Fortress of Ice

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Wm thumb.jpgWarrior Mage Guild
Fortress of Ice
Abbreviation: FOI
Prerequisites: 30th Circle, Frostbite or Ice Patch
Slot Cost: 3
Mana Type: Elemental Magic
Spell Type: standard / utility
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: PC, Group, Area
Duration (min/max): <30 minutes / <60 minutes
Description: The Fortress of Ice spell creates a tall ring of impenetrable ice walls which isolate the caster and those closest to him. Though the walls cannot be scaled from outside, footholds on the inside allow escape.
Effect: Creates a private room.
Example Messaging: You gesture.

Four pillars of silvery-blue light form at the cardinal points around you, filling the air with the lethal cold of deep winter. They begin spinning, casting off a glowing blue mist that quickly forms into solid walls.
You quickly realize that you are enclosed within the walls, separated from the rest of the area.
You are now within the Fortress!

You gesture.
The top edges of the icy walls glow with a soft blue light as jagged shards of ice project outward toward the center of the opening. The spikes cross each other violently and build on one another until the entire opening is obscured.

You focus your magical senses on an Ice Fortress.
The Ice Fortress has a definite magical pattern, which apparently holds the magically enhanced ice into its shape.
You recognize the pattern as a manifestation of Elemental magic.
It seems to involve Water Manipulation.
The pattern appears to be the result of the Fortress of Ice spell.
The Ice Fortress seems unoccupied. or You sense of the presence of <person>
Roundtime: 25 sec.


  • Once inside a fortress it is possible to bring people from the outside into the fortress with you. To do this you must first WATCH WALL to see the outside of the fortress. Then prep FOI and cast on the person you wish to bring inside. Group members are automatically entered into the fortress when cast.
  • All enemies at pole or melee range with the caster are brought into the fortress.
  • Regardless of where the spell is cast, the area inside the fortress is a justice-free zone.
  • LOOK WALL will show the outside of the fortress once. WATCH WALL will continue to watch the room outside the fortress for a couple of minutes, and output to the Familiar window if available.
  • The duration can be replaced by casting the spell again inside of the fortress. Primary magic skill seems to determine efficiency and messaging: fumbling slightly, with moderate skill, etc. Additional casts will destabalize the spell pattern, to the point where it's impossible to add more power.
  • Does not work in some rooms with special movement mechanics (e.g. mazes, water, etc.) Preparing the spell in these areas yields the messaging:

You sense an instability in the spell pattern that may prevent it from working.