Category:Guild Leader spells: Difference between revisions

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Revision as of 10:50, 4 February 2021

This is a list of all spells that are available to learn from a guild leader.

Summary of Available Guild Leader Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Abandoned Heart (ABAN) Fatigue damage, Spirit damage, Area of Effect. cyclic targeted, area of effect {{{19}}} 7-37 250-1,000 Indefinite 3 Elemental Magic
Aether Wolves (AEWO) -Attunement pool regeneration, Immobilizes battle debilitation {{{19}}} charm \ fortitude 1-33 0-400 Instant 2 Elemental Magic
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 250-1,000 Indefinite 1 Elemental Magic
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 0-400 10-40 1 Elemental Magic
Blessing of the Fae (BOTF) +Attunement pool, +Attunement pool regeneration cyclic augmentation, area of effect {{{19}}} 5-25 80-800 Indefinite 1 Elemental Magic
Breath of Storms (BOS) Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold. battle targeted {{{19}}} 2-50 10-600 Instant 1 Elemental Magic
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 0-400 10-40 0 Elemental Magic
Damaris' Lullaby (DALU) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing. cyclic debilitation, area of effect {{{19}}} charm \ willpower 6-31 10-600 Indefinite 2 Elemental Magic
Demrris' Resolve (DMRS) Area effect stun and knockdown. battle debilitation, area of effect {{{19}}} mind \ willpower 3-66 10-600 Instant 2 Elemental Magic
Desert's Maelstrom (DEMA) -Discipline (stat), Balance damage battle debilitation, area of effect {{{19}}} magic \ fortitude 20-66 250-1,000 Instant 3 Elemental Magic
Drums of the Snake (DRUM) +Locksmithing skill, +Agility (stat) standard augmentation, area of effect, pulse to group {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Echoes of Aether (ECHO) +Attunement skill, +Sorcery skill, +Intelligence (stat) ritual augmentation {{{19}}} 150-700 80-800 30-90 2 Elemental Magic
Eillie's Cry (ECRY) +Performance skill, locate on death standard augmentation {{{19}}} 1-100 0-400 30-90 1 Elemental Magic
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 5-25 80-800 Indefinite 2 Elemental Magic
Faenella's Grace (FAE) +Scholarship skill, decreases time between teaching pulses. cyclic augmentation, area of effect {{{19}}} 2-15 0-400 Indefinite 1 Elemental Magic
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard warding {{{19}}} 5-100 10-600 10-40 2 Elemental Magic
Glythtide's Joy (GJ) TM integrity barrier for outgoing spells. cyclic warding, area of effect {{{19}}} charm \ willpower 5-25 10-600 Indefinite 1 Elemental Magic
Harmony (HARM) +Evasion skill, +Parry Ability skill, +Reflex (stat) standard augmentation {{{19}}} 30-100 250-1,000 10-40 3 Elemental Magic
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic utility {{{19}}} 5-25 10-600 Indefinite 2 Elemental Magic
Misdirection (MIS) +Stealth skill, -Perception skill, Buff is self only, Debuff is AoE battle augmentation, debilitation, area of effect {{{19}}} charm \ willpower 10-66 80-800 2-10 2 Elemental Magic
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard warding, pulse to group {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect {{{19}}} 30-100 250-1,000 10-40 2 Elemental Magic
Phoenix's Pyre (PYRE) Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. cyclic targeted, area of effect {{{19}}} 7-37 250-1,000 Indefinite 2 Elemental Magic
Rage of the Clans (RAGE) +Melee accuracy, +Ranged accuracy, pulses to group. standard augmentation, area of effect, pulse to group {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard warding, pulse to group {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Resonance Enhances the top two physical damage stats of a weapon. standard utility {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic utility, area of effect {{{19}}} 5-25 250-1,000 Indefinite 2 Elemental Magic
Soul Ablaze (SOUL) +Augmentation skill, +Debilitation skill, +Charisma (stat) ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 Elemental Magic
Whispers of the Muse (WOTM) +Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only. standard augmentation {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Will of Winter (WILL) +Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold. ritual augmentation {{{19}}} 150-700 80-800 30-90 2 Elemental Magic
Words of the Wind (WORD) +Bardic Lore skill, +Wisdom (stat), +Mojo regeneration, +enhances Segue ritual augmentation {{{19}}} 50-600 10-600 30-90 2 Elemental Magic
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage {{{19}}} 15-100 80-800 Instant 3 Holy Magic
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard augmentation {{{19}}} 5-100 10-600 10-40 2 Holy Magic
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard augmentation {{{19}}} 15-100 80-800 10-40 3 Holy Magic
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 0-400 10-40 1 Holy Magic
Centering Balance heal standard augmentation {{{19}}} 1-100 0-400 10-40 1 Holy Magic
Chill Spirit (CHS) Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. battle targeted {{{19}}} 7-50 80-800 Instant 2 Holy Magic
Curse of Zachriedek (COZ) This curse weakens and destablizes the target creature's armor and weapons. battle debilitation {{{19}}} spirit \ fortitude 5-33 80-800 Instant 2 Holy Magic
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. battle, standard targeted, utility {{{19}}} 2-50 10-600 10-40 3 Holy Magic
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 80-800 Instant 2 Holy Magic
Fists of Faenella (FF) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 2-50 10-600 Instant 1 Holy Magic
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic warding {{{19}}} 5-25 80-800 Indefinite 2 Holy Magic
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle debilitation, warding {{{19}}} magic \ reflexes 30-100 250-1,000 1-10 3 Holy Magic
Harm Evil (HE) Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. battle targeted, armor ignoring, shield ignoring {{{19}}} 2-50 10-600 Instant 2 Holy Magic
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, area of effect, armor ignoring, pulse damage, shield ignoring {{{19}}} 15-100 80-800 Instant 3 Holy Magic
Heavenly Fires (HF) Allows AE's bolts to redirect to new target after first is dead. metamagic targeted {{{19}}} 1 Holy Magic
Horn of the Black Unicorn (HORN) Puncture damage, Cold damage, Single-strike attack. battle targeted {{{19}}} 2-50 10-600 Instant 1 Holy Magic
Huldah's Pall (HULP) Prevents spellcasting. battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 Holy Magic
Hydra Hex (HYH) AoE cyclic version of Malediction or Curse of Zachriedek. cyclic debilitation, area of effect {{{19}}} 6-31 250-1,000 Indefinite 2 Holy Magic
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 250-1,000 2-10 3 Holy Magic
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard augmentation {{{19}}} 5-100 10-600 10-40 3 Holy Magic
Malediction -Defensive Factor, -Offensive Factor battle debilitation {{{19}}} spirit \ fortitude 5-33 80-800 Instant 2 Holy Magic
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 80-800 2-10 1 Holy Magic
Meraud's Cry (MC) Spirit damage, drains caster's spirit only, AoE offensive dispel. battle debilitation {{{19}}} spirit \ willpower 10-66 80-800 Instant 2 Holy Magic
Minor Physical Protection (MPP) Percentage damage reduction. standard warding {{{19}}} 1-100 0-400 10-40 1 Holy Magic
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 250-1,000 Indefinite 3 Holy Magic
Persistence of Mana (POM) +Attunement skill, +Attunement pool regeneration ritual augmentation {{{19}}} 150-700 80-800 30-90 2 Holy Magic
Phelim's Sanction (PS) Cursed/Undead-only AoE stun. battle debilitation, area of effect {{{19}}} magic \ willpower 10-66 80-800 Instant 1 Holy Magic
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding {{{19}}} 5-100 10-600 10-40 1 Holy Magic
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 10-600 Instant 1 Holy Magic
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 80-800 Indefinite 3 Holy Magic
Sanctify Pattern (SAP) +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time standard augmentation {{{19}}} 5-100 10-600 10-40 2 Holy Magic
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle warding {{{19}}} spirit \ willpower 30-100 250-1,000 2-10 2 Holy Magic
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 80-800 10-40 3 Holy Magic
Soul Attrition (SA) Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. cyclic targeted, shield ignoring {{{19}}} 6-31 80-800 Indefinite 2 Holy Magic
Soul Bonding (SB) Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. battle debilitation {{{19}}} spirit \ fortitude 1-33 10-600 Instant 1 Holy Magic
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding {{{19}}} 5-100 10-600 10-40 1 Holy Magic
Soul Sickness (SICK) Immobilizes and forces kneeling. battle debilitation {{{19}}} spirit \ willpower 1-33 10-600 Instant 2 Holy Magic
Time of the Red Spiral (TOTRS) This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. metamagic targeted, heavy offensive {{{19}}} 2 Holy Magic
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 10-600 Instant 1 Holy Magic
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 10-600 Indefinite 1 Holy Magic
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 Life Magic
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 80-800 2-10 2 Life Magic
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 10-600 10-40 1 Life Magic
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted {{{19}}} 30-100 250-1,000 1-10 3 Life Magic
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 80-800 30-90 1 Life Magic
Compel forces target to leave room battle debilitation {{{19}}} charm \ willpower 5-33 80-800 Instant 1 Life Magic
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 80-800 10-40 1 Life Magic
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 250-1,000 30-90 2 Life Magic
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 80-800 15-40 1 Life Magic
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 250-1,000 Instant 3 Life Magic
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 Life Magic
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 80-800 10-40 3 Life Magic
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 0-400 Instant 1 Life Magic
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 0-400 Instant 1 Life Magic
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 80-800 10-40 2 Life Magic
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 10-600 2-10 1 Life Magic
Iron Constitution (IC) -damage (from serious hits) standard warding {{{19}}} 5-100 10-600 10-40 2 Life Magic
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 3 Life Magic
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect {{{19}}} mind \ fortitude 10-66 80-800 Instant 2 Life Magic
Paralysis immobilizes and knocks down (single target) battle targeted {{{19}}} 2-50 10-600 Instant 2 Life Magic
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding {{{19}}} 300-800 250-1,000 30-90 3 Life Magic
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 Life Magic
Refresh +Fatigue, Fatigue heal standard augmentation {{{19}}} 1-100 0-400 10-40 2 Life Magic
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 Life Magic
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding {{{19}}} 15-100 80-800 10-40 2 Life Magic
Vigor +Agility (stat), +Strength (stat) standard augmentation {{{19}}} 15-100 80-800 10-40 2 Life Magic
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 10-600 Instant 2 Life Magic
Artificer's Eye (ART) +Arcana skill, +Enchanting skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Aura Sight (AUS) +Astrology skill, +Attunement skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 80-800 30-90 2 Lunar Magic
Burn Puncture damage, Fire damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 80-800 Instant 2 Lunar Magic
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard warding {{{19}}} 15-100 80-800 10-40 1 Lunar Magic
Calm Single target calm battle debilitation {{{19}}} charm \ willpower 1-33 0-400 Instant 1 Lunar Magic
Clear Vision (CV) +Perception skill standard augmentation {{{19}}} 1-100 0-400 10-40 1 Lunar Magic
Contingency Triggered Teleport standard utility {{{19}}} 15-100 80-800 30-90 3 Lunar Magic
Dazzle Stuns target battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 2 Lunar Magic
Destiny Cipher (DC) Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. ritual utility {{{19}}} 50-600 10-600 30-90 2 Lunar Magic
Dinazen Olkar (DO) Slice damage, Cold damage, Single target. battle targeted {{{19}}} 2-50 10-600 Instant 1 Lunar Magic
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard utility {{{19}}} 15-100 80-800 60-180 1 Lunar Magic
Empower Moonblade (EMMO) Store fully prepared spells in moonblade metamagic {{{19}}} 2 Lunar Magic
Focus Moonbeam (FM) Create anchor for other spells standard utility {{{19}}} 1-100 0-400 45-210 0 Lunar Magic
Hypnotize Allows calm creatures to be commanded metamagic {{{19}}} 1 Lunar Magic
Locate Locate a PC or GMNPC. standard utility {{{19}}} 15-100 80-800 Instant 1 Lunar Magic
Machinist's Touch (MT) +Engineering skill, +Locksmithing skill standard augmentation {{{19}}} 15-100 80-800 10-40 2 Lunar Magic
Mental Blast (MB) Nerve damage, Stun, sleep, disarm. Single target. battle debilitation {{{19}}} mind \ willpower 20-66 250-1,000 Instant 3 Lunar Magic
Mind Shout (MS) Nerve damage, AoE stun, sleep, disarm. battle debilitation, area of effect, heavy offensive {{{19}}} mind \ willpower 20-66 250-1,000 Instant 3 Lunar Magic
Moonblade Creates temporary Small Edged weapon battle utility {{{19}}} 15-100 80-800 12-41 1 Lunar Magic
Moongate (MG) Creates a portal to your moonbeam. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 Lunar Magic
Partial Displacement (PD) Puncture damage, Impact damage, armor piercing, single target. battle targeted, armor piercing {{{19}}} 2-50 10-600 Instant 2 Lunar Magic
Piercing Gaze (PG) "X-ray" vision standard utility {{{19}}} 5-100 10-600 10-40 1 Lunar Magic
Psychic Shield (PSY) Ablative ward against vs. will contested abilities. battle warding {{{19}}} 5-100 10-600 10-40 1 Lunar Magic
Refractive Field (RF) instant (then pulsing) invisibility standard utility {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Rend dispel 2 effects, self-cast or targeted battle debilitation, utility {{{19}}} mind \ willpower 5-100 10-600 Instant 2 Lunar Magic
Riftal Summons (RS) teleport PC to your location standard utility {{{19}}} 40-120 400-1,250 Instant 2 Lunar Magic
Ripplegate Theory (RT) Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. metamagic {{{19}}} 1 Lunar Magic
Seer's Sense (SEER) +Evasion skill, mental link to PC standard augmentation, utility {{{19}}} 15-100 80-800 10-40 2 Lunar Magic
Shadow Servant (SS) living vault standard utility {{{19}}} 30-100 250-1,000 Indefinite 3 Lunar Magic
Shadowling +Attunement pool, Attunement heal, Lunar magic users only standard utility, area of effect {{{19}}} 15-100 80-800 Indefinite 2 Lunar Magic
Shadows +Stealth skill standard augmentation {{{19}}} 1-100 0-400 10-40 1 Lunar Magic
Shape Moonblade (SHMO) shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms metamagic {{{19}}} 1 Lunar Magic
Shear stunning ward vs. all spells including caster's battle warding {{{19}}} 30-100 250-1,000 10-40 3 Lunar Magic
Shift Moonbeam (SM) moves moonbeam standard utility {{{19}}} 15-100 80-800 2-10 2 Lunar Magic
Sleep single target sleep battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 Lunar Magic
Steps of Vuan (SOV) group pulsing invisibility cyclic utility, pulse to group {{{19}}} 5-25 80-800 Indefinite 1 Lunar Magic
Telekinetic Shield (TKSH) Percentage-based damage resistance; reduce target time of Telekinetic Storm standard warding {{{19}}} 30-100 250-1,000 10-35 2 Lunar Magic
Telekinetic Storm (TKS) Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. battle targeted, area of effect, multistrike {{{19}}} 15-100 80-800 Instant 1 Lunar Magic
Telekinetic Throw (TKT) Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 Lunar Magic
Teleport Teleport self to moonbeam standard utility {{{19}}} 5-100 10-600 Instant 2 Lunar Magic
Tenebrous Sense (TS) +Outdoorsmanship skill, darkvision standard augmentation {{{19}}} 5-100 10-600 10-40 1 Lunar Magic
Thoughtcast (TH) sends thought to target, connects to gweth network standard utility {{{19}}} 15-100 80-800 30-90 2 Lunar Magic
Unleash prepares scroll spell with chance to not destroy it standard utility {{{19}}} 15-100 80-800 Instant 1 Lunar Magic
Whole Displacement (WD) pulsing teleport out of combat battle warding {{{19}}} 6-100 0-600 2-10 2 Lunar Magic
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle targeted {{{19}}} 1-50 0-400 Instant 1 Arcane Magic
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic {{{19}}} 1 Arcane Magic
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle targeted {{{19}}} 10-66 80-800 Instant 2 Arcane Magic
Book Burning (BB) Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. ritual targeted, utility {{{19}}} 300-800 250-1,000 30-90 3 Arcane Magic
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Arcane Magic
Calcified Hide (CH) Damage reduction. standard warding {{{19}}} 15-100 80-800 10-40 2 Arcane Magic
Call from Beyond (CFB) Makes a zombie! standard utility {{{19}}} 15-100 80-800 60-180 3 Arcane Magic
Call from Within (CFW) Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 3 Arcane Magic
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic {{{19}}} 1 Arcane Magic
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility {{{19}}} 15-100 80-800 Instant 2 Arcane Magic
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic {{{19}}} 1 Arcane Magic
Devour Wound heal standard utility {{{19}}} 30-100 250-1,000 Instant 3 Arcane Magic
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility {{{19}}} 5-100 10-600 10-40 2 Arcane Magic
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding {{{19}}} 15-100 80-800 10-40 2 Arcane Magic
Heighten Pain (HP) Damage amplifier battle debilitation {{{19}}} spirit \ fortitude 1-33 0-400 2-10 1 Arcane Magic
Ivory Mask (IVM) +Targeted Magic skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 Arcane Magic
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Arcane Magic
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic {{{19}}} 1 Arcane Magic
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility {{{19}}} 15-100 80-800 Instant 2 Arcane Magic
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation {{{19}}} 1-100 0-400 10-40 1 Arcane Magic
Petrifying Visions (PV) Causes immobilization. battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 Arcane Magic
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat), +Stamina (stat) standard augmentation {{{19}}} 5-100 80-800 10-40 4 Arcane Magic
Quicken the Earth (QE) Creates construct. standard utility {{{19}}} 5-100 10-600 10-40 2 Arcane Magic
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation {{{19}}} 15-100 80-800 10-40 3 Arcane Magic
Resection Removes poison/disease at the cost of wounds. standard utility {{{19}}} 15-100 80-800 Instant 2 Arcane Magic
Reverse Putrefaction (RPU) +Offensive Factor, +Evasion skill, +Parry Ability skill, +Shield Usage skill, CFB and CFW pets only. standard augmentation {{{19}}} 15-100 80-800 10-40 3 Arcane Magic
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 Arcane Magic
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 Arcane Magic
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle targeted {{{19}}} 10-66 80-800 Instant 2 Arcane Magic
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic {{{19}}} 2 Arcane Magic
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic targeted, area of effect {{{19}}} 7-37 250-1,000 Indefinite 2 Arcane Magic
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 Instant 2 Arcane Magic
Visions of Darkness (VOD) -Wisdom (stat) battle debilitation {{{19}}} mind \ willpower 5-33 80-800 Instant 2 Arcane Magic
Vivisection Puncture damage, Slice damage, Single-target TM. Magical snipe attack. battle targeted {{{19}}} 20-66 250-1,000 Instant 2 Arcane Magic
Worm's Mist (WORM) Magic barrier. battle warding {{{19}}} 30-100 250-1,000 1-10 3 Arcane Magic
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual utility {{{19}}} 300-800 250-1,000 Instant 1 Holy Magic
Anti-Stun (AS) +stun resistance/recovery battle utility {{{19}}} 15-100 80-800 2-10 2 Holy Magic
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding {{{19}}} 1-100 0-400 10-40 1 Holy Magic
Banner of Truce (BOT) prevents combat in room standard utility, area of effect {{{19}}} mind \ willpower 15-100 80-800 10-40 2 Holy Magic
Bond Armaments (BA) bonds weapon/shield to hand standard utility {{{19}}} 15-100 80-800 10-40 2 Holy Magic
Clarity +Intelligence (stat), +sixth sense standard augmentation {{{19}}} 15-100 80-800 10-40 1 Holy Magic
Courage +SvS against fear and spirit attacks standard warding {{{19}}} 5-100 10-600 10-40 1 Holy Magic
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle augmentation, utility {{{19}}} charm \ willpower 30-100 250-1,000 2-10 2 Holy Magic
Divine Armor (DA) +protection/absorption for armor and shield standard utility {{{19}}} 15-100 80-800 10-40 3 Holy Magic
Divine Guidance (DIG) +Wisdom (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 1 Holy Magic
Footman's Strike (FST) Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used. battle targeted {{{19}}} 2-50 10-600 Instant 1 Holy Magic
Halt immobilizes target battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 Holy Magic
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect {{{19}}} 5-100 10-600 2-10 1 Holy Magic
Heroic Strength (HES) +Strength (stat), +Stamina (stat) standard augmentation, pulse to group {{{19}}} 1-100 0-400 10-40 2 Holy Magic
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic utility, warding {{{19}}} 5-25 250-1,000 Indefinite 2 Holy Magic
Marshal Order (MO) +Discipline (stat), +lead standard augmentation {{{19}}} 15-100 80-800 10-40 2 Holy Magic
Rebuke (REB) Impact damage, Fire damage, multi-strike damage; knockdown battle targeted, multistrike {{{19}}} 10-66 80-800 Instant 2 Holy Magic
Righteous Wrath (RW) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Holy Magic
Rutilor's Edge (RUE) +primary physical damage type/balance/power of held weapon battle utility {{{19}}} 15-100 80-800 10-40 2 Holy Magic
Sentinel's Resolve (SR) +Defending skill, +Shield Usage skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Holy Magic
Shatter -Shield Usage skill, possibly disable shield defense entirely battle debilitation {{{19}}} spirit \ fortitude 1-33 10-600 Instant 2 Holy Magic
Smite Horde (SMH) Slice damage, Impact damage, multistrike AoE. battle targeted, area of effect, multistrike {{{19}}} 30-100 250-1,000 Instant 1 Holy Magic
Soldier's Prayer (SP) -magic damage battle warding {{{19}}} 15-100 80-800 2-10 1 Holy Magic
Stun Foe (SF) Stuns target battle debilitation {{{19}}} magic \ fortitude 1-33 0-400 Instant 1 Holy Magic
Tamsine's Kiss (TK) Converts incoming wounds into scars. standard warding {{{19}}} 5-100 10-600 10-40 2 Holy Magic
Truffenyi's Rally (TR) Balance heal, dispels negative effects and some positive effects cyclic augmentation, utility, area of effect, pulse to group {{{19}}} 5-25 250-1,000 Indefinite 2 Holy Magic
Vessel of Salvation (VOS) Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use standard utility {{{19}}} 5-100 10-600 10-90 2 Holy Magic
Veteran Insight (VETERAN) +Reflex (stat), added to Sentinel's Resolve metamagic augmentation {{{19}}} 1 Holy Magic
Athleticism +Athletics skill standard augmentation {{{19}}} 1-100 0-400 10-40 1 Life Magic
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 Life Magic
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 Life Magic
Blend Pulsing self-invisibility. standard utility {{{19}}} 15-100 80-800 10-40 1 Life Magic
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual warding {{{19}}} 300-800 250-1,000 30-90 3 Life Magic
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle targeted {{{19}}} 2-50 10-600 Instant 1 Life Magic
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic augmentation {{{19}}} 5-25 250-1,000 Indefinite 2 Life Magic
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation {{{19}}} 15-100 80-800 10-40 2 Life Magic
Compost decays items on ground (does not boost life mana) standard utility, area of effect {{{19}}} 1-100 0-400 Instant 0 Life Magic
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle debilitation {{{19}}} magic \ fortitude 10-33 250-1,000 Instant 3 Life Magic
Deadfall (DF) Stuns or knocks out target battle debilitation {{{19}}} magic \ reflexes 1-33 10-600 Instant 2 Life Magic
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle targeted {{{19}}} 10-66 80-800 Instant 2 Life Magic
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle debilitation {{{19}}} magic \ fortitude 5-33 80-800 Instant 2 Life Magic
Eagle's Cry (EC) Puncture damage, Cold damage battle targeted {{{19}}} 1-50 0-400 Instant 1 Life Magic
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility {{{19}}} 5-100 10-600 10-40 1 Life Magic
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding {{{19}}} 5-100 10-600 10-40 1 Life Magic
Essence of Yew (EY) ablative magic barrier standard warding {{{19}}} 5-100 10-800 10-40 1 Life Magic
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle warding {{{19}}} 15-100 80-800 2-10 1 Life Magic
Grizzly Claws (GRIZ) knock-back/knock-down battle debilitation, area of effect {{{19}}} spirit \ fortitude 10-66 80-800 Instant 2 Life Magic
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Harawep's Bonds (HB) webs target (re-triggers on escape) battle debilitation {{{19}}} magic \ reflexes 3-66 10-600 Instant 2 Life Magic
Instinct (INST) +Evasion skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility {{{19}}} 300-800 250-1,000 30-90 2 Life Magic
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation {{{19}}} 15-100 80-800 10-40 2 Life Magic
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell metamagic augmentation {{{19}}} 2 Life Magic
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding {{{19}}} 15-100 80-800 10-40 2 Life Magic
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation {{{19}}} 1-100 0-400 10-40 1 Life Magic
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility {{{19}}} 15-100 80-800 10-40 2 Life Magic
Stampede Impact damage, Fire damage, multi-strike damage battle targeted, multistrike {{{19}}} 2-50 10-600 Instant 1 Life Magic
Swarm -Perception skill, -Stealth skill, reveals hidden target battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 Instant 2 Life Magic
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle augmentation {{{19}}} 30-100 250-1,000 2-10 3 Life Magic
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation {{{19}}} 15-100 80-800 10-40 2 Life Magic
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Life Magic
Arbiter's Stylus (ARS) Slice damage, Cold damage cyclic targeted {{{19}}} 6-31 80-800 Indefinite 1 Lunar Magic
Avren Aevareae (AVA) +Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill standard augmentation, debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 2-10 2 Lunar Magic
Avtalia Array (AVTA) Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active. metamagic {{{19}}} 2 Lunar Magic
Bespoke Regalia Allows CAST {armor type} {area of coverage} metamagic {{{19}}} 1 Lunar Magic
Blur +Tactics, +Evasion standard augmentation {{{19}}} 5-100 10-600 10-40 3 Lunar Magic
Crystal Dart (CRD) Puncture damage, Slice damage battle targeted {{{19}}} 2-50 10-600 Instant 1 Lunar Magic
Elision (ELI) Prevents opponent attacks at the cost of Starlight Aura. ritual warding {{{19}}} 400-900 400-1,250 30- 3 Lunar Magic
Enrichment Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array battle augmentation {{{19}}} 30-100 250-1,000 2-10 4 Lunar Magic
Finesse (FIN) +Charisma (stat), +Agility (stat), +Trader Bonus standard augmentation {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Fluoresce (FLU) Damage Enhancer battle debilitation, area of effect {{{19}}} spirit \ reflexes 1-66 0-400 Instant 1 Lunar Magic
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard warding {{{19}}} 5-100 10-600 0- 1 Lunar Magic
Last Gift of Vithwok IV (LGV) +Shield Usage skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 Lunar Magic
Mask of the Moons (MOM) Spells cast at you will sometimes go awry cyclic warding {{{19}}} 5-25 250-1,000 Indefinite 2 Lunar Magic
Membrach's Greed (MEG) +Outdoorsmanship skill, +Skinning skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Nonchalance (NON) Ward against Charm and Fear spells standard warding {{{19}}} 5-100 10-600 10-40 1 Lunar Magic
Noumena (NOU) Allows Starlight Aura regeneration under cloud cover or in daylight.

Allows spells that use Starlight to be cast during inclement weather.

standard utility {{{19}}} 1-100 0-400 10-40 1 Lunar Magic
Platinum Hands of Kertigen (PHK) +Forging skill, +Outfitting skill, +Engineering skill standard augmentation {{{19}}} 15-100 80-800 10-40 3 Lunar Magic
Regalia (REGA) Creates crystal armor battle utility {{{19}}} 15-100 80-800 11-40 2 Lunar Magic
Resumption (RESUM) Preserves memories after death metamagic {{{19}}} 1 Lunar Magic
Starcrash (STAR) Impact damage, Cold damage battle targeted, pulse damage {{{19}}} 30-100 250-1,000 Instant 2 Lunar Magic
Stellar Collector (STC) Allows collection and storage of starlight energy standard utility {{{19}}} 30-100 250-1,000 61-0 2 Lunar Magic
Trabe Chalice (TRC) Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. standard warding {{{19}}} 1-100 0-400 10-40 1 Lunar Magic
Turmar Illumination (TURI) +Intelligence (stat), +Perception skill standard augmentation {{{19}}} 5-100 10-600 10-40 2 Lunar Magic
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 Elemental Magic
Aether Cloak (AC) TM barrier and reflect. cyclic warding {{{19}}} 4-25 250-1,000 Indefinite 2 Elemental Magic
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle targeted {{{19}}} 1-50 0-400 Instant 1 Elemental Magic
Anther's Call (ANC) -Evasion skill battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 2 Elemental Magic
Arc Light (AL) Causes a stun battle debilitation {{{19}}} magic \ fortitude 1-33 10-600 Instant 2 Elemental Magic
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle targeted, multistrike {{{19}}} 30-100 250-1,000 Instant 2 Elemental Magic
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle targeted, area of effect {{{19}}} 15-100 80-800 Instant 1 Elemental Magic
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle targeted, heavy offensive {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic debilitation, area of effect {{{19}}} magic \ fortitude 6-31 80-800 Indefinite 2 Elemental Magic
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} 0 Elemental Magic
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding {{{19}}} 1-100 0-400 10-40 1 Elemental Magic
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} 2 Elemental Magic
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} 1 Elemental Magic
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, area of effect, pulse damage {{{19}}} 15-100 80-800 Instant 2 Elemental Magic
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic targeted, area of effect, multistrike {{{19}}} 7-37 250-1,000 Indefinite 2 Elemental Magic
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 Elemental Magic
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 250-1,000 3 Elemental Magic
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle targeted, armor piercing {{{19}}} 7-50 80-800 Instant 2 Elemental Magic
Frostbite -Stamina (stat), Fatigue damage, knocks down battle debilitation, area of effect {{{19}}} magic \ fortitude 15-100 80-800 Instant 2 Elemental Magic
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 Elemental Magic
Geyser Impact damage, Fire damage, Single target. battle targeted {{{19}}} 1-50 0-400 Instant 1 Elemental Magic
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding {{{19}}} 30-100 250-1,000 10-40 1 Elemental Magic
Ice Patch (IP) knock down, immobilize battle debilitation {{{19}}} magic \ reflexes 1-33 10-600 Instant 2 Elemental Magic
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} 1 Elemental Magic
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility {{{19}}} 5-100 10-600 4-20 2 Elemental Magic
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} 1 Elemental Magic
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle targeted, shield ignoring {{{19}}} 7-50 80-800 Instant 2 Elemental Magic
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted {{{19}}} 15-100 80-800 2-10 3 Elemental Magic
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual augmentation {{{19}}} 300-800 250-1,000 30-90 2 Elemental Magic
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle debilitation {{{19}}} spirit \ willpower 1-33 10-600 Instant 1 Elemental Magic
Paeldryth's Wrath (PW) Pull or knock back target. battle targeted {{{19}}} 7-50 80-800 Instant 2 Elemental Magic
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} 2 Elemental Magic
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} 2 Elemental Magic
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 250-1,000 Indefinite 2 Elemental Magic
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. cyclic targeted, area of effect, multistrike {{{19}}} 7-37 250-1,000 Indefinite 3 Elemental Magic
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect {{{19}}} 15-100 80-800 10-40 1 Elemental Magic
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} 1 Elemental Magic
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle targeted, area of effect {{{19}}} 30-100 250-1,000 Instant 2 Elemental Magic
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle targeted, multistrike {{{19}}} 1-50 0-400 Instant 1 Elemental Magic
Substratum +Targeted Magic skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation {{{19}}} 5-100 10-600 10-40 2 Elemental Magic
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation {{{19}}} 5-100 10-600 10-40 3 Elemental Magic
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation {{{19}}} 5-100 10-600 10-40 1 Elemental Magic
Thunderclap (TC) AoE stun battle debilitation, area of effect {{{19}}} magic \ fortitude 10-66 80-800 Instant 2 Elemental Magic
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle debilitation {{{19}}} magic \ fortitude 5-33 80-800 Instant 3 Elemental Magic
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle debilitation, area of effect {{{19}}} magic \ reflexes 10-66 80-800 Instant 2 Elemental Magic
Veil of Ice (VOI) Ablative TM barrier. standard warding {{{19}}} 15-100 80-800 10-40 2 Elemental Magic
Vertigo -Offensive Factor, Balance damage, possible knock-down, pulsing. battle debilitation {{{19}}} mind \ willpower 5-33 80-800 Instant 3 Elemental Magic
Ward Break (WB) Spell Barrier dispel (Shear, Soldier's Prayer, etc.) battle debilitation {{{19}}} mind \ willpower 1-33 10-600 Instant 2 Elemental Magic
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation {{{19}}} 15-100 80-800 10-40 1 Elemental Magic
Zephyr Fatigue heal battle utility, area of effect {{{19}}} 5-100 10-600 2-10 2 Elemental Magic

Pages in category "Guild Leader spells"

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