirit only, AoE offensive dispel. battle debilitation {{{19}}} spirit \ willpower 10-66 intermediate-2 {{{17}}} {{{18}}}
Mind Shout (MS) Nerve damage, AoE stun, sleep, disarm. battle debilitation, area of effect, heavy offensive {{{19}}} mind \ willpower 20-66 advanced-3 {{{17}}} {{{18}}}
Minor Physical Protection (MPP) Percentage damage reduction. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Misdirection (MIS) +Stealth skill, -Perception skill, Buff is self only, Debuff is AoE battle augmentation, debilitation, area of effect {{{19}}} charm \ willpower 10-66 intermediate-2 {{{17}}} {{{18}}}
Moonblade Creates temporary Small Edged weapon battle utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Moongate (MG) Creates a portal to your moonbeam. cyclic utility {{{19}}} 5-25 intermediate-1 {{{17}}} {{{18}}}
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard warding, pulse to group {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect {{{19}}} mind \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Nonchalance (NON) Ward against Charm and Fear spells standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Noumena (NOU) Allows Starlight Aura regeneration under cloud cover or in daylight.

Allows spells that use Starlight to be cast during inclement weather.

standard utility {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 advanced-3 {{{17}}} {{{18}}}
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted {{{19}}} 7-50 intermediate-2 {{{17}}} {{{18}}}
Paralysis immobilizes and knocks down (single target) battle targeted {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Partial Displacement (PD) Puncture damage, Impact damage, armor piercing, single target. battle targeted, armor piercing {{{19}}} 2-50 basic-2 {{{17}}} {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 advanced-3 {{{17}}} {{{18}}}
Persistence of Mana (POM) +Attunement skill, +Attunement pool regeneration ritual augmentation {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Petrifying Visions (PV) Causes immobilization. battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Phelim's Sanction (PS) Cursed/Undead-only AoE stun. battle debilitation, area of effect {{{19}}} magic \ willpower 10-66 intermediate-1 {{{17}}} {{{18}}}
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 basic-3 {{{17}}} {{{18}}}
Phoenix's Pyre (PYRE) Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. cyclic targeted, area of effect {{{19}}} 7-37 advanced-2 {{{17}}} {{{18}}}
Piercing Gaze (PG) "X-ray" vision standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation {{{19}}} -2 {{{17}}} {{{18}}}
Platinum Hands of Kertigen (PHK) +Forging skill, +Outfitting skill, +Engineering skill standard augmentation {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Psychic Shield (PSY) Ablative ward against vs. will contested abilities. battle warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Quicken the Earth (QE) Creates construct. standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Rage of the Clans (RAGE) +Melee accuracy, +Ranged accuracy, pulses to group. standard augmentation, area of effect, pulse to group {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Rebuke (REB) Impact damage, Fire damage, multi-strike damage; knockdown battle targeted, multistrike {{{19}}} 10-66 intermediate-2 {{{17}}} {{{18}}}
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard warding, pulse to group {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Refractive Field (RF) instant (then pulsing) invisibility standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Refresh +Fatigue, Fatigue heal standard augmentation {{{19}}} 1-100 intro-2 {{{17}}} {{{18}}}
Regalia (REGA) Creates crystal armor battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Rend dispel 2 effects, self-cast or targeted battle debilitation, utility {{{19}}} mind \ willpower 5-100 basic-2 {{{17}}} {{{18}}}
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Resection Removes poison/disease at the cost of wounds. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Resonance Enhances the top two physical damage stats of a weapon. standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Resumption (RESUM) Preserves memories after death metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 intermediate-3 {{{17}}} {{{18}}}
Reverse Putrefaction (RPU) +Defensive Factor, +Offensive Factor, Zombie only. standard augmentation {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Riftal Summons (RS) teleport PC to your location standard utility {{{19}}} 40-120 esoteric-2 {{{17}}} {{{18}}}
Righteous Wrath (RW) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 advanced-2 {{{17}}} {{{18}}}
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, area of effect, multistrike {{{19}}} 7-37 advanced-3 {{{17}}} {{{18}}}
Ripplegate Theory (RT) Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility {{{19}}} 5-25 intermediate-1 {{{17}}} {{{18}}}
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility {{{19}}} 5-25 intermediate-1 {{{17}}} {{{18}}}
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Rutilor's Edge (RUE) +primary physical damage type/balance/power of held weapon battle utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Sanctify Pattern (SAP) +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic utility, area of effect {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle warding {{{19}}} spirit \ willpower 30-100 advanced-2 {{{17}}} {{{18}}}
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Seer's Sense (SEER) +Evasion skill, mental link to PC standard augmentation, utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Sentinel's Resolve (SR) +Defending skill, +Shield Usage skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Shadow Servant (SS) living vault standard utility {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Shadowling +Attunement pool, Attunement heal, Lunar magic users only standard utility, area of effect {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Shadows +Stealth skill standard augmentation {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Shape Moonblade (SHMO) shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Shatter -Shield Usage skill, possibly disable shield defense entirely battle debilitation {{{19}}} spirit \ fortitude 1-33 basic-2 {{{17}}} {{{18}}}
Shear stunning ward vs. all spells including caster's battle warding {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 intermediate-3 {{{17}}} {{{18}}}
Shift Moonbeam (SM) moves moonbeam standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} -1 {{{17}}} {{{18}}}
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle targeted {{{19}}} 10-66 intermediate-2 {{{17}}} {{{18}}}
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Sleep single target sleep battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Smite Horde (SMH) Slice damage, Impact damage, multistrike AoE. battle targeted, area of effect, multistrike {{{19}}} 30-100 advanced-1 {{{17}}} {{{18}}}
Soldier's Prayer (SP) -magic damage battle warding {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Soul Ablaze (SOUL) +Augmentation skill, +Debilitation skill, +Charisma (stat) ritual augmentation {{{19}}} 300-800 advanced-2 {{{17}}} {{{18}}}
Soul Attrition (SA) Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. cyclic targeted, shield ignoring {{{19}}} 6-31 intermediate-2 {{{17}}} {{{18}}}
Soul Bonding (SB) Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. battle debilitation {{{19}}} spirit \ fortitude 1-33 basic-1 {{{17}}} {{{18}}}
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Soul Sickness (SICK) Immobilizes and forces kneeling. battle debilitation {{{19}}} spirit \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic {{{19}}} -2 {{{17}}} {{{18}}}
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike {{{19}}} 2-50 basic-1 {{{17}}} {{{18}}}
Starcrash (STAR) Impact damage, Cold damage battle targeted, pulse damage {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Stellar Collector (STC) Allows collection and storage of starlight energy standard utility {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Steps of Vuan (SOV) group pulsing invisibility cyclic utility, pulse to group {{{19}}} 5-25 intermediate-1 {{{17}}} {{{18}}}
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Stun Foe (SF) Stuns target battle debilitation {{{19}}} magic \ fortitude 1-33 intro-1 {{{17}}} {{{18}}}
Substratum +Targeted Magic skill standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 basic-3 {{{17}}} {{{18}}}
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Tamsine's Kiss (TK) Converts incoming wounds into scars. standard warding {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Telekinetic Shield (TKSH) Percentage-based damage resistance; reduce target time of Telekinetic Storm standard warding {{{19}}} 30-100 advanced-2 {{{17}}} {{{18}}}
Telekinetic Storm (TKS) Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. battle targeted, area of effect, multistrike {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Telekinetic Throw (TKT) Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. battle targeted, multistrike {{{19}}} 1-50 intro-1 {{{17}}} {{{18}}}
Teleport Teleport self to moonbeam standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Tenebrous Sense (TS) +Outdoorsmanship skill, darkvision standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Thoughtcast (TH) sends thought to target, connects to gweth network standard utility {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Thunderclap (TC) AoE stun battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Time of the Red Spiral (TOTRS) This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. metamagic targeted, heavy offensive {{{19}}} -2 {{{17}}} {{{18}}}
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation {{{19}}} magic \ fortitude 5-33 intermediate-3 {{{17}}} {{{18}}}
Trabe Chalice (TRC) Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. standard warding {{{19}}} 1-100 intro-1 {{{17}}} {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle debilitation, area of effect {{{19}}} magic \ reflexes 10-66 intermediate-2 {{{17}}} {{{18}}}
Truffenyi's Rally (TR) Balance heal, dispels negative effects and some positive effects cyclic augmentation, utility, area of effect, pulse to group {{{19}}} 5-25 advanced-2 {{{17}}} {{{18}}}
Turmar Illumination (TURI) +Intelligence (stat), +Perception skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic targeted, area of effect {{{19}}} 7-37 advanced-2 {{{17}}} {{{18}}}
Unleash prepares scroll spell with chance to not destroy it standard utility {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Veil of Ice (VOI) Ablative TM barrier. standard warding {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Vertigo -Offensive Factor, Balance damage, possible knock-down, pulsing. battle debilitation {{{19}}} mind \ willpower 5-33 intermediate-3 {{{17}}} {{{18}}}
Vessel of Salvation (VOS) Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Veteran Insight (VETERAN) +Reflex (stat), added to Sentinel's Resolve metamagic augmentation {{{19}}} -1 {{{17}}} {{{18}}}
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Vigor +Agility (stat), +Strength (stat) standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect {{{19}}} magic \ fortitude 10-66 intermediate-2 {{{17}}} {{{18}}}
Visions of Darkness (VOD) -Perception skill, -Wisdom (stat) battle debilitation {{{19}}} mind \ willpower 5-33 intermediate-2 {{{17}}} {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Vivisection Puncture damage, Slice damage, Single-target TM. Magical snipe attack. battle targeted {{{19}}} 20-66 advanced-2 {{{17}}} {{{18}}}
Ward Break (WB) Spell Barrier dispel (Shear, Soldier's Prayer, etc.) battle debilitation {{{19}}} mind \ willpower 1-33 basic-2 {{{17}}} {{{18}}}
Whispers of the Muse (WOTM) +Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only. standard augmentation {{{19}}} 5-100 basic-1 {{{17}}} {{{18}}}
Whole Displacement (WD) pulsing teleport out of combat battle warding {{{19}}} 6-100 basic-2 {{{17}}} {{{18}}}
Will of Winter (WILL) +Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold. ritual augmentation {{{19}}} 150-700 intermediate-2 {{{17}}} {{{18}}}
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation {{{19}}} 15-100 intermediate-2 {{{17}}} {{{18}}}
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}
Words of the Wind (WORD) +Bardic Lore skill, +Wisdom (stat), +Mojo regeneration, +enhances Segue ritual augmentation {{{19}}} 50-600 basic-2 {{{17}}} {{{18}}}
Worm's Mist (WORM) Magic barrier. battle warding {{{19}}} 30-100 advanced-3 {{{17}}} {{{18}}}
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation {{{19}}} 15-100 intermediate-1 {{{17}}} {{{18}}}
Zephyr Fatigue heal battle utility, area of effect {{{19}}} 5-100 basic-2 {{{17}}} {{{18}}}

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