NOTICE
This is a work in progress.
TODO:
* OF Buff
* DF Debuf
* General Accuracy buff
* Snipe
* Add "Disarm" to status effects tables
* damage amplifier (physical, magical)
* Pets
* Fix typos, column order, etc
* Format page and organize tables to be easier to read / navigate
- All magical guilds have access to magical research
- Signature abilities in bold
- * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- *Devolve only affects the top two skills
Skill Buffs
Armor
- * (likely to move bonus stance points to a different table)
- ** You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills. This can buff any skill. Prediction is similar, but has it's own resource pool and does not require other PCs.
Lore
- Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)
Magic
- 1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- Tamsine's commune gives a TM bonus vs Undead only.
- 2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.
Survival
Guild |
Athletics |
Evasion |
First Aid |
Locksmithing |
Outdoorsmanship |
Perception |
Skinning |
Stealth |
Thievery
|
Barbarian |
Unyielding |
Piranha |
|
Focus |
Seek |
Owl |
|
Panther |
|
Bard |
|
Harmony |
|
Drums of the Snake |
|
Eye of Kertigen |
|
Misdirection |
|
Cleric |
Eluned's Commune |
Major Physical Protection |
|
|
|
Revelation |
|
|
|
Empath** |
|
Aggressive Stance |
|
|
|
|
|
|
|
Moon Mage** |
|
Seer's Sense |
|
Machinist's Touch |
Tenebrous Sense |
Clear Vision |
|
shadows |
|
Necromancer |
|
Philosopher's Preservation |
|
|
|
Kura-Silma |
Butcher's Eye |
Obfuscation |
|
Paladin |
|
|
|
|
|
Glyph of Light |
|
|
|
Ranger |
Athleticism, Wilderness Bonus |
Instinct |
Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Wolf Scent,Wilderness Bonus |
Senses of the Tiger,Wilderness Bonus |
Hands of Lirisa,Wilderness Bonus |
Earth Meld,Wilderness Bonus |
Wilderness Bonus
|
Thief**** |
Flight,confidence & urban bonus |
Elusion,confidence & urban bonus |
Insight,confidence & urban bonus |
Safe,confidence & urban bonus |
Insight |
Sight,confidence & urban bonus |
|
Darken,confidence & urban bonus |
Plunder,confidence & urban bonus
|
Trader |
|
Blur |
|
|
Membrach's Greed |
Turmar Illumination |
Membrach's Greed |
Avren Aevareae* |
Avren Aevareae*
|
Warrior Mage |
|
Swirling Winds |
|
|
|
|
|
Rising Mists(AOE) |
|
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Weapons
- * Chirugia only buffs Small Edged
- ** Mantle of Flame may not be used with Aegis of Granite
Guild Skills
Skill Debuffs
Armor
Lore
- Khri Guile: -Tactics in PVP only.
Magic
Survival
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
Weapons
General Offense
Spell/ability damage
Guild |
Impact |
Slice |
Piercing |
Fire |
Ice |
Electric |
Spirit |
Fatigue |
Mana |
Balance |
Concentration
|
Barbarian |
A** |
A** |
A** |
|
|
|
|
|
|
A |
|
Bard |
A*,H, M, P |
|
S, M, P |
A* |
S |
S |
A*, |
A*, |
S* |
A* |
|
Cleric*** |
A(U),S |
S*, SD(U) |
S |
S, D(U), APD(U) |
S*, APD(U) |
A(U) |
S,S* |
|
|
S |
|
Empath |
|
S**** |
|
|
S**** |
|
|
S |
|
|
|
Moon Mage |
S,P*,AM,I,M |
AM |
AM,I,D |
AM, SD |
S,P* |
|
|
|
|
|
|
Necromancer |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
S,A* |
|
|
|
S |
|
Paladin |
S,M,AM |
S,AM |
S |
M |
|
|
|
|
|
|
|
Ranger |
S,SM |
S |
S |
S,SM |
S |
|
|
S |
|
|
|
Thief |
|
|
|
|
|
|
|
S |
|
|
SP
|
Trader |
A*,P* |
S*,P* |
S* |
|
A*,P* |
|
|
|
|
|
|
Warrior Mage |
A,AP*,AM*,C,S,M,Z |
A,AP*,S,I,Z |
A,AP*,S,M,P,Z |
A,AM*,C,D,S,M,Z |
A,AP*,I,S(U),Z |
A,D,S(U),M |
|
A |
|
A,S |
|
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- H = Heavy TM option available
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Weapon Augmentation
- Dual Load: Also require 201 in Bows, 30 Agility, and 30 Reflex.
Status Condition Defense
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Status Condition Offense
Guild |
Stun |
Immobilize |
Webbed |
Calm |
Sleep |
Knockdown |
Offensive Dispel
|
Barbarian |
Earthquake (AOE, P) |
Wail of Torment |
|
|
|
Death's Shriek, Earthquake (AOE, P) |
|
Bard |
Demrris' Resolve (AOE) |
Aether Wolves |
|
Albreda's Balm |
Damaris' Lullaby |
Demrris' Resolve (AOE), Bardic Scream Havoc |
|
Cleric |
Halo, Phelim's Sanction (AOE)* |
Soul Sickness |
|
|
|
Divine Radiance, Soul Sickness |
Meraud's Cry (AOE)
|
Empath |
|
Paralysis |
|
|
Nissa's Binding |
Paralysis |
|
Moon Mage |
Dazzle, Mental Blast, Mind Shout |
Sever Thread |
|
Calm |
Mental Blast, Mind Shout |
Hypnotize* |
Rend*
|
Necromancer |
|
Petrifying Visions, Viscous Solution (AOE) |
|
|
|
|
|
Paladin |
Holy Warrior (spell), Stun Foe |
Halt |
|
|
|
Rebuke |
|
Ranger |
Deadfall |
|
Harawep's Bonds |
Forestwalker's Boon* (AOE, P) |
Deadfall |
Grizzly Claws |
Plague of Scavengers*
|
Thief |
Ambush Stun |
Terrify |
|
Credence |
|
Ambush Slash |
|
Trader |
Speculate Coin |
|
|
|
|
|
|
Warrior Mage |
Arc Light, Thunderclap (AOE) |
Ice Patch |
|
|
|
Ice Patch, Tremor (P), Vertigo (P) |
Ward Break*
|
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement: Enemy
- Empath Spells: Does not work on Constructs or Undead and may enrage Undead
- Hypnotize: Requires a calmed target
Combat Engagement: Self
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
Stat vs Stat Offensive Abilities
Guild |
Mind |
Magic |
Spirit |
Charm |
Fear |
Power |
Finesse
|
Barbarian |
|
|
|
|
Mage's Lash(F), Mana Torment(W), Serpent's Hiss(W), Death's Embrace(F), Anger the Earth(R), Wail of Torment(F) |
Screech of Madness(F), Death's Shriek(W), Everild's Rage(W), Kuniyo's Strike(R), Slash the Shadows(R), Earthquake(R) |
|
Bard |
Demrris' Resolve(W) |
Desert's Maelstrom(R) |
|
Aether Wolves(F), Damaris' Lullaby(W), Albreda's Balm(W) |
|
|
|
Cleric |
Huldah's Pall(W), Idon's Theft(W), Spite of Dergati(W) |
Phelim's Sanction(W), Halo(R) |
Curse of Zachriedek(F), Malediction(F), Hydra Hex(F), Meraud's Cry(W), Soul Bonding(F), Soul Sickness(W), Sanyu Lyba(W) |
|
|
|
|
Empath |
Nissa's Binding(F) |
Lethargy(F) |
|
Compel(W), Innocence(W) |
|
|
|
Moon Mage |
Mental Blast(W), Sleep(W), Mind Shout(W), Rend(W) |
Dazzle(F) |
Tezirah's Veil(W), Sovereign Destiny(W) |
Calm(W) |
|
|
|
Necromancer |
Petrifying Visions(W), Visions of Darkness(W) |
Viscous Solution(F) |
Heighten Pain(F) |
|
|
|
|
Paladin |
Halt(W), Banner of Truce(W) |
Stun Foe(F) |
Shatter(F) |
Crusader's Challenge(W) |
|
|
|
Ranger |
|
Curse of the Wilds(F), Deadfall(R), Devolve(F), Harawep's Bonds(R), Swarm(F) |
Grizzly Claws(F) |
|
|
|
|
Thief |
|
|
|
Credence(W), Prowess*(W) |
Terrify(W), Intimidate(W), Prowess*(W) |
Stun(F) |
Choke(F), Screen(R), Slash(R), Clout(W), Ignite(R), Eliminate(R), Guile(W)
|
Trader |
|
Avren Aevareae(F) |
Fluoresce(R) |
|
|
|
|
Warrior Mage |
Vertigo(W), Ward Break(W) |
Anther's Call(F), Arc Light(F), Ice Patch(R), Tingle(F), Electrostatic Eddy(F), Frostbite(F), Thunderclap(F), Tremor(F) |
Mark of Arhat(W) |
|
|
|
|
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- Reflex = Reflex, Agility, Intelligence
- Fortitude = Stamina, Discipline, Strength
- Willpower = Discipline, Wisdom, Intelligence
Stat vs Stat Specific Defense
Stat vs Stat General Defense
Other Utility Benefits
- Eillie's Cry: Caster will receive a locate if the target dies
- Divine Radiance: Target becomes the light source
Healing
Guild |
Vitality Heal |
Mana Regeneration |
Spirit Heal/Regeneration |
Concentration Heal |
Wounds |
Bleeding |
Raise |
Prevent Death Penalties
|
Barbarian |
Famine (P), Vitality |
|
|
|
|
Staunch |
|
Bard |
Hodierna's Lilt |
Nexus |
Hodierna's Lilt |
|
|
|
|
|
Cleric |
Eylhaar's Feast* |
Eylhaar's Feast*, Persistence of Mana, Meraud's commune |
Auspice, Vigil* |
|
|
Hodierna's Commune |
Murrula's Flames, Resurrection |
Mass Rejuvenation (AOE), Rejuvenation, Uncurse
|
Empath |
Heart Link*, Vitality Healing |
Raise Power |
|
Mental Focus |
Heal, Heal Scars, Heal Wounds, Regenerate |
Blood Staunching |
|
|
Moon Mage |
|
|
|
|
|
|
|
|
Necromancer |
|
|
|
|
Consume Flesh, Devour, Necrotic Reconstruction* |
|
Spiteful Rebirth |
Spiteful Rebirth
|
Paladin |
Vessel of Salvation* |
|
|
|
|
|
|
Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding, Sacred Insight
|
Ranger |
Beseech the Wind to Refresh |
|
|
|
|
Beseech Elanthia to Cradle |
|
Beseech Elanthia to Seal
|
Thief |
|
|
|
|
|
|
|
|
Trader |
|
|
|
|
|
|
|
Resumption
|
Warrior Mage |
|
Ethereal Fissure |
|
|
|
|
|
|
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"
Barriers