BUNDLE while holding both a bundling rope and skin, bone, or part.
>bundle help BUNDLE can be used to bundle raw skins/pelts/etc with a rope. -Bundles can be worn. PULL can be used to change where they are worn. -Have the skin in one hand and a bundling rope in the other to make a new bundle. -Only bundling ropes can be utilized, not lead ropes, heavy ropes, or the like. -Simply type BUNDLE. -BUNDLE can be used to put more skins in, as with PUT. -BUNDLE can be used by itself -- it will search for any non-full, worn or held bundle with auto-bundling enabled. -When skinning, pelts are automatically bundled into any held or worn bundle, but only ones that are adjusted for auto-bundling and are not full. -Tied bundles are more compact and reduce your inventory count. They may still have skins manually placed inside with PUT, etc -- but nothing comes out, you can't look inside the bundle, etc. -Much more can be learned when appraising bundles which are not tied off. AUTO-BUNDLING -Regular / lumpy bundles default to ON. -Tied-off / tight bundles default to OFF. -This can be switched with ADJUST BUNDLE. -PUT and STOW will work with bundles as normal regardless of this setting as expected. Syntax: BUNDLE or BUNDLE <skin> BUNDLE is also used for tanned and cut pieces of skins, hides, etc.: -Have "some <item> pieces" in each hand. -Type BUNDLE to combine the pieces. -You can only combine pieces of the same animal and color. Syntax: BUNDLE Related Verbs: UNBUNDLE
- You can use TOGGLE BUNDLE <LOCATION> to change the default worn location of your bundles: shoulder (S), waist (W), back (B), around shoulders (D), belt (T), or clear it with (C).
- A bundle can hold up to 200 skins.
- A tied bundle counts as 2 items, and can still hold up to 200 skins. You can ADJUST a tied bundle to allow auto-bundling still.
- You cannot un-tie a bundle.