Guilds kit at a glance: Difference between revisions
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Revision as of 13:50, 7 May 2020
NOTICE
This is a work in progress.
TODO:
* OF Buff * DF Debuf * General Accuracy buff * Snipe * Add "Disarm" to status effects tables * damage amplifier (physical, magical) * Pets * Fix typos, column order, etc * Format page and organize tables to be easier to read / navigate
Stat Buffs
- All magical guilds have access to magical research
- Signature abilities in bold
- * Cyclic Spell or transformation (one only at a time, two in the case of IOTS)
Stat Debuffs
- All magical guilds have access to magical research
- *Devolve only affects the top two skills
Skill Buffs
Guild | Shield | Defending | Armor Skill | Protection | Absorbtion | Hinderance | Stealth Hinderance | Learning Rates | Bonus stance points |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Tornado, passive skillset bonus(+1) | Contemplation | Passive skillset bonus (+1) | Secondary | +1/60 defending | ||||
Bard | Tertiary | ||||||||
Cleric | Shield of Light | Major Physical Protection | Tertiary | ||||||
Empath** | Tertiary | ||||||||
Moon Mage** | Tertiary | ||||||||
Necromancer | Tertiary | ||||||||
Paladin | Sentinel's Resolve, Passive skillset bonus (+2) | Sentinel's Resolve | Divine Armor | Divine Armor | Passive skillset bonus (+2) | Primary | +1/50 defending | ||
Ranger | passive skillset bonus(+1) | Skein of Shadows | Passive skillset bonus (+1) | Skein of Shadows | Secondary | +1/60 defending | |||
Thief | Dampen | Tertiary | |||||||
Trader | passive skillset bonus(+1), Last Gift of Vithwok IV | Passive skillset bonus (+1) | Secondary | +1/60 defending | |||||
Warrior Mage | Aegis of Granite* | Y'ntrel Sechra | Tertiary |
- * (likely to move bonus stance points to a different table)
- ** You're limited to one skill link per PC, and you need another PC in the room to establish and maintain it. The buff strength is dependant on the difference between the two player's skills. This can buff any skill. Prediction is similar, but has it's own resource pool and does not require other PCs.
Guild | Alchemy | Appraisal | Enchanting | Engineering | Forging | Outfitting | Performance | Scholarship | Tactics | Learning Rates |
---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tertiary | |||||||||
Bard | Muse* | Muse* | Muse* | Muse* | Muse* | Muse* | Eillie's Cry,Practicing | Faenella's_Grace*(AOE) | Primary | |
Cleric | Secondary | |||||||||
Empath** | Primary | |||||||||
Moon Mage** | Artificer's Eye | Machinist's Touch | Secondary | |||||||
Necromancer | Researcher's Insight | Secondary | ||||||||
Paladin | Crusader's Challenge | Secondary | ||||||||
Ranger | Wisdom of the Pack | Tertiary | ||||||||
Thief | Muse | Muse | Cunning | Secondary | ||||||
Trader | Platinum Hands of Kertigen | Platinum Hands of Kertigen | Platinum Hands of Kertigen | Blur | Primary | |||||
Warrior Mage | Secondary |
- Not sure where to put the skillset bonuses. Hobbies/Professions may qualify is a passive buff to every crafting skill (with limitations)
Guild | Arcana | Attunement | Augmentation | Debilitation | Primary Magic | Sorcery | Targeted Magic | Utility | Warding |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Contemplation | Tribalist | Powermonger | Bear Form | |||||
Bard | Echoes of Aether* | Soul Ablaze* | Soul Ablaze* | Echoes of Aether* | Will of Winter* | ||||
Cleric*** | Persistence of Mana | Sanctify Pattern*, Align* | Sanctify Pattern*, Align* | Align | Align,Tamsine's commune | Sanctify Pattern*, Align | Sanctify Pattern*, Align | ||
Empath** | |||||||||
Moon Mage** | Artificer's Eye | Aura Sight | |||||||
Necromancer | Researcher's Insight | Kura-Silma | Ivory Mask | ||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | Fright | ||||||||
Trader | |||||||||
Warrior Mage**** | Substratum |
- 1. *** align penalizes some magic skills to buff others. Stacks(?) with normal buffs, but some alignments are only achievable through sorcery.
- Tamsine's commune gives a TM bonus vs Undead only.
- 2. **** Fir familiars help with the preparation of spells, not sure where to put this. Same with elemental domains.
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
- **** Rangers have a passive buff for all survival skills except and thievery. This is tied to their wilderness level. Thieves have two buffs
- Note that rising mists is room-based and stacks with personal stealth boosters
Guild | Parry | Brawling | Missile | Melee | Thrown |
---|---|---|---|---|---|
Barbarian | Python_Form | Dragon Form | Eagle Form | Dragon Form | Eagle Form |
Bard | Harmony | ||||
Cleric | |||||
Empath** | |||||
Moon Mage** | |||||
Necromancer | Chirurgia* | ||||
Paladin | Righteous Wrath | Righteous Wrath | |||
Ranger | Claws of the Cougar | See the Wind | Oath of the Firstborn | See the Wind | |
Thief | Elusion | Steady | Strike | Steady | |
Trader | |||||
Warrior Mage | Sure Footing | Mantle of Flame** | Tailwind | Mantle of Flame* | Tailwind |
- * Chirugia only buffs Small Edged
- ** Mantle of Flame may not be used with Aegis of Granite
Guild Skills
Skill Debuffs
Guild | Shield |
---|---|
Barbarian | Death's Shriek |
Bard | |
Cleric | |
Empath | |
Moon Mage | |
Necromancer | |
Paladin | Shatter |
Ranger | |
Thief | |
Trader | |
Warrior Mage |
Guild | Alchemy | Appraisal | Enchanting | Engineering | Forging | Outfitting | Performance | Scholarship | Tactics |
---|---|---|---|---|---|---|---|---|---|
Barbarian | |||||||||
Bard | |||||||||
Cleric | |||||||||
Empath | |||||||||
Moon Mage | |||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | Guile* | ||||||||
Trader | |||||||||
Warrior Mage |
- Khri Guile: -Tactics in PVP only.
Guild | Arcana | Attunement | Augmentation | Debilitation | Primary Magic | Sorcery | Targeted Magic | Utility | Warding |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Mana Torment | Mage's Lash | |||||||
Bard | Aether Wolves | ||||||||
Cleric | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | Aspects of the All-God | |||
Empath | |||||||||
Moon Mage | |||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | |||||||||
Thief | |||||||||
Trader | |||||||||
Warrior Mage |
Guild | Athletics | Evasion | First Aid | Locksmithing | Outdoorsmanship | Perception | Skinning | Stealth | Thievery |
---|---|---|---|---|---|---|---|---|---|
Barbarian | Everild's Rage | Slash the Shadows | |||||||
Bard | Misdirection | ||||||||
Cleric | |||||||||
Empath | |||||||||
Moon Mage | Visions of Darkness | ||||||||
Necromancer | |||||||||
Paladin | |||||||||
Ranger | Swarm | Swarm | |||||||
Thief | Guile | Ambush Screen | |||||||
Trader | Avren Aevareae* | Avren Aevareae* | |||||||
Warrior Mage | Anther's Call | Mantle of Flame |
- Avren Array is room-based and moon based (katamba for + stealth/thievery on that room, and xibar/yavash for -thievery/stealth]
Guild | Parry | Brawling | Missile | Melee | Thrown |
---|---|---|---|---|---|
Barbarian | |||||
Bard | |||||
Cleric | |||||
Empath | |||||
Moon Mage | |||||
Necromancer | |||||
Paladin | |||||
Ranger | |||||
Thief | |||||
Trader | |||||
Warrior Mage |
General Offense
Spell/ability damage
Guild | Impact | Slice | Piercing | Fire | Ice | Electric | Spirit | Fatigue | Mana | Balance | Concentration |
---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | A** | A** | A** | A | |||||||
Bard | A*,H, M, P | S, M, P | A* | S | S | A*, | A*, | S* | A* | ||
Cleric*** | A(U),S | S*, SD(U) | S | S, D(U), APD(U) | S*, APD(U) | A(U) | S,S* | S | |||
Empath | S**** | S**** | S | ||||||||
Moon Mage | S,P*,AM,I,M | AM | AM,I,D | AM, SD | S,P* | ||||||
Necromancer | S,A* | S,A* | S,A* | S,A* | S,A* | S,A* | S | ||||
Paladin | S,M,AM | S,AM | S | M | |||||||
Ranger | S,SM | S | S | S,SM | S | S | |||||
Thief | S | SP | |||||||||
Trader | A*,P* | S*,P* | S* | A*,P* | |||||||
Warrior Mage | A,AP*,AM*,C,S,M,Z | A,AP*,S,I,Z | A,AP*,S,M,P,Z | A,AM*,C,D,S,M,Z | A,AP*,I,S(U),Z | A,D,S(U),M | A | A,S |
Many guilds have multiple ways to deal this damage type. To keep the list readable, I'm using the following Key to show what is and is not possible.
Key:
- A = AOE Option, spells and abilities
- C = Collateral Damage (Single target spell, which deals lesser damage to nearby targets)
- D = DFA
- H = Heavy TM option available
- I = Armor Piercing
- M = Multi-strike option available
- P = Pulses, non-cyclical option available
- R = Reactive damage (Shield - on hit of the target)
- S = Single Target option available
- Z = Charged shot (prep and then fire when you're ready like dragon breath)
- (U) = Non-corporeal/evil/Undead Only (or any subset of the same)
For the modifiers (like armor piercing) assume single target unless modified with A(ie: AM for AOE M for Single Target)
Bolds for signature abilities or spells.
- * Cyclic, transformation, limited, etc...
- ** Technically Barbarians have Whirlwind, but it's not useful for raw damage vs training.
- **** Requires the empath to shock themselves - Shock dramatically changes playstyle and limits several abilities.
Weapon Augmentation
Guild | Armor Piercing/DFA | Balance | Bless effect | Bonding | Dual Load | Elemental Damage | Magical Creation | Physical Damage | Spell Battery | Suitedness |
---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Tsunami | Eagle Form | Tsunami (top stat only) | |||||||
Bard | Resonance (top 2 only) | |||||||||
Cleric | Bless | bless (undead only) | ||||||||
Empath | ||||||||||
Moon Mage | Moonblade, Shape Moonblade | Empower Moonblade | ||||||||
Necromancer | ||||||||||
Paladin | Rutilor's Edge | Holy Warrior (spell)* | Bond Armaments | Rutilor's Edge (Top only), smite | Rutilor's Edge | |||||
Ranger | See the Wind | Claws of the Cougar | ||||||||
Thief | Backstab, Eliminate | Steady | ||||||||
Trader | Regalia | Fluoresce | ||||||||
Warrior Mage | Quick Infusions | ignite, Icy Infusions, Shocking Infusions, Fiery Infusions | Elemental Weapon, Expansive Infusions, | Quick Infusions | Quick Infusions |
Status Condition Defense
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Defensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Flashflood (P), Prediction* | Prediction* | Flashflood (P), Prediction* | Flashflood (P), Prediction* | Dispel | ||
Bard | Bardic Scream Defiance (P) | ||||||
Cleric | Hand of Tenemlor, Uncurse | ||||||
Empath | Awaken | Aesandry Darlaeth | Aesandry Darlaeth | Awaken | Rend* | ||
Moon Mage | |||||||
Necromancer | |||||||
Paladin | Anti-Stun | Truffenyi's Rally (AOE) | |||||
Ranger | Cheetah Swiftness | ||||||
Thief | Cunning | Cunning | Calm | ||||
Trader | |||||||
Warrior Mage |
- Prediction: When disabled, you will dive-roll out of the room
- Rend: Removes 2 spells
Status Condition Offense
Guild | Stun | Immobilize | Webbed | Calm | Sleep | Knockdown | Offensive Dispel |
---|---|---|---|---|---|---|---|
Barbarian | Earthquake (AOE, P) | Wail of Torment | Death's Shriek, Earthquake (AOE, P) | ||||
Bard | Demrris' Resolve (AOE) | Aether Wolves | Albreda's Balm | Damaris' Lullaby | Demrris' Resolve (AOE), Bardic Scream Havoc | ||
Cleric | Halo, Phelim's Sanction (AOE)* | Soul Sickness | Divine Radiance, Soul Sickness | Meraud's Cry (AOE) | |||
Empath | Paralysis | Nissa's Binding | Paralysis | ||||
Moon Mage | Dazzle, Mental Blast, Mind Shout | Sever Thread | Calm | Mental Blast, Mind Shout | Hypnotize* | Rend* | |
Necromancer | Petrifying Visions, Viscous Solution (AOE) | ||||||
Paladin | Holy Warrior (spell), Stun Foe | Halt | Rebuke | ||||
Ranger | Deadfall | Harawep's Bonds | Forestwalker's Boon* (AOE, P) | Deadfall | Grizzly Claws | Plague of Scavengers* | |
Thief | Ambush Stun | Terrify | Credence | Ambush Slash | |||
Trader | Speculate Coin | ||||||
Warrior Mage | Arc Light, Thunderclap (AOE) | Ice Patch | Ice Patch, Tremor (P), Vertigo (P) | Ward Break* |
- Phelim's Sanction: Only works on Undead/Cursed enemies
- Hypnotize: Requires a calmed target
- Rend: Removes 2 spells
- Forestwalker's Boon: Only works on Animals
- Plague of Scavengers: Requires Awaken Forest to be active
- Ward Break: Only works on "Spell" Barriers (Shear, Soldier's Prayer, etc.)
Combat Engagement: Enemy
Guild | -Balance | -Concentration | -Fatigue | Force Advancing | Force Disengaging | Force Flee | Prevent Advancing | Prevent Disengaging | Prevent Flee | Knockback | Pull | Reveal Hidden |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbarian | Anger the Earth, Earthquake | Intimidation | Slash the Shadows | |||||||||
Bard | Desert's Maelstrom | Abandoned Heart (AOE) | ||||||||||
Cleric | Divine Radiance | Soul Bonding | Soul Bonding | Soul Bonding | Halo | |||||||
Empath* | Innocence, Manipulate | Compel, Manipulate | Innocence | |||||||||
Moon Mage | Hypnotize* | Hypnotize* | ||||||||||
Necromancer | Blood Burst | |||||||||||
Paladin | Crusader's Challenge | Crusader's Challenge | ||||||||||
Ranger | Grizzly Claws | Swarm | ||||||||||
Thief | Ambush Clout | Ambush Choke | Intimidate | Ambush Slash, Intimidate | Ambush Slash | Ambush Slash | ||||||
Trader | ||||||||||||
Warrior Mage | Tremor (P), Vertigo (P) | Frostbite | Shockwave (P) | Paeldryth's Wrath, Shockwave (P), Tremor (P) | Paeldryth's Wrath |
- Empath Spells: Does not work on Constructs or Undead and may enrage Undead
- Hypnotize: Requires a calmed target
Combat Engagement: Self
Guild | +Balance | Balance Heal | +Fatigue | Fatigue Heal | Faster Advance | Faster Disengage | Auto-Hide | Invisibility |
---|---|---|---|---|---|---|---|---|
Barbarian | Balance* | Monkey Form (P) | Fatigue* | Wolverine Form | ||||
Bard | Hodierna's Lilt | |||||||
Cleric | Centering | |||||||
Empath | Aesandry Darlaeth | Refresh | Refresh | |||||
Moon Mage | ||||||||
Necromancer | Eyes of the Blind | |||||||
Paladin | Truffenyi's Rally | |||||||
Ranger | Cheetah Swiftness | Cheetah Swiftness | Earth Meld | Blend | ||||
Thief | Flight | Shadowstep | Vanish | Silence, Vanish, Evanescence | ||||
Trader | ||||||||
Warrior Mage | Sure Footing | Zephyr |
- Barbarian Combat Maneuver - Balance: Reduces Balance lost from combat
- Barbarian Combat Maneuver - Fatigue: Reduces the amount of fatigue lost from attacking
Stat vs Stat Offensive Abilities
- Khri Prowess: The attacker uses a Fear contest while hidden, and a Charm contest when not hidden.
Defense type is displayed next to spell/ability name: (R)eflex, (F)ortitude, or (W)illpower.
Offensive Stat Guide:
- Mind = Intelligence, Wisdom, Discipline
- Magic = Wisdom, Intelligence, Discipline
- Spirit = Wisdom, Charisma, Intelligence
- Charm = Charisma, Discipline, Intelligence
- Fear = Charisma, Strength, Discipline
- Power = Strength, Discipline, Stamina
- Finesse = Agility, Reflex, Intelligence
Defensive Stat Guide:
- Reflex = Reflex, Agility, Intelligence
- Fortitude = Stamina, Discipline, Strength
- Willpower = Discipline, Wisdom, Intelligence
Stat vs Stat Specific Defense
Guild | Mind | Magic | Spirit | Charm | Fear | Power | Finesse |
---|---|---|---|---|---|---|---|
Barbarian | Badger Form | Badger Form | Badger Form | Badger Form | |||
Bard | Redeemer's Pride | ||||||
Cleric | Soul Shield | ||||||
Empath | |||||||
Moon Mage | Psychic Shield | Psychic Shield | |||||
Necromancer | |||||||
Paladin | Courage | Courage | |||||
Ranger | |||||||
Thief | |||||||
Trader | Nonchalance | Nonchalance | |||||
Warrior Mage |
Stat vs Stat General Defense
Guild | Reflexes | Fortitude | Willpower |
---|---|---|---|
Barbarian | Landslide | Bastion | |
Bard | Redeemer's Pride | ||
Cleric | |||
Empath | Tranquility | ||
Moon Mage | Psychic Shield | ||
Necromancer | |||
Paladin | |||
Ranger | |||
Thief | Serenity | ||
Trader | |||
Warrior Mage |
Other Utility Benefits
Guild | Darkvision | Encumbrance | Light | Locate | Luck | Prevent Locate | Remove Viewing |
---|---|---|---|---|---|---|---|
Analogous Patterns | Ease Burden | ||||||
Barbarian | Buffalo Form | ||||||
Bard | Eillie's Cry* | Sanctuary | |||||
Cleric | Divine Radiance* | ||||||
Empath | |||||||
Moon Mage | Tenebrous Sense | Locate | Distant Gaze, Shadewatch Mirror | ||||
Necromancer | |||||||
Paladin | Glyph of Light | ||||||
Ranger | Beseech the Dark to Sing | Ranger Companion | |||||
Thief | Sight | Dampen | Sensing | ||||
Trader | Speculate Coin | ||||||
Warrior Mage | Familiar | Familiar |
- Eillie's Cry: Caster will receive a locate if the target dies
- Divine Radiance: Target becomes the light source
Healing
Guild | Vitality Heal | Mana Regeneration | Spirit Heal/Regeneration | Concentration Heal | Wounds | Bleeding | Raise | Prevent Death Penalties |
---|---|---|---|---|---|---|---|---|
Barbarian | Famine (P), Vitality | Staunch | ||||||
Bard | Hodierna's Lilt | Nexus | Hodierna's Lilt | |||||
Cleric | Eylhaar's Feast* | Eylhaar's Feast*, Persistence of Mana, Meraud's commune | Auspice, Vigil* | Hodierna's Commune | Murrula's Flames, Resurrection | Mass Rejuvenation (AOE), Rejuvenation, Uncurse | ||
Empath | Heart Link*, Vitality Healing | Raise Power | Mental Focus | Heal, Heal Scars, Heal Wounds, Regenerate | Blood Staunching | |||
Moon Mage | ||||||||
Necromancer | Consume Flesh, Devour, Necrotic Reconstruction* | Spiteful Rebirth | Spiteful Rebirth | |||||
Paladin | Vessel of Salvation* | Alamhif's Gift, Auto-Glyph, Glyph of Bonding, Glyph of Warding | ||||||
Ranger | Beseech the Wind to Refresh | Beseech Elanthia to Cradle | Beseech Elanthia to Seal | |||||
Thief | ||||||||
Trader | Resumption | |||||||
Warrior Mage | Ethereal Fissure |
- Eylhaar's Feast: Heals either Vitality, Mana, or Fatigue at the cost of Spirit
- Heart Link: Equalizes the Vitality between 2 PCs
- Vigil: Equalizes the Spirit between 2 PCs
- Necrotic Reconstruction: Only works on corpses, Constructs, or Zombies
- Vessel of Salvation: Creates a Vitality "battery"