Calculated Rage
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- Infobox entry on justice
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Abbreviation: | CR | |
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Prerequisites: | 20th Circle, Tranquility | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Life Magic | |
Spell Type: | battle / targeted | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 1 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | no | |
Description: | Calculated Rage is an adaptation of empathic manipulation to a more specific degree. The pattern allows the magician to simultaneously tightly control and yet also heighten their anger. Letting it go in a RAGE at a target will produce a fleeting transference of this state to the recipient, often confusing and putting them on the back foot in combat.
Due to the need for physical contact, the "raging" is only effective at melee range. Also note that misuse of the spell by failing to empathize with the target, be it unliving or due to the magician's own lack of empathy, can have emotionally exhausting results. | |
Effect: | -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. | |
Example Messaging: | >cast You gesture. >perc self Damaging: Defensive debuffing: Empath touches you with force, though not enough to cause direct injury. Despite this, you feel utterly out of sorts. Your emotions are out of control, and your ability to concentrate on defense diminished in the face of a consuming rage. >rage person Third party: On wear off of the caster: On debuff wear off (seen by the person debuffed): | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- CR is a Mental Preparation TM spell that has a heavy conceptual debt to Blufmor Garaen and Icutu Zaharenela. You pre-cast it and it gives you a number of uses of the RAGE verb that you can use at your discretion. This attack, depending on factors, if successful will result in a potent defensive penalty to your victim, or a melee-range TM attack with a substantially weaker but still useful defensive penalty attached.
- Basically: for shocked empaths it's like a limited-use IZ with a defense penalty attached. For normal Empaths, it's a non-damaging attack that does a considerably larger and longer-acting defense penalty.
- The spell requires melee range to function.
- The spell pierces spell wards.
- Brawling skill factors slightly into the attack.
- It can't be dispelled as a spell effect, but anything that explicitly removes defense debuffs would affect this as well.
- The debuff is extremely short, less than a minute even for healthy Empaths, even shorter as a damaging attack rider.
- The debuff is based on the potency of the attack, which is influenced by both TM skill and mana.
- "Defense factor" is the math that happens to your defensive skills that is then compared against the attackers corresponding "offense factor". CR basically modifies the output of the formula that your skills/stats play into to determine your defensive factor.
Effects
The debuff strength is based on the potency of the attack, which is influenced by both Targeted Magic skill and mana amount. The bigger the hit, the bigger the debuff. (In the case of a non-damaging strike, the damage is still calculated but just "thrown out" afterward.)
Empath Status | Target Type | Effect | Causes Shock |
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Non-Shock | Living | Big defensive debuff | No |
Non-Shock | Construct | Damage + small debuff | No |
Non-Shock | Undead (without Absolution up) | Damage + small debuff | Yes |
Non-Shock | Undead (with Absolution up) | Damage + small debuff | No |
Grey Area | Anything | Random | |
Full Shock | Living | Damage + small debuff | n/a |
Full Shock | Construct | Damage + small debuff | n/a |
Full Shock | Undead | Damage + small debuff | n/a |