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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Redeemer's Pride + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
- Gam Irnan + (Ablative physical damage resistance with cooldown per body part.)
- Psychic Shield + (Ablative ward against vs. will contested abilities.)
- Read the Ripples + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
- Recharge + (Additional attunement reserves)
- Ignite + (Adds fire damage proportional to the highest physical damage stat of the weapon)
- Wolverine Form + (Advancing speed boost.)
- Liturgy + (All masking benefits of Rite of Contrition added to Rite of Grace.)
- Heavenly Fires + (Allows AE's bolts to redirect to new target after first is dead.)
- Bespoke Regalia + (Allows CAST {armor type} {area of coverage})
- Ring of Blessings + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
- Noumena + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
- Hypnotize + (Allows calm creatures to be commanded)
- Stellar Collector + (Allows collection and storage of starlight energy)
- Expansive Infusions + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
- Ripplegate Theory + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
- Hands of Bone + (Allows the caster to parry and shield block without equipment.)
- Elemental domain + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
- Hydra Hex + (AoE cyclic version of Malediction or Curse of Zachriedek.)
- Thunderclap + (AoE stun)
- Demrris' Resolve + (Area effect stun and knockdown.)
- Khri Eliminate + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
- Dispel (meditation) + (Attempts to remove all magic on self.)
- Anger the Earth + (Balance damage)
- Tremor + (Balance damage, possible knock-down or knock-back, pulses)
- Truffenyi's Rally + (Balance heal, dispels negative effects and some positive effects)
- Soul Shield + (Barrier vs Spirit attacks. Absorbs spirit damage.)
- Resurrection + (Brings a dead player back to life.)
- Enrichment + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
- Elementalism + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
- Khri Credence + (Calm all engaged targets.)
- Pathway of Power + (Cast TM spells as though using more mana)
- Elemental barrage + (Cast a TM spell in conjunction with a weapon attack)
- Arc Light + (Causes a stun)
- Ambush Stun + (Causes head damage and variable duration stun dependent on success.)
- Petrifying Visions + (Causes immobilization.)
- Khri Hasten + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
- Temporal Eddy + (Chance for complete damage avoidance per incoming hit.)
- Saesordian Compass + (Chance to instantly fully targeted spells, chance for SLS to proc an additional attack when targeting a spell)
- Ebon Blood of the Scorpion + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
- Veiled Identity + (Changes the appearance of your face. Varies by sect.)
- Sibo Nijare + (Changes the look and stats of the basic moonblade)
- Aethrolysis + (Cold damage, Electrical damage)
- Ambush Clout + (Concentration damage, pulsing drain, causes loss of prepared spell)
- Truffenyi's commune + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
- Tamsine's Kiss + (Converts incoming wounds into scars.)
- Elemental weapon + (Create a tier 2 elemental weapon)
- Focus Moonbeam + (Create anchor for other spells)
- Icy Infusions + (Create elemental weapons that do cold damage.)
- Shocking Infusions + (Create elemental weapons that do electric damage.)