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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fire Shards + (Impact damage, Fire damage, Single target multi-strike.)
- Geyser + (Impact damage, Fire damage, Single target.)
- Hand of Tenemlor + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
- Book Burning + (Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source.)
- Stampede + (Impact damage, Fire damage, multi-strike damage)
- Rebuke + (Impact damage, Fire damage, multi-strike damage; knockdown)
- Beckon the Naga + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)
- Pathway of Secrecy + (Improve ability to remain undetected while targeting from stealth)
- Reinforced Infusions + (Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.)
- Pathway of Accuracy + (Increase accuracy of TM spells)
- Pathway of Damage + (Increase damage of TM spells)
- Iyqaromos Fire-Lens + (Increased Burn accuracy and damage based on moons/sun)
- Tsunami (berserk) + (Increases Balance and primary weapon stat of held weapon.)
- Juggernaut + (Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).)
- Duelist + (Increases passive regen cap of inner fire pool by around 30%, providing more inner fire out of combat.)
- Destiny Cipher + (Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate.)
- Khri Calm + (Indiscriminate self dispel.)
- Khri Vanish + (Instant invisibility and retreat)
- Khri Evanescence + (Invisibility on receiving a sufficiently damaging strike)
- Scorch + (Labels sigil scrolls.)
- Meah K'et + (Lights a room for a moment. Visible from neighbouring rooms.)
- Locate + (Locate a PC or GMNPC.)
- Ambush Ignite + (Lowers armor value by damaging armor, or causes physical damage to unarmored body parts.)
- Worm's Mist + (Magic barrier.)
- Memory of Nature + (Maintain your ranger bonus while in non-wilderness areas)
- Call from Beyond + (Makes a zombie!)
- Serpent's Hiss + (Makes enemies flee the room.)
- Braun's Conjecture + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
- Syamelyo Kuniyo + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
- Badger Form + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
- Kinetic Fling + (Moves object on ground into neighbouring room.)
- Ignition Point + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
- Mind Shout + (Nerve damage, AoE stun, sleep, disarm.)
- Electrostatic Eddy + (Nerve damage, AoE, Chance to pull from hiding.)
- Mental Blast + (Nerve damage, Stun, sleep, disarm. Single target.)
- Sibowen + (No stun teleport to hiding using Katamba moonbeam)
- Ethereal Shield + (Non-ablative elemental damage shield.)
- Naming of Tears + (Non-ablative percentage damage barrier that pulses to groupmates.)
- Khri Sagacity + (Non-ablative, percentage barrier to physical damage.)
- Sumilo Aev + (Observe constellations both during day and at night.)
- Avtai Alshavi + (Observe constellations out of season.)
- Covetous Rebirth + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
- Avtalia Array + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
- Minor Physical Protection + (Percentage damage reduction.)
- Telekinetic Shield + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
- Eye of Kertigen + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
- Aspirant's Aegis + (Physical damage reduction (casting on others drains caster))
- Cage of Light + (Physical damage reduction, Elemental damage reduction/absorption)
- Tenacity + (Physical damage resistance.)
- Flush Poisons + (Poison heal)
- Consume ritual + (Prepares a corpse to be used as fuel for necromantic healing.)