Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 250 pages using this property.
A
Unknown  +
Creates boggle that will show your location to someone.  +
-Stamina (stat), Fatigue damage  +
Concentration damage, pulsing drain, causes loss of prepared spell  +
Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.  +
-Perception skill, random roundtimes to all engaged targets on success.  +
Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.  +
Causes head damage and variable duration stun dependent on success.  +
buff properties of crafting tool  +
Balance damage  +
-Evasion skill  +
+stun resistance/recovery  +
Slice damage, Cold damage  +
Causes a stun  +
Prepares a corpse to become a CFB zombie.  +
+Arcana skill, +Enchanting skill  +
+Agility (stat), +Reflex (stat), +Brawling skill, +Athletics skill, Vitality loss outside of combat (self), can bite during combat without grappling first  +
+Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments.  +
Physical damage reduction (casting on others drains caster)  +
enter astral form  +
+Athletics skill  +
+Astrology skill, +Attunement skill  +
Understand but not speak other languages.  +
+Charisma (stat), +Spirit health, +Spirit health regeneration  +
automatically invoke both Warding and Bonding glyph on death  +
Fatigue heal, Pulsing  +
+Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill  +
Observe constellations out of season.  +
Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.  +
-stuns/unconsciousness  +
Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.  +
Summons a previously created Risen.  +
B
+Locksmithing skill, +Thievery skill  +
, , , , Sense who is locating you as well as their location.  +
Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks  +
prevents combat in room  +
Strong ablative barrier vs. Willpower attacks.  +
+Warding skill, +Strength (stat)  +
+Stamina (stat), +Strength (stat), pulsing status protection  +
Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.  +
+Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount.  +
, , Prevent vitality loss from bleeding  +
, , Create focus for personal trail marker  +
, , Enhance stats of leather armor at cost of hinderance  +
, , extend grave duration  +
, , This ability gives a 'nature bonus' to the Ranger.  +
+Perception skill, darkvision  +
, , Dry self or item  +
, , bypass Athletics check for swimming  +
, , Clean up room clutter  +
, , whisper PC a message at range  +
, , preserve meat and flowers  +
+Vitality regeneration, ,   +
Allows CAST {armor type} {area of coverage}  +
Replaces Eylhaar's Feast's addiction drawback with a short stun.  +
Pulsing self-invisibility.  +
+damage to undead/cursed. Ability to hit incorporeal.  +
+Attunement pool, +Attunement pool regeneration  +
+Damage of weapon-based attacks.  +
Impact damage, Fire damage, Balance reduction  +
prevents blood loss  +
Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.  +
Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action  +
+Tactics, +Evasion  +
bonds weapon/shield to hand  +
Unknown  +
Unknown  +
Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.  +
Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.  +
Reduces encumbrance.  +
-Strength (stat), increases encumbrance  +
Puncture damage, Fire damage, Single target DFA.  +
light flammable object  +
+Skinning skill, +Thanatology skill  +
Gets body parts for Risen.  +
C
Physical damage reduction, Elemental damage reduction/absorption  +
+Stamina (stat), Damage reduction.  +
-Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks.  +
Makes a zombie!  +
Unknown  +
Single target calm  +
knock single target prone  +
Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.  +
Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.  +
Balance heal  +
Fire damage, Electrical damage, AoE.  +
+Agility (stat), +Balance, Balance heal, auto-stand  +
Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.  +
+Small Edged skill, Added to Butcher's Eye effect  +
Creates a tree that allows Empaths to share attunement  +
+Intelligence (stat), +sixth sense  +
+Appraisal skill, +Trading skill, +Intelligence (stat)  +
+Brawling skill, reduces RT for melee attacks, grants functional brawling claws  +
+Perception skill  +
Unknown  +
forces target to leave room  +
decays items on ground (does not boost life mana)  +
fire/electric barrier  +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, +Shield Usage skill  +
Wound heal, Destroy body parts of a corpse.  +
Prepares a corpse to be used as fuel for necromantic healing.  +
+Augmentation skill, +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill  +
Triggered Teleport  +
Unknown  +
+SvS against fear and spirit attacks  +
Occasional DEPART GUILD with all the benefits of DEPART ALL.  +
Final step to create a Risen.  +
+Tactics skill, taunt prevents retreating/fleeing  +
melee range AoE damage + knockback  +
Puncture damage, Slice damage  +
freeze water  +
Disease heal  +
This curse weakens and destablizes the target creature's armor and weapons.  +
-Defensive Factor, -Melee accuracy, -Ranged accuracy  +
Prerequisite for some Blood Magic and Animation spells.  +
+Charisma (stat), voice recovery bonus, and max spirit health buff.  +
D
-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.  +
single target TM  +
Stuns target  +
Stuns or knocks out target  +
-Melee accuracy, -Ranged accuracy  +
-Defensive Factor, applied to blocking with a shield only, possibly drops to knees.  +
Area effect stun and knockdown.  +
, , , , Improves Whirlwind  +
-Discipline (stat), Balance damage  +
Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.  +
Impact damage, Cold damage, Fatigue damage, Single strike.  +
-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only  +
Wound heal  +
Slice damage, Cold damage, Single target.  +
Unknown  +
Attempts to remove all magic on self.  +
dispels one magical effect  +
Teaches Thanatology and First Aid.  +
Scry on moonbeam (continuous), Project message through moonbeam  +
+protection/absorption for armor and shield  +
+Wisdom (stat)  +
-Balance, Knock-down. Holy damage amplification. Light source.  +
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Brawling skill, Only held melee weapon. Brawling is buffed if no weapon is held.  +
Puncture damage, Fire damage, Enables actions that deal damage.  +
A portion of incoming damage will be dealt to the next foe struck by the Barbarian.  +
+Locksmithing skill, +Agility (stat)  +
Fires two arrows simultaneously.  +
, , , , x2 passive IF regen limit for 10 minutes  +
Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.  +
E
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill  +
Puncture damage, Cold damage  +
+Stealth skill, auto-hide effect  +
-Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind  +
reduces encumbrance  +
Changes Heighten Pain, Siphon Vitality, and Blood Burst  +
+Attunement skill, +Sorcery skill, +Intelligence (stat)  +
triggered prevention of an attack by placing you into stealth  +
+Performance skill, locate on death  +
imbue player or object with fluff static charge effect  +
Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric  +
Nerve damage, AoE, Chance to pull from hiding.  +
Cast a TM spell in conjunction with a weapon attack  +
Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells  +
Create a tier 2 elemental weapon  +
Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.  +
Prevents opponent attacks at the cost of Starlight Aura.  +
create holy water  +
+Athletics skill  +
Standard percentage damage barrier against all types  +
Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant  +
Store fully prepared spells in moonblade  +
+Evasion skill, staggers incoming damage over time  +
Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array  +
Gain entry into a Necromancer guildhall.  +
ablative magic barrier  +
+Mana level, Room-wide elemental only.  +
Non-ablative elemental damage shield.  +
-Defensive Factor, applied to evasion only  +
Form inner fire cost reduction  +
Allows creation of elemental weapons for any melee or thrown weapon skill.  +
single target damage + collateral damage  +
Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.  +
Pulsing self-invisibility.  +
Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.  +
F
+Scholarship skill, decreases time between teaching pulses.  +
Token amount of damage reduction. Debuffs weapons held by aggressors.  +
Vitality heal, Pulsing  +
Erase a negative prediction  +
Roll illusory dice.  +
Turns harvested material into a (control) fetish for a new Risen.  +
Create elemental weapons that do fire damage.  +
+Charisma (stat), +Agility (stat), +Trader Bonus  +
Impact damage, Fire damage, Single target + short range AoE damage.  +
Impact damage, Fire damage, AoE multistrike.  +
Impact damage, Fire damage, Single target multi-strike.  +
Fire damage, Electrical damage, AoE with a second, half-power attack.  +
Impact damage, Fire damage, Single target multi-strike.  +
Shows Inner Fire level and training status.  +
Impact damage, Fire damage, Convert Shockwave from cold/slice damage.  +
Pulsing anti-stun/anti-web/auto-standup  +
destroy held object  +
Damage Enhancer  +
Poison heal  +
+Locksmithing skill  +
Create anchor for other spells  +
Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.  +
pulsing calm effect on some animals  +
increase durability of an item  +
Creates a private room.  +
Gives a small 5 minute bonus to 1 of 12 skills.  +
Wound heal, heals all wounds/scars  +
Slice damage, Cold damage, armor piercing  +
-Stamina (stat), Fatigue damage, knocks down  +
G
Ablative physical damage resistance with cooldown per body part.  +
Fire damage, Electrical damage, Single target multi-strike.  +
allows magical research  +
Impact damage, Fire damage, Single target.  +
Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room.  +
Splits wounds between necromancer and their CFB zombie or Risen.  +
+Empathy skill, +Stamina (stat)  +
Refills 25 mana at night.  +
return an item to a dead person's hand  +
+Parry Ability skill, TM parry  +
Fatigue heal, makes corpse easier to drag  +
+Perception skill, light source  +
+Mana level  +
recharges holy weapon  +
always retain items regardless of depart option; hinders assailant's ability to aim or target  +
+Wisdom (stat), Creates a drink.  +
TM integrity barrier for outgoing spells.  +
create marriage and divorce roses  +
knock-back/knock-down  +
Elemental field that converts incoming damage to elemental charge.  +
summons combat "pet"  +
move object out room, remove self-worn item  +
H
Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.  +
immobilizes target  +
, , , , Slowly heals those who share the link with you, as long as they are in the same room.  +
Impact damage, Fire damage, Single-strike attack and offensive dispel.  +
Allows the caster to parry and shield block without equipment.  +
+theft detection/protection  +
+Locksmithing skill, +Skinning skill  +
webs target (re-triggers on escape)  +
Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.  +
Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.  +
force target to disengage from caster  +
+Evasion skill, +Parry Ability skill, +Reflex (stat)  +
Gathers "material" to be used later. Teaches Thanatology and Skinning.  +
Wound heal, periodically heals your worst wounds  +
Wound heal, heals scars  +
Wound heal  +
Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.  +
Allows AE's bolts to redirect to new target after first is dead.  +
Damage amplifier  +

Showing 1 related entity.