Category:Guild Leader Spells

From Elanthipedia
Revision as of 10:47, 1 July 2014 by ABSOLON (talk | contribs)
Jump to navigation Jump to search

This is a list of all spells that are available to learn from a guild leader.

Summary of Available Guild Leader Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Abandoned Heart (ABAN) Fatigue damage, Spirit damage, Area of Effect. cyclic area of effect {{{19}}} \ 7 37-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Acid Splash (ACS) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target. battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Aegis of Granite (AEG) +Shield Usage skill, +Stamina (stat), +Strength (stat) ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic {{{19}}} \ 5 25-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle pulse damage {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Aether Cloak (AC) TM barrier and reflect. cyclic {{{19}}} \ 4 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Aether Wolves (AEWO) -Attunement pool regeneration, Immobilizes battle charm {{{19}}} fortitude \ 1 33-intro 2-{{{14}}} {{{17}}} {{{18}}}
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Air Bubble (AB) breathe underwater standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Air Lash (ALA) Puncture damage, Slice damage, Single target. battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual {{{19}}} \ 300 800-advanced 1-{{{14}}} {{{17}}} {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic area of effect, charm {{{19}}} willpower \ 5 25-advanced 1-{{{14}}} {{{17}}} {{{18}}}
Alkahest Edge (ALK) Vivisection damage becomes slicing + random element. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Anther's Call (ANC) -Evasion skill battle magic {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Anti-Stun (AS) +stun resistance/recovery battle {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Arbiter's Stylus (ARS) Slice damage, Cold damage cyclic {{{19}}} \ 6 31-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Arc Light (AL) Causes a stun battle magic {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Artificer's Eye (ART) +Arcana skill, +Enchanting skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Athleticism +Athletics skill standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Aura Sight (AUS) +Astrology skill, +Attunement skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard area of effect {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Avren Aevareae (AVA) +Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill standard area of effect, magic {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Avtalia Array (AVTA) Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Banner of Truce (BOT) prevents combat in room standard area of effect, mind {{{19}}} willpower \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic {{{19}}} \ 5 25-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Bespoke Regalia Allows CAST {armor type} {area of coverage} metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Blend Pulsing self-invisibility. standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Blessing of the Fae (BOTF) +Attunement pool, +Attunement pool regeneration cyclic area of effect {{{19}}} \ 5 25-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Blood Burst (BLB) Impact damage, Fire damage, Balance reduction battle {{{19}}} \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Blood Staunching (BS) prevents blood loss standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Bloodthorns Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. ritual {{{19}}} \ 300 800-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Blufmor Garaen (BG) Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action battle multistrike {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Blur +Tactics, +Evasion standard {{{19}}} \ 5 100-basic 3-{{{14}}} {{{17}}} {{{18}}}
Bond Armaments (BA) bonds weapon/shield to hand standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Book Burning (BB) Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. ritual {{{19}}} \ 300 800-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual {{{19}}} \ 150 700-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Breath of Storms (BOS) Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold. battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Burn Puncture damage, Fire damage, Single target DFA. battle shield ignoring {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Calcified Hide (CH) Damage reduction. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Call from Beyond (CFB) Makes a zombie! standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Call from Within (CFW) Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug cyclic {{{19}}} \ 5 25-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Calm Single target calm battle charm {{{19}}} willpower \ 1 33-intro 1-{{{14}}} {{{17}}} {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard {{{19}}} \ 1 100-intro 0-{{{14}}} {{{17}}} {{{18}}}
Carrion Call (CAC) Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts. battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Centering Balance heal standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Chain Lightning (CL) Fire damage, Electrical damage, AoE. battle area of effect {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Cheetah Swiftness (CS) +Agility (stat), +Balance, Balance heal, auto-stand battle, cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Chill Spirit (CHS) Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. battle {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Chirurgia (CHIR) +Small Edged skill, Added to Butcher's Eye effect metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual {{{19}}} \ 150 700-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Clarity +Intelligence (stat), +sixth sense standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Clear Vision (CV) +Perception skill standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Compel forces target to leave room battle charm {{{19}}} willpower \ 5 33-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Compost decays items on ground (does not boost life mana) standard area of effect {{{19}}} \ 1 100-intro 0-{{{14}}} {{{17}}} {{{18}}}
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Contingency Triggered Teleport standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Courage +SvS against fear and spirit attacks standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Covetous Rebirth (CRE) Occasional DEPART GUILD with all the benefits of DEPART ALL. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle charm {{{19}}} willpower \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Crystal Dart (CRD) Puncture damage, Slice damage battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Cure Disease (CD) Disease heal standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Curse of Zachriedek (COZ) This curse weakens and destablizes the target creature's armor and weapons. battle spirit {{{19}}} fortitude \ 5 33-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Curse of the Wilds (COTW) -Defensive Factor, -Melee accuracy, -Ranged accuracy battle magic {{{19}}} fortitude \ 10 33-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Damaris' Lullaby (DALU) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing. cyclic area of effect, charm {{{19}}} willpower \ 6 31-basic 2-{{{14}}} {{{17}}} {{{18}}}
Dazzle Stuns target battle magic {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Deadfall (DF) Stuns or knocks out target battle magic {{{19}}} reflexes \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Demrris' Resolve (DMRS) Area effect stun and knockdown. battle area of effect, mind {{{19}}} willpower \ 3 66-basic 2-{{{14}}} {{{17}}} {{{18}}}
Desert's Maelstrom (DEMA) -Discipline (stat), Balance damage battle area of effect, magic {{{19}}} fortitude \ 20 66-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Destiny Cipher (DC) Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. ritual {{{19}}} \ 50 600-basic 2-{{{14}}} {{{17}}} {{{18}}}
Devitalize (DEVI) Impact damage, Cold damage, Fatigue damage, Single strike. battle {{{19}}} \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Devolve (DE) -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only battle magic {{{19}}} fortitude \ 5 33-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Devour Wound heal standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Dinazen Olkar (DO) Slice damage, Cold damage, Single target. battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Divine Armor (DA) +protection/absorption for armor and shield standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Divine Guidance (DIG) +Wisdom (stat) standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. battle, standard {{{19}}} \ 2 50-basic 3-{{{14}}} {{{17}}} {{{18}}}
Dragon's Breath (DB) Puncture damage, Fire damage, Enables actions that deal damage. battle heavy offensive {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Drums of the Snake (DRUM) +Locksmithing skill, +Agility (stat) standard area of effect, pulse to group {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Eagle's Cry (EC) Puncture damage, Cold damage battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Earth Meld (EM) +Stealth skill, auto-hide effect standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Echoes of Aether (ECHO) +Attunement skill, +Sorcery skill, +Intelligence (stat) ritual {{{19}}} \ 150 700-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Eillie's Cry (ECRY) +Performance skill, locate on death standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Electrostatic Eddy (EE) Nerve damage, AoE, Chance to pull from hiding. cyclic area of effect, magic {{{19}}} fortitude \ 6 31-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Elementalism Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one. metamagic {{{19}}} 0-{{{14}}} {{{17}}} {{{18}}}
Elision (ELI) Prevents opponent attacks at the cost of Starlight Aura. ritual {{{19}}} \ 400 900-esoteric 3-{{{14}}} {{{17}}} {{{18}}}
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Empower Moonblade (EMMO) Store fully prepared spells in moonblade metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Enrichment Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array battle {{{19}}} \ 30 100-advanced 4-{{{14}}} {{{17}}} {{{18}}}
Essence of Yew (EY) ablative magic barrier standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard area of effect {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Ethereal Shield (ES) Non-ablative elemental damage shield. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Expansive Infusions Allows creation of elemental weapons for any melee or thrown weapon skill. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic {{{19}}} \ 5 25-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Faenella's Grace (FAE) +Scholarship skill, decreases time between teaching pulses. cyclic area of effect {{{19}}} \ 2 15-intro 1-{{{14}}} {{{17}}} {{{18}}}
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Fiery Infusions Create elemental weapons that do fire damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Finesse (FIN) +Charisma (stat), +Agility (stat), +Trader Bonus standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle area of effect, pulse damage {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Fire Rain (FR) Impact damage, Fire damage, AoE multistrike. cyclic area of effect, multistrike {{{19}}} \ 7 37-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Fire Shards (FS) Impact damage, Fire damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Fists of Faenella (FF) Impact damage, Fire damage, Single target multi-strike. battle multistrike {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Fluoresce (FLU) Damage Enhancer battle area of effect, spirit {{{19}}} reflexes \ 1 66-intro 1-{{{14}}} {{{17}}} {{{18}}}
Flush Poisons (FP) Poison heal standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Focus Moonbeam (FM) Create anchor for other spells standard {{{19}}} \ 1 100-intro 0-{{{14}}} {{{17}}} {{{18}}}
Footman's Strike (FST) Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used. battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Forestwalker's Boon (FWB) pulsing calm effect on some animals battle {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Frost Scythe (FRS) Slice damage, Cold damage, armor piercing battle armor piercing {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Frostbite -Stamina (stat), Fatigue damage, knocks down battle area of effect, magic {{{19}}} fortitude \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Gar Zeng (GZ) Fire damage, Electrical damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Geyser Impact damage, Fire damage, Single target. battle {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Ghost Shroud (GHS) Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. cyclic {{{19}}} \ 5 25-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Ghoulflesh Splits wounds between necromancer and their CFB zombie, CFW skeletal insect, or Risen. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Glythtide's Joy (GJ) TM integrity barrier for outgoing spells. cyclic area of effect, charm {{{19}}} willpower \ 5 25-basic 1-{{{14}}} {{{17}}} {{{18}}}
Grizzly Claws (GRIZ) knock-back/knock-down battle area of effect, spirit {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Grounding Field (GF) Generates elemental charge from damage that harms the caster. standard {{{19}}} \ 30 100-advanced 1-{{{14}}} {{{17}}} {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Halo Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. battle magic {{{19}}} reflexes \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Halt immobilizes target battle mind {{{19}}} willpower \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Hands of Justice (HOJ) +theft detection/protection standard area of effect {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Harawep's Bonds (HB) webs target (re-triggers on escape) battle magic {{{19}}} reflexes \ 3 66-basic 2-{{{14}}} {{{17}}} {{{18}}}
Harm Evil (HE) Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor. battle armor ignoring, shield ignoring {{{19}}} \ 2 50-basic 2-{{{14}}} {{{17}}} {{{18}}}
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle area of effect, armor ignoring, pulse damage, shield ignoring {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Harmony (HARM) +Evasion skill, +Parry Ability skill, +Reflex (stat) standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Heal Wounds (HW) Wound heal standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Heavenly Fires (HF) Allows Aesrela Everild's bolts to redirect to a new target after the first is dead. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Heighten Pain (HP) Damage amplifier battle spirit {{{19}}} fortitude \ 1 33-intro 1-{{{14}}} {{{17}}} {{{18}}}
Heroic Strength (HES) +Strength (stat), +Stamina (stat) standard pulse to group {{{19}}} \ 1 100-intro 2-{{{14}}} {{{17}}} {{{18}}}
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic {{{19}}} \ 5 25-basic 2-{{{14}}} {{{17}}} {{{18}}}
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Horn of the Black Unicorn (HORN) Puncture damage, Cold damage, Single-strike attack. battle {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Huldah's Pall (HULP) Prevents spellcasting. battle mind {{{19}}} willpower \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Hydra Hex (HYH) AoE cyclic version of Malediction or Curse of Zachriedek. cyclic area of effect {{{19}}} \ 6 31-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Hypnotize Allows calm creatures to be commanded metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Ice Patch (IP) knock down, immobilize battle magic {{{19}}} reflexes \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Icy Infusions Create elemental weapons that do cold damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle mind {{{19}}} willpower \ 20 66-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Ignition Point Naphtha delivered by Paeldryth's Wrath will ignite on impact metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard charm {{{19}}} willpower \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Instinct (INST) +Evasion skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Iron Constitution (IC) -damage (from serious hits) standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Ivory Mask (IVM) +Targeted Magic skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Kura-Silma (KS) +Attunement skill, +Perception skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Last Gift of Vithwok IV (LGV) +Shield Usage skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle magic {{{19}}} fortitude \ 1 33-basic 3-{{{14}}} {{{17}}} {{{18}}}
Lightning Bolt (LB) Fire damage, Electrical damage, Single target DFA. battle shield ignoring {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Liturgy All masking benefits of Rite of Contrition added to Rite of Grace. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Locate Locate a PC or GMNPC. standard {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Machinist's Touch (MT) +Engineering skill, +Locksmithing skill standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard {{{19}}} \ 5 100-basic 3-{{{14}}} {{{17}}} {{{18}}}
Malediction -Defensive Factor, -Offensive Factor battle spirit {{{19}}} fortitude \ 5 33-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Mantle of Flame (MOF) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Mark of Arhat (MOA) Fire damage, Dealt every time target is struck by any source of elemental damage. battle spirit {{{19}}} willpower \ 1 33-basic 1-{{{14}}} {{{17}}} {{{18}}}
Marshal Order (MO) +Discipline (stat), +lead standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Mask of the Moons (MOM) Spells cast at you will sometimes go awry cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard area of effect {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Membrach's Greed (MEG) +Outdoorsmanship skill, +Skinning skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Mental Blast (MB) Nerve damage, Stun, sleep, disarm. Single target. battle mind {{{19}}} willpower \ 20 66-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Meraud's Cry (MC) Spirit damage, drains caster's spirit only, AoE offensive dispel. battle spirit {{{19}}} willpower \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Mind Shout (MS) Nerve damage, AoE stun, sleep, disarm. battle area of effect, heavy offensive, mind {{{19}}} willpower \ 20 66-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Minor Physical Protection (MPP) Percentage damage reduction. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Misdirection (MIS) +Stealth skill, -Perception skill, Buff is self only, Debuff is AoE battle area of effect, charm {{{19}}} willpower \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Moonblade Creates temporary Small Edged weapon battle {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Moongate (MG) Creates a portal to your moonbeam. cyclic {{{19}}} \ 5 25-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard pulse to group {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Nexus +Mana level, More powerful when more people are in the room. standard area of effect {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Nissa's Binding (NB) puts targets to sleep, AoE battle area of effect, mind {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Nonchalance (NON) Ward against Charm and Fear spells standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Noumena (NOU) Allows Starlight Aura regeneration under cloud cover or in daylight.

Allows spells that use Starlight to be cast during inclement weather.

standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard {{{19}}} \ 30 200-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Paeldryth's Wrath (PW) Pull or knock back target. battle {{{19}}} \ 7 50-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Paralysis immobilizes and knocks down (single target) battle {{{19}}} \ 2 50-basic 2-{{{14}}} {{{17}}} {{{18}}}
Partial Displacement (PD) Puncture damage, Impact damage, armor piercing, single target. battle armor piercing {{{19}}} \ 2 50-basic 2-{{{14}}} {{{17}}} {{{18}}}
Perseverance of Peri'el (POP) ablative vitality barrier ritual {{{19}}} \ 300 800-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Persistence of Mana (POM) +Attunement skill, +Attunement pool regeneration ritual {{{19}}} \ 150 700-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Petrifying Visions (PV) Causes immobilization. battle mind {{{19}}} willpower \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Phelim's Sanction (PS) Cursed/Undead-only AoE stun. battle area of effect, magic {{{19}}} willpower \ 10 66-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat), +Stamina (stat) standard {{{19}}} \ 15 100-intermediate 4-{{{14}}} {{{17}}} {{{18}}}
Phoenix's Pyre (PYRE) Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. cyclic area of effect {{{19}}} \ 7 37-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Piercing Gaze (PG) "X-ray" vision standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Plague of Scavengers (PLS) +Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Platinum Hands of Kertigen (PHK) +Forging skill, +Outfitting skill, +Engineering skill standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Psychic Shield (PSY) Ablative ward against vs. will contested abilities. battle {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Quick Infusions Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Quicken the Earth (QE) Creates construct. standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Rage of the Clans (RAGE) +Melee accuracy, +Ranged accuracy, pulses to group. standard area of effect, pulse to group {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard area of effect {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Rebuke (REB) Impact damage, Fire damage, multi-strike damage; knockdown battle multistrike {{{19}}} \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard pulse to group {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Refractive Field (RF) instant (then pulsing) invisibility standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Refresh +Fatigue, Fatigue heal standard {{{19}}} \ 1 100-intro 2-{{{14}}} {{{17}}} {{{18}}}
Regalia (REGA) Creates crystal armor battle {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Reinforced Infusions Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Rend dispel 2 effects, self-cast or targeted battle mind {{{19}}} willpower \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Resection Removes poison/disease at the cost of wounds. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Resonance Enhances the top two physical damage stats of a weapon. standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Resumption (RESUM) Preserves memories after death metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic {{{19}}} \ 5 25-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Reverse Putrefaction (RPU) +Offensive Factor, +Evasion skill, +Parry Ability skill, +Shield Usage skill, CFB and CFW pets only. standard {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Riftal Summons (RS) teleport PC to your location standard {{{19}}} \ 40 120-esoteric 2-{{{14}}} {{{17}}} {{{18}}}
Righteous Wrath (RW) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic pulse damage {{{19}}} \ 6 31-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Ring of Spears (ROS) Puncture damage, Impact damage, Pulsing AoE multistrike melee damage. Triggered damage at pole/melee engagement change. cyclic area of effect, multistrike {{{19}}} \ 7 37-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Ripplegate Theory (RT) Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard area of effect {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic {{{19}}} \ 5 25-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic {{{19}}} \ 5 25-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Rutilor's Edge (RUE) +primary physical damage type/balance/power of held weapon battle {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Sanctify Pattern (SAP) +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic area of effect {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Sanyu Lyba (SL) Reactive and non-protective anti-magic defense. battle spirit {{{19}}} willpower \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Seer's Sense (SEER) +Evasion skill, mental link to PC standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Sentinel's Resolve (SR) +Defending skill, +Shield Usage skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Shadow Servant (SS) living vault standard {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Shadowling +Attunement pool, Attunement heal, Lunar magic users only standard area of effect {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Shadows +Stealth skill standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Shape Moonblade (SHMO) shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Shatter -Shield Usage skill, possibly disable shield defense entirely battle spirit {{{19}}} fortitude \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Shear stunning ward vs. all spells including caster's battle {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Shift Moonbeam (SM) moves moonbeam standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Shocking Infusions Create elemental weapons that do electric damage. metamagic {{{19}}} 1-{{{14}}} {{{17}}} {{{18}}}
Shockwave Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. battle area of effect {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Siphon Vitality (SV) Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster battle {{{19}}} \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Sleep single target sleep battle mind {{{19}}} willpower \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Smite Horde (SMH) Slice damage, Impact damage, multistrike AoE. battle area of effect, multistrike {{{19}}} \ 30 100-advanced 1-{{{14}}} {{{17}}} {{{18}}}
Soldier's Prayer (SP) -magic damage battle {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Sorrow (spell) (SORROW) -Balance, Cold damage, Electrical damage battle {{{19}}} \ 15 100-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Soul Ablaze (SOUL) +Augmentation skill, +Debilitation skill, +Charisma (stat) ritual {{{19}}} \ 300 800-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Soul Attrition (SA) Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. cyclic shield ignoring {{{19}}} \ 6 31-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Soul Bonding (SB) Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. battle spirit {{{19}}} fortitude \ 1 33-basic 1-{{{14}}} {{{17}}} {{{18}}}
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Soul Sickness (SICK) Immobilizes and forces kneeling. battle spirit {{{19}}} willpower \ 1 33-basic 2-{{{14}}} {{{17}}} {{{18}}}
Spiteful Rebirth (SRE) Self-raise via DEPART DEATH. metamagic {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Stampede Impact damage, Fire damage, multi-strike damage battle multistrike {{{19}}} \ 2 50-basic 1-{{{14}}} {{{17}}} {{{18}}}
Starcrash (STAR) Impact damage, Cold damage battle pulse damage {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Stellar Collector (STC) Allows collection and storage of starlight energy standard {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Steps of Vuan (SOV) group pulsing invisibility cyclic pulse to group {{{19}}} \ 5 25-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Stone Strike (STS) Puncture damage, Impact damage, Single target multi-strike. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Stun Foe (SF) Stuns target battle magic {{{19}}} fortitude \ 1 33-intro 1-{{{14}}} {{{17}}} {{{18}}}
Substratum +Targeted Magic skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Sure Footing (SUF) +Parry Ability skill, Balance heal standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Swarm -Perception skill, -Stealth skill, reveals hidden target battle area of effect, magic {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard {{{19}}} \ 5 100-basic 3-{{{14}}} {{{17}}} {{{18}}}
Syamelyo Kuniyo (SK) Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost. battle {{{19}}} \ 30 100-advanced 3-{{{14}}} {{{17}}} {{{18}}}
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Tamsine's Kiss (TK) Converts incoming wounds into scars. standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Telekinetic Shield (TKSH) Percentage-based damage resistance; reduce target time of Telekinetic Storm standard {{{19}}} \ 30 100-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Telekinetic Storm (TKS) Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used. battle area of effect, multistrike {{{19}}} \ 15 100-intermediate 1-{{{14}}} {{{17}}} {{{18}}}
Telekinetic Throw (TKT) Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used. battle multistrike {{{19}}} \ 1 50-intro 1-{{{14}}} {{{17}}} {{{18}}}
Teleport Teleport self to moonbeam standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Tenebrous Sense (TS) +Outdoorsmanship skill, darkvision standard {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Thoughtcast (TH) sends thought to target, connects to gweth network standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Thunderclap (TC) AoE stun battle area of effect, magic {{{19}}} fortitude \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Time of the Red Spiral (TOTRS) This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell. metamagic heavy offensive {{{19}}} 2-{{{14}}} {{{17}}} {{{18}}}
Tingle (TI) -Agility (stat), -Reflex (stat), Target drops held weapon/shield battle magic {{{19}}} fortitude \ 5 33-intermediate 3-{{{14}}} {{{17}}} {{{18}}}
Trabe Chalice (TRC) Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. standard {{{19}}} \ 1 100-intro 1-{{{14}}} {{{17}}} {{{18}}}
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard {{{19}}} \ 15 100-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Tremor (TREM) Balance damage, possible knock-down or knock-back, pulses battle area of effect, magic {{{19}}} reflexes \ 10 66-intermediate 2-{{{14}}} {{{17}}} {{{18}}}
Truffenyi's Rally (TR) Balance heal, dispels negative effects and some positive effects cyclic area of effect, pulse to group {{{19}}} \ 5 25-advanced 2-{{{14}}} {{{17}}} {{{18}}}
Turmar Illumination (TURI) +Intelligence (stat), +Perception skill standard {{{19}}} \ 5 100-basic 2-{{{14}}} {{{17}}} {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle {{{19}}} \ 5 100-basic 1-{{{14}}} {{{17}}} {{{18}}}
Universal Solvent (USOL) Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types. cyclic area of effect {{{19}}} \ 7 37-advanced 2-{{{14}}} {{{17}}} {{{18}}}

This category currently contains no pages or media.