Bundle command

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The BUNDLE command is primarily used create a lumpy bundle which will can automatically stow skins, bones, and parts that you SKIN from creatures.


BUNDLE while holding both a bundling rope and skin, bone, or part.

>bundle help
BUNDLE can be used to bundle raw skins/pelts/etc with a rope.
 -Bundles can be worn.  PULL can be used to change where they are worn.
 -Have the skin in one hand and a bundling rope in the other to make a new bundle.
 -Only bundling ropes can be utilized, not lead ropes, heavy ropes, or the like.
 -Simply type BUNDLE.
 -BUNDLE can be used to put more skins in, as with PUT.
 -BUNDLE can be used by itself -- it will search for any non-full, worn or held bundle with auto-bundling enabled.
 -When skinning, pelts are automatically bundled into any held or worn bundle, but only ones that are adjusted for auto-bundling and are not full.
 -Tied bundles are more compact and reduce your inventory count.  They may still have skins manually placed inside with PUT, etc -- but nothing comes out, you can't look inside the bundle, etc.
 -Much more can be learned when appraising bundles which are not tied off.

 -Regular / lumpy bundles default to ON.
 -Tied-off / tight bundles default to OFF.
 -This can be switched with ADJUST BUNDLE.
 -PUT and STOW will work with bundles as normal regardless of this setting as expected.


BUNDLE is also used for tanned and cut pieces of skins, hides, etc.:
 -Have "some <item> pieces" in each hand.
 -Type BUNDLE to combine the pieces.
 -You can only combine pieces of the same animal and color.


Related Verbs:  UNBUNDLE


  • You can use TOGGLE BUNDLE <LOCATION> to change the default worn location of your bundles: shoulder (S), waist (W), back (B), around shoulders (D), belt (T), or clear it with (C).
  • A bundle can hold up to 200 skins.
  • A tied bundle counts as 2 items, and can still hold up to 200 skins. You can ADJUST a tied bundle to allow auto-bundling still.
  • You cannot un-tie a bundle.

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