Category:Commands
The following is a catalogue of all commands with their basic syntax and messaging.
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Complete various transactions between characters.
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Used to file a complaint with guards after catching someone stealing.
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The ACKNOWLEDGE verb responds to a WARNing from another player that further interaction may lead to Character versus Character (CvC) combat.
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Perform freeform acts.
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Allows you to either switch the worn location of an item, condense the size of a bundle, or give an emotive message.
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Unknown
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Close combat distance between a character and a target.
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When on a boat, will move a character one "room" toward the rear of the boat.
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Provides information about your Agility attribute.
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Used to confirm a variety of conditions.
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Improve your next shot at something with a ranged weapon, such as a bow, by aiming. Does not function with thrown weapons.
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Platinum restricted command, for world building.
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Several different uses for Rangers, Moon Mages, Clerics, and Warrior Mages.
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Used to initiate an attack from hiding.
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Gather information about crafted items, use in combat to cause a temporary penalty to a type of defense, or used by Barbarians to begin a self combo.
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Respond to questions, invitations, or surveys.
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The applaud command is used to show appreciation of something, or lack of appreciation by tossing food.
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Use healing herbs to heal yourself or another person.
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Allows you to get information about various things/people you come across.
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Move slowly and quietly up to an animal so that it will tolerate being handled. A horse must be approached before it will accept any interaction.
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1) Moves the body of the critter around to make skinning it more difficult than normal, but increases the chances of a perfect skin. 2) Allows selection of specific parts of an animal. 3) Allows you to change your own or someone else's hairstyle. 4) Toggles a custom spellbook's TAP appearance.
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Allows you to pose a question to a character, a creature, or a friendly NPC. Used for the most part to gain information to be used to figure out puzzles and quests, but can also be used in place of normal speech when you want to fool around.
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Reports an overview of your combat situation: who is engaged with whom, at what range, and in what condition. Options extend it to teaching classes, group members, Paladin protection, the races of people in the room, and the quality of an instrument.
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Usage: atmosphere {lefthand/righthand} This verb allows you to turn on or off special atmospheric messaging for an item which was created with the item atmosphere messaging system (AMS). Simply hold the item in your left or right hand (and indicate which hand to check when using the verb.) This will toggle the item between active and inactive. Please note, activating the item does not mean it will immediately perform its function.Additional Options:
atmosphere list -- List all items (including in containers) that use the AMS. atmosphere on -- Mass toggle all worn+held AMS items on. atmosphere off -- Mass toggle all worn+held AMS items off.
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A simplistic combat command that makes a deliberately average, balance-neutral attack, picking an ordinary melee or brawling maneuver to suit the weapon held along with your current balance and fatigue. It will attack whatever you are facing, automatically face a new target when you are facing nothing, and automatically begin advancing when your target is out of range.
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Unknown
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Command for toggling settings for automatically casting prepared spells.
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Toggles whether moving in a compass direction while hidden automatically sneaks instead of dropping you out of hiding.
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Sets the flags controlling which interactions other characters may attempt on you, such as joining, holding, dragging, teaching and whispering.
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Leave light or deep sleep and resume normal field experience gain and drain. It wakes you from either depth of sleep in one step, and is harmless to repeat when you are already awake.
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Role-playing command for babbling incoherently, used to convey a sense of talking too much or having nothing at all to say. It can be aimed at yourself, another person, a creature, or an object.
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Activates the Thief-only Blindside ability, making a high-damage melee attack from hiding. BACKSTAB is an alias for BLINDSIDE.
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Unknown
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Reports your current combat balance, or, at a bank teller, your account balance at that branch.
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Unknown
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Bark is an emotive command to make you bark like a dog/wolf/etc.
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Combat maneuver that makes a slow, heavily fatiguing impact attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.
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The bask command is meant to convey a sense of enjoyment or awe of some sort of stimulus (e.g., the warmth of the sun on your skin.) S'kra Mur get special messaging.
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Verb used to express sadness.
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Gesture a person or group to come closer or wiggle fingers in front of your face.
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Verb used to burp.
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Brawling maneuver that bites an opponent with your teeth. It is the brawling puncture attack available while grappling.
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Roleplaying verb used to blame another person.
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Verb used to flinch or grow pale from shock, fear, or a similar emotion.
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Unknown
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Role-playing command used to blink, cross your eyes, or blink at a person or item.
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A defensive combat maneuver that shifts your positioning to favor blocking with a shield. Given a target, it instead designates a second opponent to divide your defensive attention with, so that opponent flanks you rather than attacking you from behind.
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Unknown
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Role-playing command to blush or otherwise express embarrassment. Special messaging for various races.
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Tactical combat maneuver that drops you into a smaller target without attacking. It is the cheapest way to build balance, trains Tactics, and restores a small amount of fatigue.
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Shows global bonus-event status, including active-event expiration and upcoming-event start times.
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An emotive verb expressing your dislike of something. Prydaen have special messaging.
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Verb for playfully interacting with someone.
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Verb used to bounce around or bop someone over the head.
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A verb used to express happiness.
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The bow command is used to show respect, disdain, and everything in between. Elotheans have additional options.
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System command that allows you to create your own bundling ropes, lead ropes and heavy ropes. Role-playing command to braid your hair.
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Toggles whether an Empath avoids aggressive brawling maneuvers, helping prevent accidental shock from commands that can act as either attacks or role-playing verbs. Non-Empaths cannot change this setting.
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Emotive command to allow you to show respiratory signs of various feelings.
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The brush command can be used to untangle hair and manes with a comb or brush of some sort in hand. The hair or mane must be untied.
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Brawling maneuver that slams your forehead into an opponent. It is very quick, and one of the attacks available while grappling.
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Emotive command to laugh at yourself, other people, and various items in a different way.
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Used to carve items out of wood, bone, or stone. Can also be used as a roleplaying verb.
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Releases a prepared spell, optionally directing it at a specific target or selecting which targets an area-of-effect spell will affect.
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Unknown
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This command is provided as a way to settle PvP disputes when both parties agree, and also has roleplaying output.
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Form of speech with special functions for Bards and Moon Mages.
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Channels magical energy into cambrinth, gaethzen and other magical devices that support charging.
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Reports your base Charisma, the TDP cost to raise it by one point, your available TDPs, and a brief summary of the statistic's uses.
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Sends messages over an instance-wide OOC communication channel and controls whether the character receives that channel.
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Unknown
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A way to express happiness or appreciation.
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An emote verb for S'Kra Mur.
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For roleplaying and also a Barbarian-only brawling attack.
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Unknown
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Combat maneuver that makes a slow, heavily fatiguing slice attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.
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Emotive command showing you found something or someone (or something they did) funny.
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Unknown
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Emotive command for when you find something funny.
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Tactical combat maneuver that circles an opponent to improve your position without attacking. It trains Tactics, and while grappled it also damages the opponent's balance.
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Brawling maneuver that rakes an opponent with your claws or fingernails. Accuracy and damage favor Agility and Reflex, making it useful for characters with lower strength.
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CLEAN command is used to keep yourself and various things in proper working condition.
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Verb used to express frustration or tension.
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Moves you past a climbable obstacle by testing your Athletics skill, optionally with a climbing tool such as a rope. A practice mode trains climbing without moving you.
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Closes a container, door, window, flap or other object that can be shut.
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Emotive verb used to express emotions by grabbing someone or different parts of your own body.
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The Commune command is used by Clerics to gauge their Devotion and to start or monitor their Communes, but also has a roleplay output for non-Clerics.
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Emotive command to rub your chin thoughtfully, with messaging specific to your guild when used on other PCs.
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Used to make the character cough.
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1) Emotive command to indicate suspicion. 2) Determine number of portions in an object. 3) Convert skins to substance system.
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Covers your own or another person's mouth, eyes or ears as a role-playing action.
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Unknown
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Expresses a cringe.
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Emotive command to mumble or swear; remove the use of some verbs from a player who is 10 circles or more lower than you.
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Performs a curtsy as a role-playing action, optionally directed at a person or creature and modified with one of seven styles.
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Cut facial hair. Cut additional items?
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Emotive command to threaten someone or notify someone to stop.
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Unknown
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Performs one of several styles of dance, dances with another character, or dances with or around a creature or item. Dancing while sitting, kneeling or prone instead attempts to stand.
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Role-playing command for acting lost in a daydream, with GOOD and EVIL variations for people, creatures and objects. Premium players can also use it to signal that they are away from the keyboard.
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Unknown
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Deposits some or all of the coins you are carrying into an account at the local bank branch.
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Used to unearth graves and excavation sites, and can be used to role play digging at the ground.
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Role-playing command to struggle with an item, dance move on the dance floor, and used for a certain quest.
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Unknown
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Reviews a spell you are able to cast, describing what it does, its targets, mana range, difficulty, skill, prerequisites and slot cost, and estimating how much mana you can weave into it.
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Displays your base Discipline, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute's uses.
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Unknown
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Destroy boxes looted from creatures, after the box has been disarmed, picked, and emptied.
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Unknown
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DIVE can allow entrance to some water areas by diving into them rather than just going or moving in that direction.
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Defensive combat maneuver that adjusts your positioning to enhance your ability to evade attacks, at the expense of your ability to parry or block with a shield. The state lasts until you perform another attack or maneuver.
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Drags a player, a body or an object lying on the ground out of the room with you, either in a compass direction or through a portal. Requires a free hand, and the load is checked against your Strength and encumbrance.
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A quick, accurate melee attack maneuver. It deals damage while building balance, at a heavy cost in fatigue.
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Drink an beverage; emotive command for flirting.
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Unknown
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Releases an item held in either hand and places it on the ground. Some items have special drop behavior and may be damaged or destroyed.
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Emotive command to express avoidance, or to dunk under water.
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Unknown
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Allows Prydaen and Rakash (in moonskin) to make expressions with their ear movements.
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Unknown
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Ingest a substance for role-playing purposes (e.g. food) or to have an affect on your health (e.g. healing herbs)
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Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.
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Converts Kronars, Lirums or Dokoras into another of those currencies at a money-changer.
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Emotive command with various ways of breathing out.
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Emotive command to express a variety of expressions.
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Face the next creature in combat. Role-playing command to spin around or bow your head.
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Emotive and mechanical command to fall over. There are various version for role-playing, but you will end up prone.
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Combat maneuver that makes a very quick, barely fatiguing, balance-building attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos, and the usual choice for staying safely engaged while training defenses.
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Fills a held container with a substance, or transfers gems from another container into a gem pouch.
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Fires the loaded ranged weapon in your right hand at a target. FIRE can use an existing aim or facing, or name the target directly.
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Emotive command to flail or wave your arms around.
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Engage in a messy food fight with players or creatures.
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To try and woo someone. How successful you are depends on their demeanor towards you. Special messaging for S'Kra Mur.
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Unknown
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Emotive verb.
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Displays concentration, examines objects for magical properties, checks cambrinth, or locates a bonded spouse.
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Folds an item, with the result determined by the item. It is used to make origami figures and to change the state of certain cloth, clothing, toys, and contracts.
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Role-playing command for Halflings to brush the hair on their feet.
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Used to search out a single item from the surroundings based on the Outdoorsmanship skill.
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Emotive command to express sadness. Can be used with established options or can be used with freeform emotive text.
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Verb used to express anger.
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Display the out-of-character notice about the hunt for "real" items hidden in the lands, which may be redeemed for the actual physical item by mail, along with the rules and reporting instructions.
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Retrieves an item from the ground, the character's at-feet slot, or a container and places it in an empty hand.
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Emote to express that something is funny. Type of a laugh.
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Transfers coins directly to another character, or offers a held item for another character to accept.
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Moves through a named portal such as a door, gate or trail, with requirements and messages that vary by portal.
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Gobble allows Gor'Togs to scarf down food in a variety of ways. Special messaging exists for other races as well.
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Brawling maneuver that jabs at an opponent with your fingertips. It is the fastest attack in the game and the brawling puncture maneuver.
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Attempts the grapple brawling maneuver against a target. Scripted items can also define their own response to GRAB.
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Tactical combat maneuver that attempts to lock an opponent into a grapple, restricting what both of you can do. It is extremely unbalancing to attempt.
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Unknown
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Emotive command to smile in a variety of ways.
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Displays and manages your group, including its membership and leader, and allows the leader to order a group retreat.
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Emotive command to grunt or to grunt at a target. Special usage for Barbarians, Halflings and Dwarves.
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Drink a beverage more quickly; glance at someone with a thirsty expression.
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Racial greeting intended for use by Kaldar and Gnomes.
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Enables a persistent combat mode that automatically attempts to move you away when an opponent advances on you.
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Verb intended to help newcomers attempting to interact by typing 'hello'.
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Display help information on many systems within the game.
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Attempts to conceal you from view using your Stealth skill against the Perception of others in the room.
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Invites another player to exchange a highfive, with optional emotes available when responding.
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Emotive verb.
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Forms a group by taking another player's hand. When used on a worn item, HOLD instead acts like REMOVE and moves the item into a hand.
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An RP command to hork (almost vomit).
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Searches the rooms around you for the tracks of nearby creatures and players, and travels to whichever one you choose.
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Hurls a held weapon at a creature or player. HURL favors damage, accuracy and lodging at the cost of a slower attack than the other basic thrown-weapon attacks.
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Used to draw in a breath or air, or, while smoking a cigar or pipe, to draw in smoke (thus to exhale into many patterns or images.)
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Displays your base Intelligence, the TDP cost to increase it by one point, its listed effects, and your available TDPs.
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Role-playing command for Moon Mages to deliver their predictions.
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Displays worn, held and stored items, worn-slot usage, approximate item count, and filtered or recursive inventory searches.
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Activates magical devices, links to charged cambrinth, temporarily memorizes spells from scrolls and recalls a weapon treated with a bonding potion.
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Combat maneuver that makes a very quick, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.
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Joins another character's group or, in certain locations, enrolls the character in a guild or another context-specific activity.
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Role-playing command to jump, bounce, execute impressive gymnastic moves, and to splash in the water.
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Brawling maneuver that kicks an opponent, dealing impact damage at a heavy cost in fatigue. It is also a role-playing command for kicking yourself, throwing a temper tantrum, or splashing water.
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Role-playing command with a great deal of emotive variation for kissing another player, creature or item. Special messaging between members of a bonded couple. Custom messaging for many verbed items.
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Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.
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Moves your character into a kneeling position. The command can also direct the gesture toward a person or creature, and some locations and objects provide special kneeling behavior.
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Knock on select items in the environment, including the door of player homes.
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Change the language you're speaking.
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Operates the latch on a door, such as in the guest rooms at Taelbert's Inn.
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Emotive command to laugh in various ways.
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Activates the Paladin Lead combat ability, or begins and ends leading a supported mount.
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Unknown
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Emotive command to jump into the air or rise to your feet.
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Removes you from the group you are in, so that you stop following its leader.
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Form of speech, similar to SAY.
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Role-playing command to lick yourself, another person or an item. May also be used with facial hair.
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Moves you into a prone position, with location- or furniture-specific variations where supported.
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Unknown
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Sets a flammable object or substance on fire, usually with flint and a metal striker or with another burning object.
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Forms an empathic link between an Empath and another character, temporarily lending the Empath a portion of that person's skill and serving as the gateway to the persistent, unity and Hand of Hodierna healing abilities. Non-Empaths use it to accept, refuse or break a link.
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Used to enter into a class; additional role-play messaging.
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Load a ranged weapon such as a bow, crossbow or sling with ammunition. The weapon must be held in your right hand, and the ammunition must be of the type that weapon uses.
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Lobs a held weapon at a creature or player. LOB is a fast, lightly damaging attack that never lodges the weapon.
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Secures a closed door, window, container or other lockable object, sometimes with a matching key.
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Redisplays the room description, or describes a target in greater detail. Also lists the people, items and junk in a room, and looks in, on, under and behind objects.
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Lowers a held weapon as a role-playing action, or places a held item in the at-feet inventory slot when used with GROUND. Some items define their own special LOWER behavior.
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Combat maneuver that makes a slow, heavily fatiguing puncture attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.
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Command to mail letters and items to other players.
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Unknown
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Displays your harness ability, personal attunement, held mana and current harness-message setting, even while you are in roundtime.
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A Thief-only ability that assesses your ability to successfully perform a thiefly action; role-play command to trace an X across your chest.
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Emotive verb.
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Role-playing command to moan. May be used while dead.
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Say an auto-generated, family-friendly insult to a PC or NPC.
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Role-playing command to attempt to mount an item or a person; also to throw back your shoulders with resolution.
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Role-playing command to muss one's own or another player's hair.
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Emotive command to mutter something under your breath. May be used with freeform text.
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Emotive command to nibble yourself, another person or food.
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Names a price while haggling with a shopkeeper, and sacrifices an item resting on a consecrated altar as an offering to the Immortals.
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Opens a container or portal.
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Used primarily by Rangers to check room environmental conditions that influence their Wilderness bonus and Spell efficacy.
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Verb used for painting custom designs on paper.
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Emotive command for extreme fear and trembling.
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Emotive command to pant.
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Defensive combat maneuver that adjusts your positioning to enhance your ability to parry with your weapon, at the expense of your ability to dodge or block with a shield. The state lasts until you perform another attack or maneuver.
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Emotive command to pat yourself or someone else.
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Peer at yourself, others and at adjacent room locations.
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Used to perform Thanatological rituals.
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Emotive command to laugh at yourself, other people, and various items in a different way. Type of a laugh.
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See your subscription status, start date, and account's cumulative time (in months).
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Mechanical command during Justice system interactions; roleplaying command to plead for forgiveness.
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A ranged-weapon attack made from hiding or invisibility. It resolves as a normal FIRE, always brings you out of hiding, and trains Stealth as a contest against the target's Perception.
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Command to point at yourself or others.
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Emotive command to poke at yourself or others.
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Emotive command to express a thoughful demeanor. Allows you to enter freeform thoughts.
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Enact a variety of of poses. Special messaging for Kaldar and Gor'Togs.
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Role-playing command to pout.
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Mechanical commands for Bards to give Performance bonus and to change vocal range; role-playing command for bards and non-bards to prepare for a performance.
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Role-playing command to give mild or moderate praise.
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Allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs. There are also roleplaying functions of the verb, particularly for Clerics.
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For clerics, works as recite. For others, flailing and loud talking.
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Role-playing command to express pride.
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Begins preparing a known spell with a specified amount of mana, or manages spell-preparation messaging.
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Role-playing command to look thoughtful and shrug.
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Role-playing command to prod yourself, items, or others.
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Role-play command to pucker your lips.
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Used to interact with many items and things in the environment; additional role-playing usage to pull your hair or pull players closer.
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Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.
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Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.
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Unknown
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Role-playing command that allows you to express contentment.
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Interact with select items in the environment and to display custom messaging for many verby items. Additionally, role-playing command for twitching and trying to push other players.
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Role-playing command to express puzzlement.
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Shows the number of pending referrals, premium assists, assists, and free assists in the queues used to speak with a Game Master or Game Host.
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Close connection to the game.
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Performs the same action as ROLL LAUGH, making the character fall prone while laughing or roll with laughter if already lying down.
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Emotive command to raspberry other players or the world in general.
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Display the writing on a readable item, such as a sign, note, letter, label, shop catalog, book, scroll, spellbook or crafting logbook. On an item with pages, it shows the page or chapter the item is currently turned to.
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Recites one or more lines of text aloud, with semicolons separating the lines.
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Allows Empaths to transfer wounds from one body part of their patient to a specific body part on their body. This is primarily used to transfer bad wounds to a non-vital body part such as a hand, eye, arm or leg.
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Displays your base Reflex, the TDP cost to raise it by one point, your available TDPs and a summary of the attribute's uses.
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Ends selected magical effects and connections, releases held mana or a prepared spell, and provides a way for a dying character to relinquish life.
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Used to take off a worn item. May also be used to manipulate facial hair.
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Stops an advance or attempts to move one combat range farther away from opponents. Retreating repeatedly imposes an accumulating penalty on melee and ranged attacks.
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Used to bring yourself out of invisibility.
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Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.
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Roar in various race- and guild-specific ways.
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Roll various items for role-playing and mechanical purposes.
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Plays a game of rock-paper-scissors with another player. One player offers a game and names a choice, and the other answers with a choice of their own to resolve it.
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Unknown
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Rub various items for role-playing and mechanical purposes.
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Command to search through containers with various types of filters.
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Shows calculated scores for SvS contests, using the raw scores based on your stats.
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The sacrifice command has special meaning for Clerics, plus additional role-playing usage.
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Role-playing command for rendering a military-style salute. It can be directed at yourself, another person, a creature, an object or a room feature, with optional styles and the use of a held weapon or shield.
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This command is used to speak with other players. Depending on the punctuation at the end of your message, your character may "say", "ask", or "exclaim." The first letter of what you SAY is automatically capitalized, and a full-stop is added if you enter no other end punctuation. The parser does not affect the capitalization or punctuation of internal sentence breaks.
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Emotive command to scoff or to sniff and look huffy.
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Unknown
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Emotive command to scowl.
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Unknown
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Emotive command to scratch yourself or someone else.
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Emotive command to scream.
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Role-playing command to jot down notes.
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Searches a room for hidden characters, creatures, paths, and items, or searches a specified creature, item, or character.
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Unknown
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Unknown
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Unknown
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Role-playing command used to shake a variety of different things and people.
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Used to manipulate materials in the Shaping discipline; role-playing command to groom a beard; manipulate the moonblade spell pattern.
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Unknown
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Unknown
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Unknown
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Unknown
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Emotive command to shiver.
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Unknown
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Tactical combat maneuver that pushes an opponent away, damaging their balance and position and sometimes knocking them to the ground. It is also the usual way to break out of a grapple, relying on strength and stamina.
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Shows a worn or held item's description to a person, creature or object. It also controls whether a worn item remains visible despite item hiders.
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Role-playing command to shriek. Special messaging for Rangers.
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Emotive command to shrug.
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Role-playing command to shudder.
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Unknown
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Role-playing command to shun someone or to act haughtily.
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Emotive command to sigh at yourself or others.
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Role-playing command for Rangers to make a variety of signs that can be seen by other Rangers.
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Performs a simple signaling gesture or directs a Ranger companion or horse to carry out an action.
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Used to activate a (custom) SIGNATURE verb.
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Unknown
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Unknown
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Role-playing command to sing with various emotive states; used to sing bardic enchantes.
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Changes you to a sitting posture, sits you up from prone, or positions you beside a person, creature or room object. Some furniture and fixtures allow you to sit on them.
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Verb used for painting custom designs on paper.
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Unknown
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Removes a pelt, skin, bone or similar part from the carcass of a dead creature. It is the main way to train the Skinning skill, and the resulting parts can be sold or used in the crafting systems.
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Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.
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Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.
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Toggle your character through light sleep and deep sleep. In light sleep you stop gaining new field experience but your pools keep draining into ranks; in deep sleep you neither gain nor drain, and you accumulate rested experience instead.
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Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.
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Unknown
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Unknown
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Prydaen-specific emotive verb.
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Unknown
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Command to define your personal smell, or role-playing command to sniff someone or something in your environment. You can define a default scent, but your scent can be temporarily affected by wearing perfume or cologne, or by encountering something in the environment such as a stink bomb.
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Emotive command to smile, with the ability to create a freeform message.
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Role-playing command to smirk; special usage for Thieves to assess their confidence and in-town status.
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Unknown
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Unknown
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Emotive command to smooch a friend or loved one.
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Unknown
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Role-playing commands for various types of snapping and hand motions. Snap has special messaging for humans, with some addition special messaging for all races.
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Emotive command to snarl or grit your teeth. Special additional usage for rangers.
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Move to an adjacent room or through a portal while staying hidden. You must already be hidden or invisible, and anyone in either room may spot you with their Perception.
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Emotive command to sneer or wrinkle your nose.
- ... further results
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Subcategories
This category has the following 28 subcategories, out of 28 total.
B
- Barbarian commands (11 P)
- Bard commands (4 P)
C
- Cleric commands (4 P)
- Combat commands (75 P)
D
- Dwarf commands (9 P)
E
- Elf commands (6 P)
- Elothean commands (8 P)
- Empath commands (3 P)
G
- Gnome commands (7 P)
- Gor'Tog commands (8 P)
H
- Halfling commands (6 P)
- Human commands (5 P)
K
- Kaldar commands (8 P)
M
- Magic commands (18 P)
- Merelew commands (1 P)
- Moon Mage commands (3 P)
N
- Necromancer commands (1 P)
P
- Paladin commands (2 P)
- Prydaen commands (16 P)
R
- Rakash commands (13 P)
- Ranger commands (16 P)
- Role-playing commands (280 P)
S
- S'Kra Mur commands (14 P)
- Settings commands (7 P)
- Systems commands (156 P)
T
- Thief commands (8 P)
- Trader commands (2 P)
W
- Warrior Mage commands (2 P)
Pages in category "Commands"
The following 200 pages are in this category, out of 694 total.
(previous page) (next page)A
- Accept command
- Accuse command
- Acknowledge command
- Action command
- Adjust command
- Adopt Command
- Advance command
- Affix command
- Aft command
- Age command
- Agility command
- Agree command
- Aim command
- Alae command
- Align command
- Ambush command
- Analyze command
- Answer command
- Applaud command
- Apply command
- Appraise command
- Approach command
- Arrange command
- Ask command
- Assassin command
- Assemble command
- Assess command
- Assist command
- Atmosphere command
- Attack command
- Auction command
- Autocast command
- Autosneak command
- Avoid command
- Awaken command
B
- Babble command
- Backstab command
- Bail command
- Balance command
- Bank command
- Bark command
- Barrage command
- Barter command
- Bash command
- Bask command
- Bawl command
- Bbs command
- Beam command
- Beckon command
- Befriend command
- Belch command
- Berserk command
- Beseech command
- Bet command
- Bid command
- Bite command
- Blame command
- Blanch command
- Blaze command
- Bless command
- Blink command
- Block command
- Bluff command
- Blush command
- Bob command
- Bonus command
- Boo command
- Boop command
- Bop command
- Bounce command
- Bow command
- Braid command
- Brand command
- Brawl command
- Break command
- Breathe command
- Brush command
- Bug command
- Build command
- Bundle command
- Burgle command
- Butt command
- Buy command
C
- Cackle command
- Callgm command
- Cancel command
- Cards command
- Carve command
- Cast command
- Center command
- Challenge command
- Chant command
- Charge command
- Charisma command
- Chatter command
- Check command
- Cheer command
- Chirr command
- Choke command
- Choose command
- Chop command
- Chortle command
- Chorus command
- Chuckle command
- Circle command
- Claim command
- Claw command
- Clean command
- Clench command
- Climb command
- Close command
- Clutch command
- Coil command
- Coin command
- Collect command
- Combat command
- Combine command
- Command command
- Template talk:CommandTOC
- Commune command
- Compare command
- Concentrate command
- Consent command
- Contact command
- Contemplate command
- Convert command
- Cough command
- Count command
- Cover command
- Cower command
- Craft command
- Crawl command
- Create command
- Createmat command
- Cringe command
- Crush command
- Cry command
- Curse command
- Curtsy command
- Cut command
- Cutthroat command
D
- Dab command
- Dance command
- Daydream command
- Deal command
- Decay command
- Decline command
- Demeanor command
- Depart command
- Deposit command
- Describe command
- Dig command
- Dip command
- Dira command
- Directions command
- Disarm command
- Disband command
- Discern command
- Discipline command
- Discord command
- Dismantle command
- Dismount command
- Display command
- Dive command
- Dodge command
- Drag command
- Draw command
- Drink command
- Drool command
- Drop command
- Duck command