Parrying is the ability to block an incoming melee blow with your weapon. Paladins and Barbarians can block a ranged attack against them, provided they are at melee range with their attacker.
Ranged attacker sees: You attempt to fire at Meantermel with your hunter's longbow!
Meantermel skillfully shoves the hunter's longbow aside with her scimitar causing the basilisk head arrow to misfire into the ground.
Rantjur attempts to fire at you with his hunter's longbow!
You skillfully shove the hunter's longbow aside with your scimitar causing the basilisk head arrow to misfire into the ground.
Normal, melee-parrying: Attacker sees
< Moving as one fluid extension of power, you step backward and then slice at Meantermel. Meantermel beats off the sword with a scimitar. [You're nimbly balanced and have slight advantage.] [Roundtime 3 sec.]
- Rantjur steps backward and then slices at you. You beat off the sword with a scimitar.
[You're solidly balanced and opponent has slight advantage.]
The PARRY command is used to adjust position to enhacing parrying ability, but at the expense of lessened ability to dodge and block with a shield. This state lasts until another attack or combat maneuver is performed.
It can be used to bring balance up, after goofing a combo, or after falling/being knocked down.
You move into a position to parry. [You're solidly balanced] Roundtime: 3 sec.