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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Circle of Sympathy + (Creates a tree that allows Empaths to share attunement)
- Tiv's Mantle + (Creates a verby cloak.)
- Osrel Meraud + (Creates an orb to store cleric buff spells.)
- Alm Shalka Albir + (Creates boggle that will show your location to someone.)
- Mass Rejuvenation + (Creates cloud that gradually restores memories to dead bodies in the area.)
- Quicken the Earth + (Creates construct.)
- Regalia + (Creates crystal armor)
- Moonblade + (Creates temporary Small Edged weapon)
- Phelim's Sanction + (Cursed/Undead-only AoE stun.)
- Fluoresce + (Damage Enhancer)
- Heighten Pain + (Damage amplifier)
- Calcified Hide + (Damage reduction.)
- Trabe Chalice + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
- Pathway of Ease + (Decrease difficulty of TM spells)
- Khri Dampen + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
- Pathway perceive + (Detects active aethereal pathways in use nearby.)
- Cure Disease + (Disease heal)
- Uncurse + (Dispels offensive spell, curse, or Death's Sting on target.)
- Caress of the Sun + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
- Volcano (berserk) + (Each death blow against them will instead drain Inner Fire.)
- Electrogenesis + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert Syamelyo Kuniyo shots to electric)
- Iridius Rod + (Elemental damage reduction. Ablative barrier.)
- Toad Form + (Elemental damage resistance.)
- Grounding Field + (Elemental field that converts incoming damage to elemental charge.)
- Resonance + (Enhances the top two physical damage stats of a weapon.)
- Fate Alignment + (Erase a negative prediction)
- Reinforce Stone + (Extends the duration of any object created with Earth Magic.)
- Preserve ritual + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
- Abandoned Heart + (Fatigue damage, Spirit damage, Area of Effect.)
- Zephyr + (Fatigue heal)
- Avalanche (berserk) + (Fatigue heal, Pulsing)
- Glyph of Ease + (Fatigue heal, makes corpse easier to drag)
- Creation ritual + (Final step to create a Risen.)
- Siphon Vitality + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
- Chain Lightning + (Fire damage, Electrical damage, AoE.)
- Fire of Ushnish + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
- Lightning Bolt + (Fire damage, Electrical damage, Single target DFA.)
- Gar Zeng + (Fire damage, Electrical damage, Single target multi-strike.)
- Harm Evil + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
- Harm Horde + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
- Mark of Arhat + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
- Dual load + (Fires two arrows simultaneously.)
- Solace (spell) + (Flat damage reduction and potency barrier against holy.)
- Protection from Evil + (Flat damage reduction and potency barrier against undead.)
- Lyodin Albir + (Foil backtraces and locates)
- Exemplar + (Form inner fire cost reduction)
- Entry ritual + (Gain entry into a Necromancer guildhall.)
- Harvest ritual + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
- Butchery ritual + (Gets body parts for Risen.)
- Naronas Kerwaith + (Gets you into other sect halls.)
- Fortune + (Gives a small 5 minute bonus to 1 of 12 skills.)