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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Serpent's Hiss + (Makes enemies flee the room.)
- Braun's Conjecture + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
- Syamelyo Kuniyo + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
- Badger Form + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
- Kinetic Fling + (Moves object on ground into neighbouring room.)
- Ignition Point + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
- Mind Shout + (Nerve damage, AoE stun, sleep, disarm.)
- Electrostatic Eddy + (Nerve damage, AoE, Chance to pull from hiding.)
- Mental Blast + (Nerve damage, Stun, sleep, disarm. Single target.)
- Sibowen + (No stun teleport to hiding using Katamba moonbeam)
- Ethereal Shield + (Non-ablative elemental damage shield.)
- Naming of Tears + (Non-ablative percentage damage barrier that pulses to groupmates.)
- Khri Sagacity + (Non-ablative, percentage barrier to physical damage.)
- Sumilo Aev + (Observe constellations both during day and at night.)
- Avtai Alshavi + (Observe constellations out of season.)
- Covetous Rebirth + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
- Avtalia Array + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
- Minor Physical Protection + (Percentage damage reduction.)
- Telekinetic Shield + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
- Eye of Kertigen + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
- Aspirant's Aegis + (Physical damage reduction (casting on others drains caster))
- Cage of Light + (Physical damage reduction, Elemental damage reduction/absorption)
- Tenacity + (Physical damage resistance.)
- Flush Poisons + (Poison heal)
- Consume ritual + (Prepares a corpse to be used as fuel for necromantic healing.)
- Arise ritual + (Prepares a corpse to become a CFB zombie.)
- Cut ritual + (Prerequisite for some Blood Magic and Animation spells.)
- Resumption + (Preserves memories after death)
- Soul Bonding + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
- Spite of Dergati + (Prevents all spell casting in the area.)
- Sanctuary + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
- Khri Intimidate + (Prevents engagement)
- Elision + (Prevents opponent attacks at the cost of Starlight Aura.)
- Huldah's Pall + (Prevents spellcasting.)
- Ambush Slash + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
- Titan + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
- Templar + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
- Paeldryth's Wrath + (Pull or knock back target.)
- Flashflood + (Pulsing anti-stun/anti-web/auto-standup)
- Khri Silence + (Pulsing invisibility.)
- Blend + (Pulsing self-invisibility.)
- Eyes of the Blind + (Pulsing self-invisibility.)
- Eagle's Cry + (Puncture damage, Cold damage)
- Breath of Storms + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
- Horn of the Black Unicorn + (Puncture damage, Cold damage, Single-strike attack.)
- Strange Arrow + (Puncture damage, Electrical damage, single target.)
- Dragon's Breath + (Puncture damage, Fire damage, Enables actions that deal damage.)
- Burn + (Puncture damage, Fire damage, Single target DFA.)
- Telekinetic Storm + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
- Telekinetic Throw + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
- Magnetic Ballista + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)